GT5's Game-Breaking Online Flaw (OP Updated: 11 Feb)

  • Thread starter MGR
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I had the bug today with 7 people in the room, completely ridiculous.
Room and Race settings were the following:
Race Quality: High
Chat Quality: Standard
Non-fixed host
All Premium cars on the track
Boost: Off
SlipStream: Low
Grip Reduction: Real
Visible Damage: Off
Mechanical Damage: Low
5 wheel users, 2 DS3 users
6 had mics.
 
OP and many other posts mention 11 or more. Until races of 12, 13, 14+ players (with wheels and mics) are reported here as bug-free, nothing has really changed.

What has changed in the last few days is that a lot of leagues were either suspended or decided to split races into smaller groups of drivers. People also are avoiding using mics and wheels. So now we are getting less complaints here, but the problem is still there.

This and also that people are tired to complain and be totally ignored by PD (you can see Kaz twitter topic here is dead silent).

I wasnt going on complaints posted here dropping in number, i was going by the fact that most days after work i play gt5 online with league mates to unwind and get to see the results first hand, all i was doing was relaying my findings and the findings of other friends outside my primary group. But yes the problem is still there, it had simply seemed less severe in the last few days
 
I agree with the OP's theory.
But I think he may be mistaken to say it's not related to the online/offline physics difference.
There's a couple reasons being online at all could cause some "micro-pauses", which would make it exactly the same thing, just intensified under even more load.

The 'micro-pausing' bug will always give the driver a feeling of understeer. However there are examples of cars which exhibit understeer offline and oversteer online. If I get time I'll post some video examples.

I had the bug today with 7 people in the room, completely ridiculous.
Room and Race settings were the following:
Race Quality: High
Chat Quality: Standard
Non-fixed host
All Premium cars on the track
Boost: Off
SlipStream: Low
Grip Reduction: Real
Visible Damage: Off
Mechanical Damage: Low
5 wheel users, 2 DS3 users
6 had mics.

- What track?
- Do you have the replay?
- Can I please have a copy of the replay?
 
Anyway, was mistaken about a date, and said some incorrect stuff, but here are some links to my first obvious "bug" encounter, where it was clear and 100% obvious there was a problem. Of course at the time we still never guessed it was literally slowing us down, because we quit within the first lap, because it's just so awful. :yuck:


https://www.gtplanet.net/forum/showthread.php?p=6375685#post6375685
https://www.gtplanet.net/forum/showthread.php?p=6375521#post6375521

Of course I've yet to confirm the bug in any 12 or less room I've been in.

Very clear indications in Sept:

https://www.gtplanet.net/forum/showthread.php?t=222711
 
I had the bug today with 7 people in the room, completely ridiculous.
Room and Race settings were the following:
Race Quality: High
Chat Quality: Standard
Non-fixed host
All Premium cars on the track
Boost: Off
SlipStream: Low
Grip Reduction: Real
Visible Damage: Off
Mechanical Damage: Low
5 wheel users, 2 DS3 users
6 had mics.

The bold parts could be the culprits.
Try using Race quality standard...
 
MGR
Race Only
This bug does not appear to effect free-run mode. Competitors are able to make consistent lap times regardless of how many people are practising at any one time. These free-runs laps can be used to benchmark the severity of the bug when it occurs in racing.

I would say you can get it in free-run.

I wanted to mention the "no grip bug" I had last night.
When I fist joined the room it was "odd ish" but ok, nothing so bad I couldn't drive.
The when W77 came, all the grip disappeared, Really the worst I have had it go.
The turn 1 braking distance was a good 30M to 40M longer, I would just slide by the apex. The grip line was gone. I could put the car anywhere and it would just slide.
My normal laps are 17.4s in a lounge and open lobby. I could just get an 18.9.
I would like to say for sure, but I didn't stop watch it, the game clock was "Skipping"

I left the room, cleared the in game network settings. I tried to get in the room, only to have the request time out, then again, only to get the "incompatible with host [755]"

I left, rebooted the game, network, checked all the cables. Turned on my laptop, plugged it to the network (Nothing other than the PS3 is online when I race), posted here. Closed the computer.

Got in the room this time with ~90% grip. I was testing the corners, and like a major joke, 2% grip just popped up. I was going into carousal I braked at my normal point, never slowed down, looked at the brake bar, full power, still sliding. It was like having CH tires in the rain. I hit the sand trap and finally slowed down.

I got back on track, tired it again, and I had GRIP YES, I was about to leave after that.
I tried to get my lap in, I played it safe, I was very happy with a 17.6.

Then I hit sector 1 near perfect, was up half a lap, looking at a 17.1 or 17.0. I was going for my first 16. Then the grip "shuttered". It left, then came back very quickly. Just long enough to put me in the sand.

When the race started, I was driving at about 85% pace, I didn't push any corners so if something happened I could have a chance.

On race 2, I had 100% grip, I was so shocked, I didn't know what to do with it.

I was racing at this same track, way before SPEC 2.02, and had the same problem. It was a series race and from lap 1 to 9 I had no grip, then after that, grip came back.

Point is, this "bug" is very annoying.

