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Team speak eh? Never heard of it. However I just checked it out. That seems idea way to go. Now before I invest gotta get a few friends on board.
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QB1oThere's still huge differences between free-run and in-race handling.
I had a race against 8 other people yesterday and the car handled very differently in the race than in the warmup session before.
Car was a 1980's Lotus Esprit, track was nurb, regular sunny nurb with no rain.
In free run it oversteers.
In the race it understeers, with several corners having to be taken a whole gear lower to get near the apex.
Mics were off and I use a G27.
At this stage i'm nearly ready to buy an xbox with forza.
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I don't think that's the bug, I think it has something to do with the weight if your fuel only being calculated during a race, or something like that. It's been discussed around here before, long time since I read it though so I forget the details.
That's all well and good, but only when you have others available. Many times, the only time one can practice with draft conditions is during the race itself and, well, that really doesn't help.I race a lot of nascar and when you are tailing a pack of cars you get a bit of oversteer. And us nascar guys have figured throughout the life of gt5 that this is dirty air. When following behing in turns you need to stick your car out for clean air. I know it sounds stupid but this works. And this explains why people complain about the handling of their car in race compared to free run. Where in free run there is no draft applied. When we test for nascar races we free run test for handling n quali setups. And then practice test multiple laps with larger groups of drivers to fine tune handling in a draft or clean air vs dirty air. This is something to think about before everyone jumps on the no grip, bug, poor handling band wagon.
kenkwilinskiI race a lot of nascar and when you are tailing a pack of cars you get a bit of oversteer. And us nascar guys have figured throughout the life of gt5 that this is dirty air. When following behing in turns you need to stick your car out for clean air. I know it sounds stupid but this works. And this explains why people complain about the handling of their car in race compared to free run. Where in free run there is no draft applied. When we test for nascar races we free run test for handling n quali setups. And then practice test multiple laps with larger groups of drivers to fine tune handling in a draft or clean air vs dirty air. This is something to think about before everyone jumps on the no grip, bug, poor handling band wagon.
BrandonW77👍 I like it. This theory explains a lot of the things I've experienced. I encountered some situations in a race today that seemed strange at the time but are totally explained by this one theory, which is a sign of a good theory. It's also quite impressive for the game, if true.
I race a lot of nascar and when you are tailing a pack of cars you get a bit of oversteer. And us nascar guys have figured throughout the life of gt5 that this is dirty air. When following behing in turns you need to stick your car out for clean air. I know it sounds stupid but this works. And this explains why people complain about the handling of their car in race compared to free run. Where in free run there is no draft applied. When we test for nascar races we free run test for handling n quali setups. And then practice test multiple laps with larger groups of drivers to fine tune handling in a draft or clean air vs dirty air. This is something to think about before everyone jumps on the no grip, bug, poor handling band wagon.
GT5 does simulate "draft" air so the car behind gets aero induced understeer.
The "no grip bug" can happen in free run and when you're leading the race.
10 seconds per lap!? I think something is wrong with your game lol.
If times were off, it wasn't by much. But the fast guys were running near their qualifying times, so I don't believe so.
Edit: Most are wheel users.