F.I.T.T. Rally and Street Tuner Challenge by MCH

Since we are talking about gearing on the cars I'm wondering if anyone has bounced off the rev limiter with my rally car going down the stretch between turns 15-11? I actually tried to adjust my 5th gear to help but a few times I thought I heard it hitting the limiter in turn 13-12 just as I was starting to back off the throttle and preparing to get on the brakes for turn 11.:crazy:
The long climb up the hill may be very important for lap times as far as speed there goes, but at least with my demented driving the highest speed your likely to achieve on track is in that stretch between turns 15 and 11:odd:

I found most cars hit their highest speeds (very briefly) in the dip before the start of the hill. At least one was in excess of 90mph. I don't think I ever hit the rev limiter in any car, certainly not in top gear. Some would spend a bit of time banging the limiter, but that was purely lack of traction...

{Cy}
 
Now that you guys mention gearing, I've remembered that during the final tune testing run, I made a mental note to adjust the tranny's top speed, but then the diff distracted me, and I forgot. :ouch: :embarrassed: :lol:
 
A quick start to my timing sheet, comments to follow...

Settings: 10 Laps, DS3, ABS1, MT

Rally Tunes

MotorCityHami: 2'02.867
XDesperado67: 2'02.933
trackripper123: 2.03.526
CyKosis1973: 2'04.107
jtqmopar: 2'05.365
Newdriver2: 2'20.675 :embarrassed:
krenkme: 2'21.589 :embarrassed:

Rally Commentary

trackripper123: The car slows very quick on that downhill hairpin in the second sector. I found I had to push up my braking point there because I was slowing too fast. Unfortunately it just didn't feel like the front end had the agility it needed.

Cheers for running it DB! Everyone testing has been around 2-3 secs faster than my fastest lap so that's good to know. :)

I have no idea what you're talking about when you say it slows too fast, as I didn't have enough man parts to push through that sector at max speed, I was perhaps ~7-10mph slower than optimum speed, so slowing down wasn't really a problem. :P Good to know nonetheless though! :lol:

The front end had the agility before I neutered it somewhat as I felt it was twitchy for me, so perhaps that was a mistake. :embarrassed:
 
Alright. I am the worst rally driver/tuner in this forum. I am many seconds off the pace of times posted... but I am having a lot of fun :dopey:. Notes and times are written down, all I need to do is type them up (which I will do by the deadline... I promise ). On to the street cars this coming week (after camping :D)

Have a great weekend everybody :dopey:
 
Motor City Hami
DigitalBaka - Toyota CELICA GT-FOUR Rally Car (ST205) ’95 – fast lap 2:00.867

Ahhh! So close! :D Great time! That is about a half second faster than i was able to do with it and i team many more laps.

I tried a few different settings and while i agree that the high speed stuff is a bit sketchy i wanted to keep it easier to use through the parts where the stock tunes give me fits, which it's the shower portions. I felt that was a good trade and it seemed to do okay steering with the throttle our a slight lift when needed.

Again, super time and thank you for the comments. :dopey:

CyKosis1973
Ironically, I never get this car into 5th up the hill

Neither did I for my tuning. I still can hit high 80s in 4th but going up to 5th didn't seem to help or hurt.

CyKosis1973
I'm much like you, I don't want to know what the setup is, until I've driven the car. I like to be as unprejudiced as I can...

Even if I were to look at a tune I generally can't get much out of it anyway. :lol:

krenkme
I have some moments of insanity, but I would never try to harm anyone :odd::D.

Glad to see that you did survive, and I'll try and make a calmer car next time :dopey:
krenkme
Alright. I am the worst rally driver/tuner in this forum. I am many seconds off the pace of times posted... but I am having a lot of fun :dopey:. Notes and times are written down, all I need to do is type them up (which I will do by the deadline... I promise ). On to the street cars this coming week (after camping :D)

Have a great weekend everybody :dopey:

The fun is the part that matters most. 👍 If you stop pushing these cars to the limit and just drive them, each and every one is awesome fun to slide around in the dirt. :D I'm tempted to go back to the rally special events with these and play on the longer PTP races. It was drudgery before but i think now it would be a good laugh.
 
