Andalucía - New Course Maker + Free Roam?

No, I was told you'll be able to create your own circuit from the city streets in the new Course Maker. 👍

this is what I wanted in a console simulator for years finally:drool:
this is a very cool feature and I think I'll spend some time creating a drift city:cool:
 
I bet a 3 eggs omelette that Ronda, the roads surrounding Ronda and the Ascari circuit will be free roaming. I bet it's this the big news we're getting when we hit 5.000.000 (well, if we ever hit it :D ).
This could be the dry run for GT7 on PS4 being completely free roaming :)
 
Better pic - so if we can really drive on those roads in the background, even the dusty roads? It would be nice :)

ronda_03.jpg
 
I still can't quite believe that CoolColJ's pic is from a PS3 game. It's mind boggling what the team have been able to do with the Cell architecture in just three years of work. Or less than that!

By the way, are you to the same CCJ from gear...junkies forums? May not be able to use the actual name here because it's a bit obscene. :P
 
I still can't quite believe that CoolColJ's pic is from a PS3 game. It's mind boggling what the team have been able to do with the Cell architecture in just three years of work. Or less than that!

By the way, are you to the same CCJ from gear...junkies forums? May not be able to use the actual name here because it's a bit obscene. :P

Hmmm I believe it's from PS3... even if the ammount of detail seem to be big, the buildings are varied but look really simple, modelling wise, done with just a few poligons and in some times, simple, repeated textures (roofs, etc), the thing is: the way it's done, being careful to make our eyes think it's more detailed than it may be.

They really did an awesome job. The scale of the thing is fantastic.
 
Depending on exactly how epic the Andalucia location will turn out to be, I might have to spend the entire first year of GT6 there in the BMW 507.
 
eran0004
Depending on exactly how epic the Andalucia location will turn out to be, I might have to spend the entire first year of GT6 there in the BMW 507.

Uggh ... If they don't allow the top down I'll be so bummed. That sounds like a great time. Really looking forward to driving that.
 
Another interesting image:

i1CjDGktBIn46.jpg


At least a loop across the "new bridge" is possible!
And there appear to be roads going into the hills in the background...
 
Another interesting image:


At least a loop across the "new bridge" is possible!
And there appear to be roads going into the hills in the background...

And it really look like they've modeled all the little roads inside the town.

Mouth watering just to imagine driving on them :) I hope they've planned some nice ambient noise! Imagine running around and listen to spanish people screaming alongside the town buildings :P Ok, I went too far, just driving on those will be already awesome.
 
Better pic - so if we can really drive on those roads in the background, even the dusty roads? It would be nice :)

ronda_03.jpg

Actually, seeing that image, it immediately made me think that those streets in the background were adapted for use as part of a track. They don't look like roads that are there as part of the background, while some other roads in those screenshots don't look as "usable" for a track. But those on top of that image certainly do.
 
Targa Andalucia here i come :sly:

If this 100 km squared figure turns out to be true, and the course creator really will take GPS input, the first thing I'm going to do is parse the track file for GPL's Piccolo Madonie into a trace and "convert" it to the required GPS format. Targa Florio here I come! :dopey:
 
If it does point to point tracks, we'll even be able to do really long stuff like the Mille Miglia and Carrera Panamerica. They'd just have to be done as a series of stages, but if each stage is ~140km long (go diagonally across the square) I don't see that being an issue. A single stage 6 times the length of the Nurburgring? Yes please!
 
If this 100 km squared figure turns out to be true, and the course creator really will take GPS input, the first thing I'm going to do is parse the track file for GPL's Piccolo Madonie into a trace and "convert" it to the required GPS format. Targa Florio here I come! :dopey:

As soon as you do that, please share it :dopey:
 
As soon as you do that, please share it :dopey:

In fairness, by the time I've figured out how to actually pull the data out of the file (never mind parse it into a form I need; I'll probably just use the replay analyser), someone else will no doubt have done it (would that raise issues if tracks unique to certain games were "converted", as basic as that might seem? I should no doubt be careful to get permission from the guys that made it before sharing it). But yeah, that would be the idea, I think! :)

So much to consider, but none of it is confirmed yet. It's quite incredible that a game like (as large as) GT is doing something as novel as this, assuming it's doing it at all - so, yeah, literally incredible.
 
Actually, seeing that image, it immediately made me think that those streets in the background were adapted for use as part of a track. They don't look like roads that are there as part of the background, while some other roads in those screenshots don't look as "usable" for a track. But those on top of that image certainly do.

I really doubt any of the road outside of the town in that picture will be usable. That entire area looks very low-resolution... I bet anything that that is there purely as a background.
 
I really doubt any of the road outside of the town in that picture will be usable. That entire area looks very low-resolution... I bet anything that that is there purely as a background.

Hard to tell at the moment; with the size of the area, there'd need to be some seriously aggressive LoD scaling. You can see how one of the textured areas suddenly drops in detail, and the road that passes over it with it.

Kaz did say "surrounding area", though, so...
 
Or maybe because of how far the camara is. Go closer and the game should render it. ;)

*My thoughts*

Yep, and not corners are rounded or smoothed out in the real world either. Some are just that - corners.
 
Or maybe because of how far the camara is. Go closer and the game should render it. ;)

*My thoughts*

True, that's a possibility, but this is a press photo so I'd think they would have rendered every part at full detail (and not necessarily on a PS3) so I'm skeptical but would be happy to be proven wrong. :)

EDIT:
Yep, and not corners are rounded or smoothed out in the real world either. Some are just that - corners.

But all of them? I dunno... :scared:
 
True, that's a possibility, but this is a press photo so I'd think they would have rendered every part at full detail (and not necessarily on a PS3) so I'm skeptical but would be happy to be proven wrong. :)

EDIT:

But all of them? I dunno... :scared:

They almost always use in-game assets and techniques - that includes the grandstands popping-in in the Silverstone trailer when the SLS nosedives into the corner! :P

They do up-scale a lot of the effects (e.g. anti-aliasing), though, but that doesn't mean it has to be done on separate hardware, necessarily, just not at 60 or even 30 fps (it's possible that a similar thing is going on with that "quality" option accessible from the "secret menu" in GT5, although I've not tested it myself.)
 
Yep, and not corners are rounded or smoothed out in the real world either. Some are just that - corners.

Indeed they are. ;)

True, that's a possibility, but this is a press photo so I'd think they would have rendered every part at full detail (and not necessarily on a PS3) so I'm skeptical but would be happy to be proven wrong. :)

Yeah you're right on that. Guess we'll have to wait and see? :)
 
... but if each stage is ~140km long (go diagonally across the square) ...

The square will be 10km x 10km. That is 100km "squared". So you will be looking at a ~14km diagonal line there- still a monstrous straightaway if you desire one.

I'm sure you could make a seriously long stage by zig-zagging all over a 10x10 km surface.
 
The square will be 10km x 10km. That is 100km "squared". So you will be looking at a ~14km diagonal line there- still a monstrous straightaway if you desire one.

I'm sure you could make a seriously long stage by zig-zagging all over a 10x10 km surface.

Did you read the post before where "if the 100km squared turns out to be true" comment was made? That's the only way you can fit Targa Florio into one map.

I'm aware that the true size is probably 10x10km, but at the moment we still have conflicting information and it's fun to speculate about what would be possible if it really is 100x100km.
 
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