Gran Turismo 7: Latest news and discussion thread

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Improving on the qualification you mean?
Otherwise you could also improve during the race (of which there is evidently more when you start way back).

I dont recall how many of the other racing games are doing that, but I think in the current NFS you are either placed randomly, or always at the same spot per event.
In Grid Legends I am sure there was also no qualifications option.
And then some other games will always put you in the back because of reverse finish to starting grid order.

In my opinion this fixation on "I dont like chasing" is lost time, and starting at the front doesnt feel like racing but running away when you have a car inside the regulations, it generally will only be racing when you put sever handicaps on.
Yes, improving in qualification, but also in the race itself. I don't know how much you improve gaining a pack when you know the AI is racing @80% for example.
 
I don't know how much you improve gaining a pack when you know the AI is racing @80% for example.
You improve as much as if they were driving at 100% when you "handicap your car" to 80%.
It is all the same, perspectively.

I feel you missed the rest of the post?
Maybe I did?
But I still dont see where I did, these few events just "down there" that I mentioned are very short all-in championships with a point distribution per finishing position.
They are not many races per serious and only a handful, which is the problem I do see.
 
But I still dont see where I did, these few events just "down there" that I mentioned are very short all-in championships with a point distribution per finishing position.
They are not many races per serious and only a handful, which is the problem I do see.
They're not all-in though, hence my comment.

You can restart any race without going back to Race 1 of the series, which is dumb.
 
You improve as much as if they were driving at 100% when you "handicap your car" to 80%.
It is all the same, perspectively.
Well.. No because the statement why you always start at the back is because "lower skilled players" could race other cars with the similar machinery. So why would that player also put himself in a disavantage to improve himself? Doesn't make sense i think.
 
Well.. No because the statement why you always start at the back is because "lower skilled players" could race other cars with the similar machinery. So why would that player also put himself in a disavantage to improve himself? Doesn't make sense i think.
Wouldnt, but to them they would improve on the rear pack firstly, because they are slower than the leading pack, which again would be another improvement.
 
Wouldnt, but to them they would improve on the rear pack firstly, because they are slower than the leading pack, which again would be another improvement.
That is correct.
It just doesn't make sense for the game to have a higher difficulty setting AND beginner-friendly mechanics existing in the same environment, full-stop.
Why not? So a higher difficulty automatically means automatic gearing and no racing line for example? It should be possible to gradually improve your racing. If a difficulty is frustrating hard, people will give up.
 
Why not? So a higher difficulty automatically means automatic gearing and no racing line for example? It should be possible to gradually improve your racing. If a difficulty is frustrating hard, people will give up.
That's not what I'm talking about. I'm talking about the observation that the 'rolling roadblocks' of the back markers are there to provide a challenge for less skilled players, and simultaneously there is the option to increase the difficult Easy -> Medium -> Hard doesn't make sense.

Those easy to pass cars should only be there on the lower settings, in my opinion.

It kinda sends the message that even if you want to play on the hardest setting, you can still get moderate success which is missing the point of increasing the difficulty in the first place.
 
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The reasoning that the single player racing is bad is that PD had no intention in making it good in the first place, because most of Kaz's interest all along was the online racing component. He wanted Gran Turismo to become an online, eSports experience above all else.

It was why starting from GT5 that the offline single player component would start suffering while the online became the most appealing part about the game. Technically his desire for online racing fun can be seen further back from that with the GT4 online demo.

Of course I don't like that direction, I would prefer that we had both worlds with equal focus, but that's the reality I'm living in.
There seems to be another really terrible aspect from GT that didn't seem to ever change before, but they've gone 180 now. Like for example, car customization including paint chip system in GT5, but now GT has a great livery editor. Also car sounds which were vacuum cleaners before, but now it's anything but, with the flaw only being in the shifting sounds for now. May happen for AI when Sophy is actually utilized as hoped.

This makes sense to me for the previous games where there were no difficulty options for career mode events specifically, only arcade mode.
But GT7 does have difficulty options for career mode now, with exception of the pepper events, licence tests and mission challenges.

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I could be wrong but I think this is the first time in the series that this feature exists, so maybe they might move away from that chase-the-rabbit difficulty formula in the future.
Maybe.
This won't be enough for Sophy part, I'd wish players get to race the most difficult version of them, so should be the 0-100 scale. And there are no differences in rewards which should happen for difficulty setting.

B-Spec would be something i very much like in the game. But since there is no endurance races in GT7, i don't think it would serve a good purpose. Also B-Spec returning to series seems unlikely at this point.

As is said before, i think the AI will be much improved in the next GT game. Or maybe at least we will have the option to choose a difficulty (like Sophy)?

If you use a starting grid with the option for qualification, a lower skilled player can also race other cars and end up in the pack aswell. At least with this method you give players the option to improve instead of always having to start at the back.
B-Spec is also an AI stuff, so it also depends on Sophy. Sophy is the intended AI for B-Spec if it returns too.
 
Not too sure they've succeeded here... can't say I've ever seen a human randomly drop 15 mph like this.


What Sony AI has made and how it is implemented in GT by PD are not necessarily the same thing.

For instance, the emojis are not a feature of Sony AI's Sophy.
 
Not too sure they've succeeded here... can't say I've ever seen a human randomly drop 15 mph like this.


I could be really optimistic and say they were strategically getting behind you to take advantage of the slipstream (it doesn't really work on the chicane version of Le Mans, and doesn't make sense when it's not the final lap either, however).
 
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