GT5's Game-Breaking Online Flaw (OP Updated: 11 Feb)

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Raced all night, with at times upto 14 players in room, absolutley no online bug evident at all, not even any lag. First time ive raced in a large room and not been affected for ages.
 
MGR
I suspect an easy (but crude) fix would be to have an option to disable the recording of replays during a race. I can't see that happening though as it would be admitting fault with the game without fixing it. I expect a very low key announcement (if any) in the patch notes when (or more accurately IF) it ever gets fixed.

Cheers

If it's because of saving the replay, could it be a old hard drive in our PS3's? My pc became pretty much like GT5 in a race with 10 or more drivers on the track before I runned a de fragmentation on my hard drive.

Could I avoid it if I installed a SSD drive into my PS3? (instead of the cheapest hard drive sony could find to put into it)
 
^And now you get me thinking of taking out the HDD from the PS3.
Putting it in an empty case for portable HDD's and defragmenting it through the PC...
 
^And now you get me thinking of taking out the HDD from the PS3.
Putting it in an empty case for portable HDD's and defragmenting it through the PC...

Wonder if that is possible, I think it is fully encrypted?

Anyone here has put an SSD in the PS3?

It would be interesting to know if that could avoid the problem.
 
I probably missed this, but I didn't see it talked about in the OP. Does this seem to affect the community log races. That are not in the public servers.
 
Wonder if that is possible, I think it is fully encrypted?

Anyone here has put an SSD in the PS3?

It would be interesting to know if that could avoid the problem.

If I would try it, I'd make sure to have a full backup from it.
I think taking the backup and derfragmenting the HDD will take me about 24 hours. :yuck:
 
^And now you get me thinking of taking out the HDD from the PS3.
Putting it in an empty case for portable HDD's and defragmenting it through the PC...

The HDD in the PS3 is formatted and encrypted to a format that only the PS3 can recognize. No other operating system, including any Windows OS, can recognized the internal PS3 HDD format. Defraging the internal PS3 HDD is impossible. Connecting the HDD to a PC may cause severe back draws such as complete data loss or corruption of system files.
 
The HDD can write far faster than the average network can pull down data. For there to be a HDD throttling issue the replays would have to be many GBs.

My PS3 is a new slim and only had GT5 on until recently and I've always had the problem.
 
The HDD in the PS3 is formatted and encrypted to a format that only the PS3 can recognize. No other operating system, including any Windows OS, can recognized the internal PS3 HDD format. Defraging the internal PS3 HDD is impossible. Connecting the HDD to a PC may cause severe back draws such as complete data loss or corruption of system files.

Tell that to George Hotz.
 
Tell that to George Hotz.

That's different. He hacked the entire system, thereby gaining the encryption algorithm, amongst other necessary information he needed (which is illegal by the way as you all may have found out). When I said "impossible," I was referring to the average player on an average PC. I should've been a little more clear on that point. But my point still stands.

On a side note, the replays are capable of reaching up to 2 GB in total size.
 
Wonder if that is possible, I think it is fully encrypted?

Anyone here has put an SSD in the PS3?

It would be interesting to know if that could avoid the problem.

I know a friend of a friend of mine claimed he have done it and it speeded up loading times. He was one of those who played GT5 until something new was released so I haven't heard from him since then. Have no idea if it would help against the problem we have now.
But if the hard drive hugs the cpu like my pc did when I moved a big file from my PC to my server I would bet a faster drive like a SSD disk might help. I moved a 6GB file over my gbit home network and I got terrible speed 5MB/s, cpu went to 100% and the mouse pointer was impossible to control as it got stuck all over the screen. It could mess up things if this is what actually happens in game.

The HDD in the PS3 is formatted and encrypted to a format that only the PS3 can recognize. No other operating system, including any Windows OS, can recognized the internal PS3 HDD format. Defraging the internal PS3 HDD is impossible. Connecting the HDD to a PC may cause severe back draws such as complete data loss or corruption of system files.

So if we take a backup of our PS3's hard drive, and then format the hard drive within the PS3 and bring our backed up files back. Would that be a way of freshening up our hard drive?

