- 1,106
- NC/NoVA
- dudeondacouch
Well spotted 👍
But I think it is just lag and not the same as the grip-loss bug. Lack of information about where the car actually is/was, so the game just makes something up to fill the holes. It would not look like that in the other drivers' replay.
I think you can see the same in all replays where there was any lag between you and the driver you are watching.
I agree, but eliminating variables is job one when trying to isolate a problem.
I'm still of the mind that the difference between online and offline physics and this "bug" are not only related, but one in the same. There is some factor at work that causes it to be different, and while it originally only seemed to be exacerbated/amplified by certain cars, certain drivetrains, or certain tracks, it is now being amplified by the number of room participants and/or their peripherals.
Does the system handle replays better if there are fewer participants? If so, this could point to a hardware/software issue as opposed to a networking issue.