you make 3 points here
and since the thread is made to cry: let's go!
it's way too early to say but i hope they will give drifting the part it deserves
rally has its part but so far: granturismo is a major sponsor in D1GP, not in WRC
and still about drifting: all the dudes i drift with agree on that; we need a touge road* or a real japanase drift track like ebisu, nikko, meihan, maze, bihoku island...and so on
i'd like PD to show more love to drifting...just a little
end of the ranting, i'm very very pleased with the rest of the news given today about the physics and all that
also happy not to have to buy a ps4
and IF they really have improved the track editor: it's going to be insane!
*we might be able to create our own touge/mountain road
I do like drifting in game, and do miss a track like nikko or maze, even ebisu. But drifting does have it's role man. The ocasional seasonal event, the ingame drift mode.
What really puts me off is the standard cars issue still not being addressed. I don't know but PS3 is by all means HD gaming (maybe not by todays standards any more) but compared to a PS2... You know where i'm going with this. I would rather have 600 or 700 cars like Forza and have them all have their individual stuff and detailing then having 800 cars that where ported from 10 year old games and cheating models that where basicly the same car over and over with a different year and model name (There are a lot of GT-Rs that are like this, the same happens with the FTO, GTO, S2000, etc). What i wan't to feel from GT6 is that i'm playing a simulation not a game which makes me fell like i'm playing an arcade game.
Then there's the car sounds, it doens't matter how much you go on with it there is no saving, they are utter rubbish. The k20 engine on the Civic Type R FD and DC5 Integras sounds alright (without VTEC, yet another issue) but the K20 from the Civic type R EP and CL7 accord sounds nothing like it should. It sounds almost like a diesel and for a game which puts such an amazing amount of detail into the models and to replicate reality the sounds put a lot of it off.
Then there are the minor details which make the game solid, VTEC for example is a thing which is impossible to not notice, yet GT5 doens't have it, it is written on the car details and even appears on the side door of the EG civic yet there is no sense of it working. It is not hard to make. Then why don't you do it?
The simulation was pretty good but sometimes it did felt like rubbish. It was solid, but some cars felt diferently from what they should.
Tuning, i am pretty happy with GT5 tuning and do wan't more of the same in GT6 (this is tuning in terms of suspension and such) but in the visual side of things it does let off. Rim offsets choosable are a must. Also sizes (try to keep them bellow 19).
This is like a list of what i really wan't i know, but in reality is a complaint if you will that GT6 isn't as detailed has it should.