- 1,106
- NC/NoVA
- dudeondacouch
I'd bet my butter churn that they haven't fixed it.
dudeondacouchi'd bet my butter churn that they haven't fixed it.
Has anyone gotten the chance to test the bug? WSGTC S3 will have a test session on the 9th but maybe someone already has tested it, and I would like to know how it turned out.
We may have a chance to run a larger grid in the WRS-Online races tomorrow and maybe in the ORCA series today. We'll see how many turn up and if it's over 12 we're going to try not splitting up and staying in one lounge. We'll report some results.
But remember that one or two results, whether positive or negative, are not going to be conclusive. It's going to take a few weeks of various series running 13+ grids under varying network and game conditions to see what's changed if anything. Network conditions meaning various drivers spread at various geographic/network distances. Gaming conditions being various cars, tracks, settings (damage on/off, damage visible/not, real grip reduction, etc.) and tracks (time/weather vs standard, etc.).
We know the lag/bug happened a long time ago so it's unlikely that, even if it's been "fixed" the issue of lag is not going to disappear. What we're really looking for here is a significant reduction in frequency so it's that lag/reduced grip is the exception and not the rule which has been the case for a few months now.
I think we all know at this point not to try 16 drivers with mics enabled. Don't expect that to work. Question is can we race 16 with them off or is 14 the new "real" limit. We've been able to run 12 with mics-enabled without issue -- now the question is can we run 13-14 or should we switch to mics-disabled anytime we are more than 12... etc.
It's going to take quite a few data points to sort this out.
Text chat is the only way to go, no matter how many people you have.
Anyone know why the tire noise goes away sometimes? Keeps happening to me and it's fairly annoying.
Anyone know why the tire noise goes away sometimes? Keeps happening to me and it's fairly annoying.
WRP001We've run races just fine all along with up to 12 and mics-enabled. We really enjoy having the mics on for our events -- in particular for pre-race practice and for drivers meetings etc. Also for major incidents during a race the admins (who are also driving) can communicate with drivers if necessary without parking and typing.
I agree with over 12 at this point it's mics-off, but in our series that's a big bummer. Online racing is a social game after all. Our drivers respect mic silence during the race so it's a real shame when we have to disable them and a lot more work for the admins.
What we've decide to do is reserve a mic-disabled lounge for our series. We do all our pre-race practice and non race day practice sessions in our main mic-enabled lounge. Then on race day if we end up with 13-16 drivers we'll shuffle over to the mic-disabled lounge and if we end up with 12 or less we just stay in the mic-enabled lounge. This also allows us to do a pre-race drivers meeting using mics while one steward goes over to set up the alternate lounge.
It's jumping threw hoops, but we like our mics. I know other series don't like/want mics and that's fine for them, but we have our own preferences and the solution we've come up with gives us some flexibility. We're also not running a points series and our numbers vary significantly from week to week. Could be 8 and could be 24... we usually have a rough idea ahead of time, but if we have 14 pre-registerred that could end up as 16 or 12 depending on last minute adds/cancels.
Anyway, I'll stop rambling, but the above solution could work for series that have variable numbers of drivers and want to support mics up with grids up to 12.
R1600TurboNew room, changed to third track....no tire noise again.
New room, changed to third track....no tire noise again.
I usually just exit and turn off GT5 after that. Happens a lot.
Actually, I think the problem is something on your end, maybe a PS3/data issue.New room, changed to third track....no tire noise again.
Actually, I think the problem is something on your end, maybe a PS3/data issue.
The only rooms I've ever had it in were yours, I'm not sure how to make sense of that in technical terms, but it seems pretty common for you, and the only time I've gotten them is in your rooms.
The only thing I could think of off hand is deleting and re-installing your game data, which is fairly simple, but if you do, there's a couple things you really don't want to forget to do. Backing up any replays you want to keep, and keeping your game save data, which has been confused as "game data" in the past.
We've run races just fine all along with up to 12 and mics-enabled. We really enjoy having the mics on for our events -- in particular for pre-race practice and for drivers meetings etc. Also for major incidents during a race the admins (who are also driving) can communicate with drivers if necessary without parking and typing.
I agree with over 12 at this point it's mics-off, but in our series that's a big bummer. Online racing is a social game after all. Our drivers respect mic silence during the race so it's a real shame when we have to disable them and a lot more work for the admins.
What we've decide to do is reserve a mic-disabled lounge for our series. We do all our pre-race practice and non race day practice sessions in our main mic-enabled lounge. Then on race day if we end up with 13-16 drivers we'll shuffle over to the mic-disabled lounge and if we end up with 12 or less we just stay in the mic-enabled lounge. This also allows us to do a pre-race drivers meeting using mics while one steward goes over to set up the alternate lounge.
It's jumping threw hoops, but we like our mics. I know other series don't like/want mics and that's fine for them, but we have our own preferences and the solution we've come up with gives us some flexibility. We're also not running a points series and our numbers vary significantly from week to week. Could be 8 and could be 24... we usually have a rough idea ahead of time, but if we have 14 pre-registerred that could end up as 16 or 12 depending on last minute adds/cancels.
Anyway, I'll stop rambling, but the above solution could work for series that have variable numbers of drivers and want to support mics up with grids up to 12.
I'm not against mics, actually if not abused I like them. Problem is the fact that they tend to affect the room and in that case I rather have them disabled.
Have you or anyone else gotten the time to test 16 player lobbies? Bug, no bug? I see RT having no tire noise. Well I only hear tire noise on street cars. Racing cars, I rarely hear any tire noise. But I never had issues with tire noise, always hear it.
Thought that might pique the interest of the Curious Clock Conspiracy crowd. Coincidence? Clearly, can't confirm culpability.