The fun is the part that matters most. 👍 If you stop pushing these cars to the limit and just drive them, each and every one is awesome fun to slide around in the dirt. :D I'm tempted to go back to the rally special events with these and play on the longer PTP races. It was drudgery before but i think now it would be a good laugh.

I am having fun, you can be sure of that! I got a little mad about the Maxi, but you can't win them all (or any :D), but it seems to be the talk every now and then 👍. Just please everyone just don't laugh at my times for rally when posted :nervous:
 
Ronald6
I would never laugh. Snicker maybe, but never laugh.

Just kidding ya, bro. It's all good.

DigitalBaka
I will laugh, but with you, not at you. :cheers:

Well the times are awful for rally, but the street ones are much better 👍 (still slow, but better :dopey: )

JTQmopar, you do not have a street car on share. Could you have it up in the next few days so I can test it? Thanks :)
 
Yeah, that's probably more like it.

Biscuit sent :D



happy dog


smiling-dog.jpg



i'll stop going off-topic now lol
 
I am having fun, you can be sure of that! I got a little mad about the Maxi, but you can't win them all (or any :D),

@everyone - raise the ride height on Krenkme's Maxi Rally and it becomes a lot more fun to drive. I think the front is so low that it is dragging over the crown in the road. I was actually surprised that PD programmed than in.
 
DaDog
happy dog

i'll stop going off-topic now lol

Good boy :D

Motor City Hami
@everyone - raise the ride height on Krenkme's Maxi Rally and it becomes a lot more fun to drive. I think the front is so low that it is dragging over the crown in the road. I was actually surprised that PD programmed than in.

:cheers: might have to do that once the shootout is over... "more fun" I like the sound of that :dopey:
 
Okay, I finally have pics of the Subarus on share, not sure how to send them though

I can see them in your photo album, but I cannot grab them to save. You can send them to me in the game.

I also don't see your cars on share anymore.
 
They were unshared so I could get the pics

I'm also not gonna be able to test the street cars, as I am busy with SNAIL tuning for the next few days. If by some way I get time to test the cars, I will post results.
 
They were unshared so I could get the pics

I'm also not gonna be able to test the street cars, as I am busy with SNAIL tuning for the next few days. If by some way I get time to test the cars, I will post results.

I still need your pics.

And one more week to test, so if you have time next week and can get to the street cars, cool.
 
Hi folks, here are my test results. Hopefully I'll do the rally testing in the next few days, then I'll add the times and comments. All testing was done with a sixaxis controller.

Newdriver2- Silvia
Street: 1:15.9
This is a car you can throw around like a rag-doll. Long braking distances. The limiting factor in most cases is rear grip, which makes it great fun. Traction is compromised by the outside wheel spinning (even in 4th gear- yikes!) but this also increases the fun by tempting the driver to see how much throttle steering he/she dares use. Wonderfully raspy engine sound. Driver's choice 2nd.

Rally: 2:20.1
Completely lacking in traction. But thankfully, this Datto is not the sidestepping fiend like it's road-going cousin. I would not be surprised to learn that what I thought was quite short gearing is actually due to wheelspin for the whole lap! The rear wiggles slightly due to this, but it's very controllable. Considering that this is an ancient FR with the rear tyres furiously wheelspinning out of every corner, the way it handles in an incredible achievement. A great fun tune for a slow car. Drivers choice 2nd.

XDesperado67- CZ-3
Street: 1:14.4
Nice turn-in, then it settles into gentle understeer. However, if you use all of the available turn-in, the front gets overwhelmed and soon results in heavy understeer. Mid-corner front grip is inconsistent, possibly due to body movement. Not my cup of tea, but a predictable, competent and fast tune.

Rally: 2:05.0
Sorry XDes, you got the short straw of being the first rally car I tested. My only GT5 rally experience prior to testing XDes' car was the arcade mode Focus, but this CZ-3 is a million times easier to drive! My only quibble is that the super-short gearing (it will spin all 4 wheels in a straight line in 3rd gear), means that you need to coast through the hairpins in 1st (to get full rotation), but then I found myself short-shifting twice in the search for traction out of the corner. The rear end is so much better controlled than the arcade Focus, and the steering responses are much more immediate and predictable.


Trackripper123- Focus (blue), Escort
Street: 1:15.1
Extremely short gearing sees it into the redline in 6th on even Eiger's short straight. Yet the lack of traction meant I was tagging the limiter even when exiting hairpins in 3rd. Handling is gentle understeer and very vice-free.

