Gran Turismo 7: Latest news and discussion thread

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Improving on the qualification you mean?
Otherwise you could also improve during the race (of which there is evidently more when you start way back).

I dont recall how many of the other racing games are doing that, but I think in the current NFS you are either placed randomly, or always at the same spot per event.
In Grid Legends I am sure there was also no qualifications option.
And then some other games will always put you in the back because of reverse finish to starting grid order.

In my opinion this fixation on "I dont like chasing" is lost time, and starting at the front doesnt feel like racing but running away when you have a car inside the regulations, it generally will only be racing when you put sever handicaps on.
Yes, improving in qualification, but also in the race itself. I don't know how much you improve gaining a pack when you know the AI is racing @80% for example.
 
I don't know how much you improve gaining a pack when you know the AI is racing @80% for example.
You improve as much as if they were driving at 100% when you "handicap your car" to 80%.
It is all the same, perspectively.

I feel you missed the rest of the post?
Maybe I did?
But I still dont see where I did, these few events just "down there" that I mentioned are very short all-in championships with a point distribution per finishing position.
They are not many races per serious and only a handful, which is the problem I do see.
 
But I still dont see where I did, these few events just "down there" that I mentioned are very short all-in championships with a point distribution per finishing position.
They are not many races per serious and only a handful, which is the problem I do see.
They're not all-in though, hence my comment.

You can restart any race without going back to Race 1 of the series, which is dumb.
 
You improve as much as if they were driving at 100% when you "handicap your car" to 80%.
It is all the same, perspectively.
Well.. No because the statement why you always start at the back is because "lower skilled players" could race other cars with the similar machinery. So why would that player also put himself in a disavantage to improve himself? Doesn't make sense i think.
 
Well.. No because the statement why you always start at the back is because "lower skilled players" could race other cars with the similar machinery. So why would that player also put himself in a disavantage to improve himself? Doesn't make sense i think.
Wouldnt, but to them they would improve on the rear pack firstly, because they are slower than the leading pack, which again would be another improvement.
 
It just doesn't make sense for the game to have a higher difficulty setting AND beginner-friendly mechanics existing in the same environment, full-stop.
 
Wouldnt, but to them they would improve on the rear pack firstly, because they are slower than the leading pack, which again would be another improvement.
That is correct.
It just doesn't make sense for the game to have a higher difficulty setting AND beginner-friendly mechanics existing in the same environment, full-stop.
Why not? So a higher difficulty automatically means automatic gearing and no racing line for example? It should be possible to gradually improve your racing. If a difficulty is frustrating hard, people will give up.
 
Why not? So a higher difficulty automatically means automatic gearing and no racing line for example? It should be possible to gradually improve your racing. If a difficulty is frustrating hard, people will give up.
That's not what I'm talking about. I'm talking about the observation that the 'rolling roadblocks' of the back markers are there to provide a challenge for less skilled players, and simultaneously there is the option to increase the difficult Easy -> Medium -> Hard doesn't make sense.

Those easy to pass cars should only be there on the lower settings, in my opinion.

It kinda sends the message that even if you want to play on the hardest setting, you can still get moderate success which is missing the point of increasing the difficulty in the first place.
 
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