I think what we are seeing here is related to the entire online vs. offline dual-physics model flaw. The online and offline physics differences have been a huge problem since GT5 was released!
Now, I do realize that there appears to be a new bug on top of that which seems to be exacerbating the problem as there are more and more cars on the track. And it is very nice to see that finally this flaw has some renewed attention and some further testing. It is especially interesting to see that this flaw may be specific to ffb wheel users. That explains some of the earlier disagreement over the severity of this issue. But the underlying flaw itself is in no way a "new" bug and I'm convinced that what we are seeing is somehow related to the fundamental differences in online vs. offline physics.
My guess is that this newest bug is amplifying the dual-physics model issue to the point where suddenly a LOT more people are discovering it. It's been there all along and it has NEVER been an acceptable part of the GT5 experience. If PD ever fixed a single thing this should have been it: the offline and online handling physics should be identical, period.
Offline and Online handling of the Alpine 1600s
Stock Yellowbird Steady State Sweeper issue in online mode
And here is the original thread where we all started trying to figure out what the heck was going on. I was one of the people going about it from a relatively scientific point of view, so I did a LOT of testing regarding the issue, which varies in severity considerably from car to car and track to track:
Original Online vs. offline physics changes thread
I think it is important to draw attention to this not necessarily being a new problem, even if it has suddenly gotten worse for busy online races and ffb wheel users.
I'm really happy to see this problem/problems finally getting a bit more attention, as for me this has been the killer-flaw since release.