Rally: 2:04.8
Didn't feel as fast as the CZ-3, but the proof is in the pudding. Excellent stability, especially on the tricky downhill bit leading to the first hairpin. Very strange engine note above 5800 rpm, I kept looking in the rear view mirror for a steam train! Very fluid, I really liked the handling.

Motor City Hami- STi (blue)
Street: 1:13.7
In the interests of a balanced review, I will say this: I don't like the red text used on the tachometer. Now for the good bits: everything! Overcooking the turn-in can incite oversteer, but it just feels like a yaw movement and the recovery doesn't bring with it the lurch of understeer often seen in other cars. Wonderful turn-in, excellent exit grip, great braking, perfect gears. Joyful. Driver's choice 1st.

Rally: 2:04.7
After I spend all this time trying to become a better rally driver, Hami goes and builds a car rally which handles like a track car...despite being on a gravel track! Wonderfully predictable, incredible stopping power. Missing some fireworks under the bonnet compared with the Escort, but makes up for it by pointing straight ahead more of the time. 5 laps wasn't enough to re-wire my brain to its potential, I should have gone faster in it. Drivers choice 1st.

Krenkme- Renault 5
Street: 1:16.0
Krenkme's evil grin and screenshots of Renault 5s at various yaw angles had me afraid, very afraid! One prod of the 5's throttle and this was confirmed, the outside wheelspin means you can be suddenly pointing backwards. But without this wheelspin, the balance is mild understeer. The Renault is harder to drive than the Silva, because the extra understeer means that when the rear lets go, it snaps big-time. A tune for the brave. PS Krenkme, sorry about all the mud/grass/spectators I smeared on its undercarriage...and a few of the panels are a little bit bent...ok...all of them...

Rally: 2:25.3
:nervous: :nervous: Nice things to say about this car...ummm...the rear wheelarches have a nice shape...

Sorry I didn't enjoy driving this car at all. The handling is very unpredictable, often with a mind of it's own and outside wheelspin constantly tries to put you into the fence. Stopping distances are terrible, the peaky engine means you suddenly explode into wheelspin exiting slow corners. It actually has more grunt and grip than the Sylvia, but that just means you're going faster when the car whimsically decides to put you into the fence. Driving in fear of this meant a slower laptime than the Sylvia. I know Krenkme is an excellent tuner, so I shudder to think how horrible this car must be in stock form!

JTQmopar- STi (green)
Street: 1:14.7
Good power, and stability under braking means it is happy to be manhandled around before the apex. Unfortunately, it didn't suit my driving style, as it often overheated the outside front tyre and I found the body movement hurt agility. A bit much exit understeer than I would have liked. Sorry for the bad news, this tune wasn't my cup of tea.

Rally: 2:05.4
Excellent brakes (which I probably didn't take full advantage of). Felt quite similar to the Trackripper's Escort, but with stiffer suspension leading to it jiggling around and following the ruts more. Steering response felt quite dulled, I was using a lot more steering lock than in other cars. Sorry, this car also did not suit me.

DigitalBaka- Celica
Street: 1:14.9
Excellent front grip when powering out of 2nd gear corners. However, I found it slow to respond to turn-in and it ignored aggressive attempts to try to drive around this. Therefore, it lost time at the entry to some corners. The balance is a predictable flavour of gentle understeer. A very civilised tune, that doesn't want to mess around with any showboating.

Rally: 2:04.6
Excellent balance and predictability. The big weakness is the looooong braking distances. Excellent traction, and I much prefer the taller gear ratios used, compared with the manic short ratios used by many others. Of all the cars, this one felt the most "flexible" in suiting the driver's style. It could either be driven around by the nose, or indulge in massive driftu, depending on the driver's choice. Great tune.

CyKosis1973- Focus
Street: 1:14.4
Wonderful. Smooth, composed and one of few cars which didn't shudder through the downhill hairpin. If I must nitpick, I would prefer a bit more adjustability under brakes, but it's a minor comment. Most impressive is how the front tyres hold their line, even when being hassled by the engine's fury out of slow corners. Very enjoyable. Driver's choice 3rd.

