Okey, I was testing it online and as we know, there is a difference betwenn GT-Mode and online mode. It worked fine online (some GT mode settings are messed up when you take them into online mode), it had just an issue with tire wear.
The tire wear issue is not entirely surprising to me; it seems AWD cars in general are disastrous in terms of tire wear (though they do it the "safe" way normally, with the fronts going away first).
As I was testing on GVS, it was easy to overheat the outside front while braking and while keeping it to roll. My Gallardo is lighter, but not that much.. Because of the online mode, I had fuel onboard (100 liter = ~75kg) and the difference was just ~38-42kg. (Or am I wrong with more weight in online mode?) Think its a issue of your low spring rate. As I changed the ride height to -15/-15 (harder front), I could notice a discharge on the front. (observed it after the second 180° turn, in those 2 left curves)
My setting was never smoking there like yours. But I sure don't wanna go sideways with my Gallardo ^^
Hmm... I tended to only have the fronts overstress when on-throttle, not off-throttle. The fuel weight should counteract the weight balance change from further weight reduction but I may be wrong... If there is less weight on the front of the car, a more even ride height would help.
As for going sideways... It's fun, and in the case of the Gallardo, not much slower than proper grip driving. And very difficult to get wrong as long as you don't countersteer excessively.
Your initial value on the front is to low. So when you drive a long turn with constant speed and work with throttle, then the rear is going to push the front for a short moment when you begin to accelerate/hold speed (the rear begins to work earlier than the front). This is annoying when you wanna hold the line.
Hmm... I do quite a lot of throttle play and I never really noticed an issue with that. It also seems that initial torque only really affects the transition between accel and decel (and vice-versa)... So a low initial will cause a very momentary "unlocking" of the differential as you get on the throttle or let off, an initial higher than either the accel or decel value will cause momentary locking, etc. Really I should retest it and set initial somewhere between the accel and decel values of each to make the transitions more "linear" but I'm simply not feeling it at the moment.
Okey its a GT-Mode setting and sure it works there. But I made the experience that such a setting has still small issues (ooh yes and big ones too.. Veyron, LP640 as example) when you take them out to online mode. So I begun to make my settings in my online lobby and they still worked perfect as I used them in GT-Mode. GT-Mode forgives to much..
I'd be willing to bet that the Veyron and LP640/670 SV have more overall potential than the Gallardo... Power output is an obvious advantage (particularly for the Veyron), but I also reckon there's more grip available from them (much like the '10 Camaro SS has more grip than the '07 Mustang GT when they should be on somewhat equal terms).
Glad I'm not the only one that thinks cars act weird when online.
There's a whole thread about it on the online section about how it may be possible that the physics engine is slightly different rather than just tire wear and fuel.
Even after running multiple laps in a lobby I was still never close to my GT-life times.
One test I even ran at half throttle for a few laps to warm up the tires without wearing them down.
I'm starting to think fuel weight is playing a larger role than we care to admit... If you tune an MR/RR or MAWD/RAWD car for offline and take it online, the change in weight distribution will effectively give the car more grip at the front end, resulting in oversteer. If you tune an FF, FR, FAWD offline there will be more weight in the rear, which depending on the setup, can cause overloading of the outside rear when cornering, resulting in oversteer.
Its easy to explain. Online mode has a handicap.. Spring Rate is softer, LSD works finer, high camber cause tire wear and so on..
Spring rate is softer as in? Online mode magically makes your springs softer somehow? Or do you mean they need to be softer? LSD's effects seem to be much the same IMO, camber is something I've not given too much testing in terms of tire wear though, merely feel. A pyrometer would make things so much easier...
I have to say, I see why you guys wanted us to do an Enzo. It's rubbish!
The brakes feel like they're from a Suzuki Alto and the handling feels like it's on Comfort tyres instead of Racing tyres. 👎 That said, I've managed to make it driveable so now it's just a case of gradually making it faster.
Aye, I'll be chipping in on this as well as we now have two identical save paintwork Enzos...
Sorry for the downtime guys, my host had some issues yesterday. Now were back up and running with lots of bandwidth to go
It wasn't too much of a downtime so...
Test Track: Grand Valley Speedway
Best Lap: 1:55.835
That's pretty bloody quick.
Just got done reviewing the LDP tune for this car, and I must say this is a definite improvement all around. What I did feel, was the same tendencies in both tunes, but this one was much less drastic for me, which allowed me to pull a lap time nearly 2 seconds faster (1.9).
Interesting... Everyone else has seen the LDP version to be slightly quicker but less consistent.
Entry: The first thing I notice, is that with this increased amount of Brake Balance, the car stops much quicker, allowing me to drive it in a bit harder, which I very much like. This factor alone, let me gain about 2-3 tenths on the first corner of the track. As soon as I got the car slowed up, let it settle and started through the turn, I notice a touch more turn in, that LDP lacked.
Can't say I'm surprised here; entry is usually my main concern.
Center: A lot less understeer. I truly enjoy a car that rotates, and while it's still not where I'd like it to be, it's definitely ahead of LDP. I could get back to the throttle a little sooner, but this car requires discipline when it comes to throttle control. Feather footing is a must to turn quick lap times.
It requires a bit of respect with the throttle in 2nd and a slow roll-on in 3rd on some corners but I found it very tractable (LDP's version snaps more when grip is exceeded I found).
Exit: The better handling ability through the middle, set me up much nicer for the exit, but again, for some reason I keep getting the feeling the car want's to spin for no apparent reason when exiting corners. It's almost reminiscent of what happens when I take a perfectly balanced car, and run it online. All of the sudden, the back end, just wants to rotate on exit, as if the car was high centered on something. It was less of an issue with the RKM tune, but absolutely still there. Again, it didn't appear to be an LSD issue, nor a heavy foot issue, as neither tire indicator showed any signs of heating up. This again leads me to believe it's something with the rear toe of the car. RKM's settings have .10 less positive toe, in the back, which could explain why it was better, but still present. I may try dropping the rear toe to 0.0 and see what happens just out of curiosity, or, swap the tires to Racing Hard.
It feels a bit less stable than it is... But being cruel with the throttle can and will send you off. If you try less accel # it should become a bit more stable at a small decrease in corner exit speed.
Overall, it made the car more enjoyable, and consistent. Smoother around the track, better braking and more controllable. And when you combine all of these, you find yourself running laps 2 seconds quicker than the competitor. Unfortunately this car is a touch on the heavy side and it has no aspect of speed when driving. It feels very sluggish and lacks the fun factor.
Ironically, it feeling "slow" is exactly why it's so quick. The cornering speeds you actually achieve in it are blindingly fast compared to even my beloved RX-7 and it's certainly no slouch on straights.