◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

  • Thread starter zer05ive
  • 150,106 comments
  • 8,705,708 views
The S.N.A.I.L. OLR

07: Corner Rights:

A:
When approaching the turn/apex of turn, the car which "holds" the inner side of turn has entrance-advantage and other driver(s) must refrain from endangering him by his actions.

B:
You must establish substantial overlap with the car ahead before they reach the corner’s turn-in point to have the right to drive up their inside, or to expect them to leave inside room for you. At least the front of your car should be up to the driver’s position in the ahead car. The ahead driver has the right to be fully committed to the racing line of their choice without any interference if there was no substantial overlap before he turned in.

C:
If sufficient overlap is established before the turn-in point, then the behind driver has the right to sufficient side room. The ahead driver must also leave sufficient side room for the behind driver. This means that each driver has a right to their respective "line", or side of the track, right up to the exit point. Neither driver should squeeze the other toward the inside or outside of the corner during the apex or exit.

D:
The turn in point is the point at which the leading car begins their turn into the corner–this may vary from the point at which you turn into the corner.

E:
If an ahead driver has clearly made an error to warrant a passing move, a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. However, the overtaking driver must still avoid contact. Small errors by the ahead driver may not necessarily justify a passing move. The ahead driver getting a bit out of shape at times doesn’t give you an automatic right to force a pass. You still have to pass safely and without undue contact.

F:
Drivers are expected to set buttons up for side views as "I didn't see you" is not an excuse if you collide with another driver when racing.

The Good Racecraft Guide​

Defending & Attacking
An experienced racer will take whatever line he feels necessary into any given corner in order to defend & maintain his place, he is entitled to do so as he has track position over the pursuing driver, remember that the fastest line is not always the winning one. It is the other chaps job to force him into an error, whilst still driving cleanly of course, or wait for one to occur naturally & then take advantage of it, albeit in the proper fashion. An inexperienced racer will, in his endless optimism, tend to stuff it up the inside at every unavailable opportunity when trying to pass, imagining he is driving well but making far too much contact & causing many unnecessary incidents. Also, some lacking in good racecraft tend to drive right up to & into the driver in front, as they do not have the common sense to adjust their throttle & braking to account for following in the slipstream of another. You will notice that drivers who have good racecraft make very little contact when following & passing others on track.




The following is from another forum -ukgpl.com. Same message, with pictures.

Corner Rights

If you watch the odd few GPL drivers in action you might think the rule for corner rights goes something like, " Whatever piece of ground I can barge my way into I have the right to ". Well, ... not so. There is actually an etiquette for corner rights. It's not just for GPL, or racing sims, but is basically the same for every level of real-world motor racing - from Formula Ford to Formula 1 and everything in between. " What ! ", you say. " You mean I don't have the right to throw my car into any gap I see ? ". Actually no, you don't - and if you raced in any real-world competition the way you may race in GPL, instead of being hailed as a motor racing genius you may find yourself banned from even the lowest levels of the sport. Some of the everyday things you see in GPL simply aren't tolerated where real cars are damaged, real money is the cost of repair, and real lives are at risk.

In brief, the concept is, you must establish substantial overlap with the car ahead before a corner's turn-in point to have the right for room to be left for you by the ahead driver. Substantial overlap means at least that the front of your car is up to say the driver's position in the ahead car - and that's at the very least. You probably should have more in many circumstances. The ahead driver has ever right to be fully committed to the racing line of his choice without any interference if there was no overlap before he turned in.

If sufficient overlap is established before the turn-in point, then the behind driver has the right to room. The ahead driver can still battle for the place of course but must do so from a wider-out position, leaving room for the behind driver.

You can see here why overlap established after the turn-in point isn't really valid and therefore isn't honored in car racing rules. Its actually false overlap that's created by the turning movements of the cars. Its not due to one being faster than the other or one out-braking the other. In positions 1, 2, and 3, below, you can see that the Lotus has no overlap at all if you consider the straight ahead direction - shown by the blue lines. But if you take a perpendicular from the attitude of the cars, shown by the red lines, there is some overlap at position 2 and substantial overlap at position 3. This overlap is entirely false of course as the Lotus here hasn't actually out-braked or out-sped the Eagle by any amount what-so-ever - as I hope you can see form this diagram. Unfortunately many drivers think that if they do this they are some kind of out-braking genius, when in fact they are not out-preforming the other driver at all. Its a geometric illusion that has nothing to do with a driver's ability or performance. If they could really out-brake the other, they would have made some overlap before the turn-in point, not after it.
corner_rights_002.gif


1 Before the turn-in point there's no overlap - therefore the Lotus has no right to room or to interfere with the Eagle's normal racing line in any way.

