- 591
- London, UK
- TAM-Spencer
Raced all night, with at times upto 14 players in room, absolutley no online bug evident at all, not even any lag. First time ive raced in a large room and not been affected for ages.
I suspect an easy (but crude) fix would be to have an option to disable the recording of replays during a race. I can't see that happening though as it would be admitting fault with the game without fixing it. I expect a very low key announcement (if any) in the patch notes when (or more accurately IF) it ever gets fixed.
Cheers
^And now you get me thinking of taking out the HDD from the PS3.
Putting it in an empty case for portable HDD's and defragmenting it through the PC...
I'm on a web shop as we speak to order a HDD docking station
^And now you get me thinking of taking out the HDD from the PS3.
Putting it in an empty case for portable HDD's and defragmenting it through the PC...
Wonder if that is possible, I think it is fully encrypted?
Anyone here has put an SSD in the PS3?
It would be interesting to know if that could avoid the problem.
^And now you get me thinking of taking out the HDD from the PS3.
Putting it in an empty case for portable HDD's and defragmenting it through the PC...
The HDD in the PS3 is formatted and encrypted to a format that only the PS3 can recognize. No other operating system, including any Windows OS, can recognized the internal PS3 HDD format. Defraging the internal PS3 HDD is impossible. Connecting the HDD to a PC may cause severe back draws such as complete data loss or corruption of system files.
Tell that to George Hotz.
Wonder if that is possible, I think it is fully encrypted?
Anyone here has put an SSD in the PS3?
It would be interesting to know if that could avoid the problem.
The HDD in the PS3 is formatted and encrypted to a format that only the PS3 can recognize. No other operating system, including any Windows OS, can recognized the internal PS3 HDD format. Defraging the internal PS3 HDD is impossible. Connecting the HDD to a PC may cause severe back draws such as complete data loss or corruption of system files.
The HDD can write far faster than the average network can pull down data. For there to be a HDD throttling issue the replays would have to be many GBs.
My PS3 is a new slim and only had GT5 on until recently and I've always had the problem.
So if we take a backup of our PS3's hard drive, and then format the hard drive within the PS3 and bring our backed up files back. Would that be a way of freshening up our hard drive?
I actually thought the PS3 used FAT32
That's different. He hacked the entire system, thereby gaining the encryption algorithm, amongst other necessary information he needed (which is illegal by the way as you all may have found out). When I said "impossible," I was referring to the average player on an average PC. I should've been a little more clear on that point. But my point still stands.
On a side note, the replays are capable of reaching up to 2 GB in total size.
Nah I know all that, but yes you're right the average man that doesn't know his/her stuff wouldn't be able to.
I know a friend of a friend of mine claimed he have done it and it speeded up loading times. He was one of those who played GT5 until something new was released so I haven't heard from him since then. Have no idea if it would help against the problem we have now.
But if the hard drive hugs the cpu like my pc did when I moved a big file from my PC to my server I would bet a faster drive like a SSD disk might help. I moved a 6GB file over my gbit home network and I got terrible speed 5MB/s, cpu went to 100% and the mouse pointer was impossible to control as it got stuck all over the screen. It could mess up things if this is what actually happens in game.
So if we take a backup of our PS3's hard drive, and then format the hard drive within the PS3 and bring our backed up files back. Would that be a way of freshening up our hard drive?
I actually thought the PS3 used FAT32
The replay isn't downloaded from any network mate, it's a save file from your own game. So any network speed isn't relevant.
Anyone here has put an SSD in the PS3?
It would be interesting to know if that could avoid the problem.
I tried a SSD for a while, but it was too small to keep as the primary drive (40 GB). It sped up load times a bit, but not enough to impress me.
I use an SSD, and the bug has gotten me many times. HDD is not the problem.
You don't really start seeing problems until you get to 12 or more people in a room. 10 or 11 people rooms should always see little to no problems from the bug.
A week or two ago you would be getting this bug in a room of 10 or 11 a good 50% of the time. Something has changed for the better in the last few days, your guess is as good as mine what it is though.
When was the number of players able to be limited in GT5 online lobby? Was that a new thing lately?
No, it is only new to be able to limit players in your own personal lounge. You have been able to limit players in a public online room for as long as I can recall with GT5.
Anyway, was mistaken about a date, and said some incorrect stuff, but here are some links to my first obvious "bug" encounter, where it was clear and 100% obvious there was a problem. Of course at the time we still never guessed it was literally slowing us down, because we quit within the first lap, because it's just so awful.Oh yeah, duh.. I remember rooms limited to x amount of players longbefore. I was thinking of this (what you mentioned):
2.02 CHANGELOG
An option has now been added for 'Max. number of participants' ? this is featured in the room settings of My Lounge
Isn't that about when this ''Game-Breaking Online Flaw'' began showing up for a lot more people?
I wonder if there's a connection?