Rally: 2:04.8
Very nice balance. At times, the front loses grip, possibly over bumps due to the stiff suspension. Not to take any credit away from CyKosis, but I think the quick (by my standards!) lap time is partly due to it being the last car tested, so I was better experienced in the gravel by then. The great balance and steering response made it a pleasure to drive. Drivers choice 3rd.
 
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Just wanted to thank the test drivers again for their great work with these cars. Wish I was up to driving more of them myself but the meds I'm currently taking don't mix well with driving either in real life or in the game.:ill::drool:

For what its worth considering my rather unfocused brain at the moment I had a thought after reading nomis review of my street car. Now like I said I haven't had the pleasure of driving the other 4wd cars yet but think that they could all benefit from a slight adjustment in driving style and thinking process. If they are set up to take advantage of their drivetrain then you need to adjust the way you attack the corners with them to get the most out of them. You need to be rather aggressive on corner entry but its probably better to enter a hair slow than going to fast. You want to keep the power flowing to the wheels as much as possible as the front will help pull them through much like an FF car will. If you are having to hit the brakes after you make your entry into a corner that's when your most likely to see that dreaded 4wd understeer pop up. Also you have to develop some faith that even if it feels like the front is starting to wash out and lose grip the fix is generally not in the brakes but in giving it more throttle as the front should find more traction before the rear and pull you through if you give it some gas whereas if you hit the brakes your more likely to just kill what's left of your grip and your momentum both.
On the first sector of Eiger Short going down through the hairpins, at least in my car, hitting the turns right means that your speed and turn in will place the car in an attitude just shy of a true drift. The rears will slip out just enough to help you rotate the car quickly and if you don't panic and think its going to really either overrotate or underrotate and get back on the throttle fairly early as your hitting the apex, the front end will grab and pull you out straight and then the rears catch traction and really launch you out of the corners.
Rather hard for me to describe in my current fuzzy minded state but I hope you can get the basic idea of what I'm trying to say here.
With FR cars you want as little wheelspin as possible in the rear so you can get a good corner exit. With a FF car as long as the rear end doesn't act as either an anchor preventing the car from rotating or else going completely wild and sliding out sideways it doesn't matter but your limited by howmuch the front can do all at once. With a 4wd you can sort of get the best of both as long as both the tune and your driving are set to take advantage of it.:crazy:👍👍
 
Thanks to all testers! I'm on my phone so multiquoting is impossible right now. :lol:

@Hami, good to know you enjoyed the tune, I did spend a while scratching my head with the LSD and trying to figure out what the one for the front wheels did. :lol: As for transmission, I just forgot to shorten the final ratio when I shared the tune. :embarrassed:

@Nomis, that understeer is ever present I'm afraid, I couldn't dial it out, so that may explain the lack of traction on the hairpin exits. I am surprised to see such a time discrepancy though, I managed consistent low 1.14s during tuning but my driving style is fairly particular... :lol:
 
Hami, that's not the photo I PM'ed you for my Focus ST?
And can we vote for ourselves in those?

trackripper123
Sorry, I've changed my mind over the Escort photo, the one I'm entering is on the tune sheet. Thanks :)

You sent me this note right after the photo pm. Reading it again, you only wanted the Rally photo changed. Does anyone know how to edit a poll or do I have to re-create the thread?

And sure, we can vote on our own photos.
 
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Link to google docs scoring sheet both below and in post #3.

https://docs.google.com/spreadsheet/ccc?key=0Akr4MBOtjOcqdG5xc3plYS1sTFpqc0RNWC0ySllBd3c

I will update as soon as I see additional results added. Please let me know if I have missed any results to date. Thanks.
Looks good but you missed including Ronald's driver choice for the street cars...:odd:
Overall the results are very close except for the 2 poor Clueless entries, they either need a bigger point bump to get them in the mix or else their own category. They are good tunes and krenkme and newdriver took some effort to build them so they deserve some recognition for their efforts.👍👍
 
Looks good but you missed including Ronald's driver choice for the street cars...:odd:
Overall the results are very close except for the 2 poor Clueless entries, they either need a bigger point bump to get them in the mix or else their own category. They are good tunes and krenkme and newdriver took some effort to build them so they deserve some recognition for their efforts.👍👍

Ronald didn't drive my street tune???
 
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