I could do the same 17.4 lap over and over. A fastest lap of 18.9 (averaging 19.5 or higher) was crazy considering I was using the same lines.
When I finally came back in the room I was in the mid 17s easily again.
 
I dont know if this has something to do with the online issues,
But i made a few tests, both offline and online.

First the physics difference between offline and online seems to be a bug
In offline mode.

When You set the tire/fuel wear ON, it means that tires wear, but seems that
The gas tank is empty when you start practising, and fills up while driving!!!

I did a test at Indy Oval, and my fastest time was in the beginning of session,
On lap 7. On lap 45, with half tank left, times was about 4 tenths slower, even
On fresh tires. Topspeed was also slower by the end of session. I drove for
About 1 hour.

I tested also on Nordschleife, If You want same handling, just
Add 100 kg on rear if You drive offline, and it feels like driving online :)

Now, this can maybe be the issue when driving online races.
Your car gets suddenly understeering, and You get confused.

I think the game starts to change between fuel tank full and fuel tank empty.
Everything in nano seconds...?
 
MGR
The 'micro-pausing' bug will always give the driver a feeling of understeer. However there are examples of cars which exhibit understeer offline and oversteer online. If I get time I'll post some video examples.
I'm fully aware of the online/offline differences. ;)
Now that you mention it, you are correct, every time I got this bug (which isn't many personally) the car went into complete under steer mode.

If we're one-upping, I'll link you one from April 19th.:P
If you read my post, you'll see it started as something totally different, but since I'd dug the links, I figured I'd keep them here, to show the first time I could truly confirm the existence of this, even though I'd no idea how severe the bug really is.
(The links are others mentioning it from the room, 99.9% of the complaining was done in the rooms.)

The bold parts could be the culprits.
Try using Race quality standard...
We run Pure in high every week, but no mics. Mostly wheel users too, I believe, typically 12 drivers a room. (ish)
We haven't confirmed anyone getting the bug in a Pure race yet, thankfully. (knocks on wood)

I would say you can get it in free-run.

I could do the same 17.4 lap over and over. A fastest lap of 18.9 (averaging 19.5 or higher) was crazy considering I was using the same lines.
When I finally came back in the room I was in the mid 17s easily again.
I may have had it in free run once myself, I was running roughly 1.5 seconds to slow in a room. Only time I was ever stuck in the mid-16's at Spa, in GT500's, ever.
Low 15's/high 14's before that room, and the same after that room, never again 16's have I run.

Didn't do any races either, so yes, I believe it can happen in free run, it's simply less common.
 
MGR
- What track?
- Do you have the replay?
- Can I please have a copy of the replay?

We were running at Daytona. Sorry, I don't have the replay. It didn't even cross my mind to save it at the time. I will try and duplicate it.
 
The bold parts could be the culprits.
Try using Race quality standard...

I haven't been affected much but was yesterday. 12 car, all premium, at Nurnburg GP/D. After the first race, one left (for another reason) and after then it seemed fine. Some of us was using headsets (I was), and I will never do it again.

I haven't heard that "race quality" has any affect such as the most obvious number of players and perhaps premium/standard.

Is the just a gut feel or has there been some observations that by running lower race quality the bug is less likely to appear.

Its been a while since a looked at this thread. The first post is spectacular. Well done !!!!
 
Any news if pd have noticed this bug and if/when there going to fix it??

Come on pd I need my series to start!!
 
Any news if pd have noticed this bug and if/when there going to fix it??

Come on pd I need my series to start!!

No idea i do know that Sony NL after complaining about my 15 months old slim that broke down are aware of the problems , the topics and articles on gt planet .

They told me by telephone and on a dutch forum thats under investigation by sony in the uk .
 
Ill believe it when i see it, PD keep adding DLC so they can make money, this is the only thing they are worried about now in my opinion, the DLC cars and tracks are very high quality because it makes them money. Any other content is hastily done that has not been alpha tested never mind beta, every time a patch comes they simply break more stuff.
 
I know the feeling, the amount of hoops you need to jump through to make online races work correctly now is a joke
Anybody tested this already? I jumped into some random shuffle rooms, which descended into chaos once it got to 16 people, so no test :embarrassed:
 
Doesn't look great though.

"Improved the performance of online races to provide a better racing experience. However, please note that using voice chat with 12 or more players can reduce screen refresh intervals."

PD Fail :(
 
jon-
Doesn't look great though.

"Improved the performance of online races to provide a better racing experience. However, please note that using voice chat with 12 or more players can reduce screen refresh intervals."

PD Fail :(

Yep. In other words "we couldn't fix it"
 
jon-
Doesn't look great though.

"Improved the performance of online races to provide a better racing experience. However, please note that using voice chat with 12 or more players can reduce screen refresh intervals."

PD Fail :(

Sounds like pd didn't do anything and just repeated the only conclusion we have come up with to make online races work
 
Doesn't look great though.

"Improved the performance of online races to provide a better racing experience. However, please note that using voice chat with 12 or more players can reduce screen refresh intervals."

PD Fail :(

It could as well mean they have fixed it, so we can run 16-grids again. Just not with mics, but who cares?
 
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