I actually thought the PS3 used FAT32

The HDD can write far faster than the average network can pull down data. For there to be a HDD throttling issue the replays would have to be many GBs.

My PS3 is a new slim and only had GT5 on until recently and I've always had the problem.

The replay isn't downloaded from any network mate, it's a save file from your own game. So any network speed isn't relevant.
 
So if we take a backup of our PS3's hard drive, and then format the hard drive within the PS3 and bring our backed up files back. Would that be a way of freshening up our hard drive?

I actually thought the PS3 used FAT32

I'm not sure exactly how the backup feature works on the PS3 as far as file placement. Whether the files are just stored in multiple files, the files are stored in a single archive file, the original files are just stored in a directory structure, or an actual disc image is created form the backup.

The PS3 itself does not utilize FAT32 internally on its HDD. It only recognizes FAT32 on external USB devices.

You are right about the replays, too. They are saved locally and have no relation to the network other than saving the locations and time stamps of the cars on track, relative to your system locally.
 
That's different. He hacked the entire system, thereby gaining the encryption algorithm, amongst other necessary information he needed (which is illegal by the way as you all may have found out). When I said "impossible," I was referring to the average player on an average PC. I should've been a little more clear on that point. But my point still stands.

On a side note, the replays are capable of reaching up to 2 GB in total size.

Nah I know all that, but yes you're right the average man that doesn't know his/her stuff wouldn't be able to.
 
Nah I know all that, but yes you're right the average man that doesn't know his/her stuff wouldn't be able to.

It's cool man. I got what you meant. I should've been clearer. Oh well, live and learn my man. Live and learn.
 
I know a friend of a friend of mine claimed he have done it and it speeded up loading times. He was one of those who played GT5 until something new was released so I haven't heard from him since then. Have no idea if it would help against the problem we have now.
But if the hard drive hugs the cpu like my pc did when I moved a big file from my PC to my server I would bet a faster drive like a SSD disk might help. I moved a 6GB file over my gbit home network and I got terrible speed 5MB/s, cpu went to 100% and the mouse pointer was impossible to control as it got stuck all over the screen. It could mess up things if this is what actually happens in game.



So if we take a backup of our PS3's hard drive, and then format the hard drive within the PS3 and bring our backed up files back. Would that be a way of freshening up our hard drive?

I actually thought the PS3 used FAT32



The replay isn't downloaded from any network mate, it's a save file from your own game. So any network speed isn't relevant.

I tried a SSD for a while, but it was too small to keep as the primary drive (40 GB). It sped up load times a bit, but not enough to impress me.

Any HDD you put in the PS3 will be formatted by the PS3 before it is used.
I've replaced drives in several PS3's, but I've never noticed any changes in performance once the data is restored to the new (or 'refreshed') drive.

If the HDD has damaged sectors, it will probably help, but I'm pretty sure the PS3's disk management system takes care of this automatically.
It certainly can't hurt, but considering the time required to back up a PS3 HDD (last one took 9 hours just to back up the HDD, and several more to restore the data to a new drive), it's hard to say it's a worthwhile effort.
 
I tried a SSD for a while, but it was too small to keep as the primary drive (40 GB). It sped up load times a bit, but not enough to impress me.

I use an SSD, and the bug has gotten me many times. HDD is not the problem.

I guess it's fair to say I wont try it then. Well as most at this stage, figure out a way around the bug will end up in speculations. I didn't really believe this to work, but good to get it confirmed. 👍
 
Ive had this bug every time ive been in a large room for weeks and weeks now, but for the last 3 days it seems to have been a hell of a lot better, a few friends who i hadnt been racing with much had also found the last few days bug free, is this just a coincidence? or has anyone else found it less prolific as well

I thought maybe PD's servers had been improved, although I totally understand how the fixed and non fixed P2P works in GT5, im not sure what part the GT5 servers play, obviously they play some part as we cant go online when they are maintaining them, wether they are used to make the first connection between two people or if its just PD/Sony traking how many are online im not sure, could anyone shed any light on them for me?
 
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We ran a league race split into 2 lounges last night, one with 11 and the other with 10. Despite the usual loading bars and the odd disconnect during qualifying, the races seemed trouble free by PD standards.