2 But, as often happens, the Lotus sees this empty zone along the inside and thinks they can zoom up into it, probably believing this to be the move of a talented racing genius.

3 Its possible to get apparent overlap after the turn-in point. The point is you shouldn't.

4 The Lotus may actually achieve their objective, forcing the Eagle out wide, who may actually not press the issue for the sake of not crashing - if they can.

5 But, if the Eagle doesn't back away, and holds their line, as they're entitled to do, this is what happens as often as not.
The issue is that the Eagle has the right to be fully committed to the racing line. In this case, the entire inside area ought to have been a no-go zone for the Lotus, who should have tucked in behind and followed the Eagle around. Of course, late braking barge drivers often end up in the hay bails, hopefully without taking you with them.
 
Last edited:
^ probably the best explanation I've ever read on what a divebomb is 👍 (and why those guilty of them often don't think that they've done anything wrong 👎)
 
You can break in Karts by doing seasonal bspec. The 650pp 2 laps of Nurb works well. Fire it up, go do something productive, then return in about 25 minutes and start it again.

Edit, Hill is a ninja.
 
Last edited:
Hey everyone. I'm very interested in joining. How should I go about signing up?

Hi soundtiger95,
You've taken the first step in joining. Read below to finish.


Thanks for your interest!
We would love to have you in the league. Here's what you need to know and do in order to join:

We run a clean league by enforcing a strict penalty system based on the S.N.A.I.L. OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide.
Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You run the Time Trial. (NOTE: The tires selected for this have more grip than our current tire regulations allow, but please follow the directions exactly anyways).
2. You PM kcheeb with your time from the time trial (no Sunday racing until this is completed).
3. We assign you to the division that we feel will give you the closest competition. kcheeb will add you to the drivers list.
4. We send you a you a PSN friend request from the corresponding SNAIL_Division1, 2, 3, 4 or 5 account. That PSN account's lounge is where you will race on Sunday night.
5. You drive fast and clean on Sunday 👍

The original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

Please note that we often race DLC from three add-on packs:

Racing Car Pack
Course Pack
Twin Ring Motegi Pack

If you don't have these add-on packs, you will need to sit out the races in which they are used.

If you have a preference for car/wheel colour and racing number, post your choices in a visitors message here.
To avoid duplication, the currently claimed combinations can be found here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.

Welcome to S.N.A.I.L. :cheers:
 
Is there? I didn't see, sorry

Check this thread though. Even if you can't make the main event, there are lots of other events that us snails run throughout the rest of the week as well. I can't say as to when, but I personally will be starting up another side event that I hope to run earlier in the day/evening, perhaps that will make it easier to join. There is a lot more to the snail experience than one night of racing. To that point, there had been done conversation on a euro snail event, since we have had fellow racers from across the pond interested, however, we haven't had much success in keeping an active participant list on that side of the world. Maybe we can start running events in hours where we can get more international players involved?
 
I'm afraid I won't be able to make it for tonight's race. Can someone in D1 save the replays and upload them on sugarsync please ? :)

Thank you.
 
About to start running the 20 minute races. If you wanna practice up with some longer races. Jump in D2!!!
 
Alright guys, I've been away much, MUCH too long, but I'm happy to say I will be back on the grid tonight. Don't expect too much out of me though, I've only touched the game twice in the last month! :yuck:

Sorry I've no-showed so many times without notice. Oddly summer "break" has been far busier than my time at college, but I think I've finally got a hang of this whole "full time job" thing, so I should be able to race much more frequently.

See you out on the track! :cheers:
 
Alright guys, I've been away much, MUCH too long, but I'm happy to say I will be back on the grid tonight. Don't expect too much out of me though, I've only touched the game twice in the last month! :yuck:

Sorry I've no-showed so many times without notice. Oddly summer "break" has been far busier than my time at college, but I think I've finally got a hang of this whole "full time job" thing, so I should be able to race much more frequently.

See you out on the track! :cheers:

Woohoo! Welcome back! :cheers:
 
Happy Father's Day Snails!

Any of the newbies I can send the NSX or Bimmer broken in if you don't have it.

Send FR and post in thread your need.

... BTW...
Can Karts be sent broken in? if so, no time for me to drive 300 miles around it.. can anyone hook me up?
 
Last edited:
OSHAWA JOE and everyone else interested in responding:

Question: If i'm going down a straight and there's a faster racer behind me that gets my draft and pushes to one of the sides to pass me, am I aloud to make the same movement and literally block him to save my position or not?
 

Latest Posts

Back