Thinking about Time affecting the physics engine made me curious as to my own date and time setting, so I looked at it. It read 11:53. I noticed my cable box said 11:49, and it tweaked me! So I updated via internet, and Presto! Now the PS3 had the same time as my cable box. They ALWAYS should, because we have a bundled package of cable/internet/phone service.
Interrupt requests are the "pings" from the hardware clock, or PS3. It should be every 54.936 milliseconds, or 18.206 times per second.
This is new to me. The clock could actually really be the source of the bug? I mean, it's just a clock Will give it a try anyways.
^ Don't think framerate and the glitch are too related. Had many instances of slow framerate with no noticeable change in speeds.
Now I'd have assumed each wheel would process the input data into a common code for the ps3, but perhaps the Fanatec is doing more of the heavy lifting and leaving the PS3 less to do?
Another thing I just thought of: We got "official" G27 support in spec2, that means they have changed something in the wheel/input code. A change of behaviour in the input layer, or just a tiny little bug sneaking in here, might be the cause for the whole think (if so nothing we can do anything about).
"official" G27 support in spec2
EDK, likewise I'm on the T500 RS and we had a mix of G27, G25 and DFGT. Only the Fanantec guy managed any sort of pace, the rest of us were 8 seconds off the pace for the first few laps, then most of us stabilised at around 3-4 seconds off the pace.
Yay! Now I can join the 'there is no bug crowd'. Seriously though, CSR-E pretends to be g25 to PS3, so what you're telling is likely a fluke. Or a glitch in g27 implementation. I fairly certain that in most online races there's a least one g27 present.With 1 exception. The only person using a Fanatec wheel (Forza Motorsport CSR Elite Wheel with CSR Elite Pedals) wasn't hit.
Now I'd have assumed each wheel would process the input data into a common code for the ps3, but perhaps the Fanatec is doing more of the heavy lifting and leaving the PS3 less to do? He used to run a G27 and was always one of the worst hit with the bug.
Probably nothing, thought I'd mention it anyway.
This.They dont like Logitech and dont want G-wheels.You can turn your car with it but never again be real fast with it.Goes how it feels too.I have had these slow downs and lost of grips since the end of Prologue(maybe from day 7?).Im one off those (probably) very fews who drow Prologue all aids off(ABS too) incar and clutch,already after first couple months.My consol has been monitored agese now.Every time I stop playing GT it saves,even in offline.Sometimes when I just use its internet.Im on their 'list'.Been there as a test bunny and had these mentioned problems a LONG time now.Why they do it,its easy.Want to cash in every frontier.Money talks,simple as that.And again,what happened to Beginner,Intermediate,Expert options?In there,all together,just dont know who has what.You cant upset young players to let them feel 'I cant drive'.-Driving,NOT racing.Harmonised online,without you even noticed it,thats their after./100% sure guess.
chukabillyclock bug squashed
I am outdated, but still looking!
edit: I am reading and digesting your posts, cicua and REN!
That doesn't surprise me, but thanks for checking.
You need to get a DS3 user in a test. They fly!
This bug is such a pain for online lobbies and leagues that have more than 12 racers. I'm running a league right now that had 15 people in the race at Monza last night. All but maybe two or three people experienced drastically different lap times in the race compared to the free run in qualifying. Looks like I have no choice but to limit the races now to 12 people. I really hope PD get's on this right away if they aren't already.
Thanks for the link but that league is WAY more organized than ours is. We are just a bunch of people that met online over at the Sony Forums. Last year we had maybe 5-8 people per race. Now we are in season 2 and suddenly 16 people want to race with us. That is great I'm not complaining about that but the lag and time difference is absolutely ridiculous it's not fair. If limiting the races to 12 does not work then I don't know what to do. Clearly your league has the resources of GTPlanet. Kudos on that.
DA__doggThanks for helping me. I am not ashamed to say that I am suddenly feeling overwhelmed at the possibility of people quitting my league because of this. I apologized to everyone last night and quite a few people left soon after the race without saying anything. I really felt bad. If you don't mind, I'd like to use the template of your league and implement it into the Exotic Touring Series, the league I run. I'll do my best to keep the league together. If nothing else I'll just make it a 12 person league with it being on a first come first serve basis. Banning wheels and mics is not a possibility imo. I use a wheel and do not want to go back to a controller lol. Thanks again.
Thanks for helping me. I am not ashamed to say that I am suddenly feeling overwhelmed at the possibility of people quitting my league because of this. I apologized to everyone last night and quite a few people left soon after the race without saying anything. I really felt bad. If you don't mind, I'd like to use the template of your league and implement it into the Exotic Touring Series, the league I run. I'll do my best to keep the league together. If nothing else I'll just make it a 12 person league with it being on a first come first serve basis. Banning wheels and mics is not a possibility imo. I use a wheel and do not want to go back to a controller lol. Thanks again.
Banning wheels isn't an option really. But it would probably be a good idea to disable chat for now. I don't like doing it either but there's lots of evidence in this thread showing that having mics off and limiting to 12 people are the best things we can do to minimize the effects of the bug. I recently disabled mics (in the lounge settings) for my league and we seem to be having fewer problems.