GT5 vs GT6 Graphics Comparison

  • Thread starter calvins48
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Anyone notice those lap times on the screen shots? There's no way the Nissan Z or GTR are doing 1:12s and 1:13s on the full Silverstone circuit! This just proves a different layout was being ran!
Judging by filenames in the Press kit, it appears there will be the GP, National and International layouts of Silverstone.
 
Shouldn't there be any gameplay videos yet?
Jordan might have some to show after he posts up any other information he's gathered from the event. In the next few hours maybe.



Edit -


This is the best we have thus far in terms of comparisons. Not gameplay footage/photos but still good.

I went on Autumn Ring to compare the visuals/quality.


Autumn Ring GT5 by aronh17, on Flickr

Autumn Ring GT6 by aronh17, on Flickr

Looks like Autumn Ring is boasting day/night. I think they will push for more day/night and weather. You can also tell the higher HDR is really boasting better visuals overall but I know day/night does too.


And...
We had the same idea

image_gran_turismo_6-pcs83.jpg


8742819170_443467e79e_b.jpg
 
Also interior is not too dark when shadowed like in GT5!

In the presentation - Kaz says GT6 has greater dynamic range in the HDR lighting 👍
Smoother gradations, no banding and dithering now as in GT5?

edit - you can see that in the above pics
 
We just need to see live gameplay, preferably with live commentary about how the physics feel.
Or we can wait until the demo comes along, but judging from the last GT Academy demo, physics can still change a lot.

I would have actually preferred the GT Academy physics, they were much harder but also more fun.
 
I'm sure they are the exact same car. I'm sure all the premiums are direct copies. However hopefully they fixed all the standards to be premium. Only thing I'm worried about is that this game will feel like GT5s. Like the iphone where they barely make any changes and call it a new one. What gt5 should of been.
 
Anyone else notice the improved tree models and grass along the railing on the new Autumn Ring?

I've made and posted two on-track GT6/GT5 side-by-side comparisons on mygranturismo.net (don't hotlink images, they are huge), with one from Autumn Ring, and i'm afraid the place and camera PD choose leads people to such conclusion. :indiff:
 
I'm sure they are the exact same car. I'm sure all the premiums are direct copies. However hopefully they fixed all the standards to be premium. Only thing I'm worried about is that this game will feel like GT5s. Like the iphone where they barely make any changes and call it a new one. What gt5 should of been.

They aren't making 800 sub-Standards Premium. Premium models aren't Standard models with cockpits. They're current-gen models with far more polygon detail outside the car, not just inside, and with better textures. To make a Standard into Premium means redoing the entire model all over again, and not just rendering a cockpit inside it.
 
I've made and posted two on-track GT6/GT5 side-by-side comparisons on mygranturismo.net (don't hotlink images, they are huge), with one from Autumn Ring, and i'm afraid the place and camera PD choose leads people to such conclusion. :indiff:

Yea, just saw them. Though there are slight changes, it really is pretty much the same.
However, there's still time for improvents, so, who knows?

I just hope that PD's going to improve the sounds and the A.I..
 

DEAR 🤬 GOD.

That looks like something from a serious hardcore sim with that suspension movement. Wow..
 
I wanted to say quickly that the lighting is much, much better in-game. If you look at the GT-R racecar on Autumn Ring, the sun is setting. In GT5, the surroundings would be very dark and murky, but in GT6, they still look well lit and clear to see. This is just one of the key improvements I see in the graphics, and with all the discussion Scaff and I have had about the GT5 Engine, how PD needed to tear it open and recode much of it, it seems they did just that. A new physics engine with new tire and suspension models and car kinetics bodes for an amazingly PC sim-like experience this time, and with the graphics GT5 should have had.

Christmas is going to take forever to get here. :P
 
I was going to post that screenshot comparison, thanks for doing it for me :D

Omg that GIF! I cannot stop looking! You can see the cone reflect off of the brake rotor!
 
I'm sure they are the exact same car. I'm sure all the premiums are direct copies. However hopefully they fixed all the standards to be premium. Only thing I'm worried about is that this game will feel like GT5s. Like the iphone where they barely make any changes and call it a new one. What gt5 should of been.

I suppose that they could have scrapped GT5 and waited with the release until the end of 2013. That would have made the delay even more epic and made everyone happy.

About the shadows: It seems to be a direct result of the new renderer so I think we can kiss the jagged edges farewell. Hopefully this means that we'll also get rid of the jagged smoke effects.

Edit: At that KTM gif, if you look at the shadow from the side mirror, it's soft (and a bit jagged) at first, and at the end it changes into a hard shape. That's interesting.

Edit 2: Seems to be an attempt to fix the jagged edges. The greater the angle of the shadow becomes, the more jagged it gets. When it reaches a certain angle it changes into a hard shape.

I wonder if the new renderer will also bring reflections to wet roads?
 
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Edit: At that KTM gif, if you look at the shadow from the side mirror, it's soft (and a bit jagged) at first, and at the end it changes into a hard shape. That's interesting.

Edit 2: Seems to be an attempt to fix the jagged edges. The greater the angle of the shadow becomes, the more jagged it gets. When it reaches a certain angle it changes into a hard shape.

I wonder if the new renderer will also bring reflections to wet roads?

I think it turns solid because it's getting within the range of a pure clean shadow render, the further items get the lower detail they get to save memory/FPS. It is banking towards the camera. Albeit the shadows look smoother overall. The renderer could do that possibly.
 
I think it turns solid because it's getting within the range of a pure clean shadow render, the further items get the lower detail they get to save memory/FPS. It is banking towards the camera. Albeit the shadows look smoother overall. The renderer could do that possibly.

Hm, that's true. Didn't think about the fact that it was moving towards the camera.
 

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