Is it possible for PD to implement Ghost updates, what I mean by that is send us an update without us knowing?

As to the cause of this problem.

Like I said before, PD's net code seems way too dependent and sensitive to individual router set ups/ Nat Types. PD really need to work on this and I think that would see half or more of our problems vanish over night.

I think it is obvious during one of the many updates that we have had, something has changed in the net code, as this bug we see only seems to happen during the race and not in free run.

Moving forward, seeing as GT5 net code is soo sensitive to router types/set ups it would make sense for PD/Sony to develop/release a router (perhaps work with a known router company) specifically for the PS3. The router could come with set gaming profiles which could be changed depending on the game that you are playing, though I suspect a good router set up would work well with most games. Regardless, by doing this would eliminate many of the loading bar/incompatability/ disscconest issues that many GT5'ers face s well as many other game players. Standardising the variables is a good thing.

So there you go, an avenue for exploration which could possibly net a router company some serious cash seeing as there are 10s of millions of PS3's.
 
Other than the fact that one player couldn't connect to the room and another DC'd on the last lap, the RX-7 TC race yesterday went off without a hitch. Two divisions with 10 cars each.
 
You don't really start seeing problems until you get to 12 or more people in a room. 10 or 11 people rooms should always see little to no problems from the bug.
 
You don't really start seeing problems until you get to 12 or more people in a room. 10 or 11 people rooms should always see little to no problems from the bug.

A week or two ago you would be getting this bug in a room of 10 or 11 a good 50% of the time. Something has changed for the better in the last few days, your guess is as good as mine what it is though.
 
I agree with the OP's theory.
But I think he may be mistaken to say it's not related to the online/offline physics difference.
There's a couple reasons being online at all could cause some "micro-pauses", which would make it exactly the same thing, just intensified under even more load.
 
A week or two ago you would be getting this bug in a room of 10 or 11 a good 50% of the time. Something has changed for the better in the last few days, your guess is as good as mine what it is though.

OP and many other posts mention 11 or more. Until races of 12, 13, 14+ players (with wheels and mics) are reported here as bug-free, nothing has really changed.

What has changed in the last few days is that a lot of leagues were either suspended or decided to split races into smaller groups of drivers. People also are avoiding using mics and wheels. So now we are getting less complaints here, but the problem is still there.

This and also that people are tired to complain and be totally ignored by PD (you can see Kaz twitter topic here is dead silent).
 
When was the number of players able to be limited in GT5 online lobby? Was that a new thing lately?
 
BWX
When was the number of players able to be limited in GT5 online lobby? Was that a new thing lately?

No, it is only new to be able to limit players in your own personal lounge. You have been able to limit players in a public online room for as long as I can recall with GT5.
 
No, it is only new to be able to limit players in your own personal lounge. You have been able to limit players in a public online room for as long as I can recall with GT5.

Oh yeah, duh.. I remember rooms limited to x amount of players longbefore. I was thinking of this (what you mentioned):

2.02 CHANGELOG
An option has now been added for 'Max. number of participants' ? this is featured in the room settings of My Lounge

Isn't that about when this ''Game-Breaking Online Flaw'' began showing up for a lot more people?

I wonder if there's a connection?
 
BWX
Oh yeah, duh.. I remember rooms limited to x amount of players longbefore. I was thinking of this (what you mentioned):

2.02 CHANGELOG
An option has now been added for 'Max. number of participants' ? this is featured in the room settings of My Lounge

Isn't that about when this ''Game-Breaking Online Flaw'' began showing up for a lot more people?

I wonder if there's a connection?
Anyway, was mistaken about a date, and said some incorrect stuff, but here are some links to my first obvious "bug" encounter, where it was clear and 100% obvious there was a problem. Of course at the time we still never guessed it was literally slowing us down, because we quit within the first lap, because it's just so awful. :yuck:


https://www.gtplanet.net/forum/showthread.php?p=6375685#post6375685
https://www.gtplanet.net/forum/showthread.php?p=6375521#post6375521

Of course I've yet to confirm the bug in any 12 or less room I've been in.
 
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