Andalucía - New Course Maker + Free Roam?

Just imagine - driving down those country roads :drool:

:drool:

:drool:

tumblr_lx8mp6BrB81qdn58a.jpg


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Honestly I dont think we will be able to travel those back roads because they look jaggy
 
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20km² results in an absolute minimum track length of 15.853km and an absolute maximum of infinite-1km, although the maximum only represents the outer line and not the max possible track length. The max possible track length is dependant on how much space one piece of road needs. Theoretically several hundred kilometers track length are possible.

Your minimum is the circumference of a circle whose area is 20; not sure about the maximum.

The actual minimum track length must be zero. The maximum would depend on how wide the road is, so how tightly it can be folded in on itself.

I was just trying to ground the expectations here, but, going by the UK's road density figures (245 000 km of roads in 243 000 km²), you can expect about 1 km of road per 1 km² of area. Obviously a game environment could be made far denser.
 
Your minimum is the circumference of a circle whose area is 20; not sure about the maximum.

The actual minimum track length must be zero. The maximum would depend on how wide the road is, so how tightly it can be folded in on itself.

I was just trying to ground the expectations here, but, going by the UK's road density figures (245 000 km of roads in 243 000 km²), you can expect about 1 km of road per 1 km² of area. Obviously a game environment could be made far denser.
With 0 track length you wouldn't have an outlined aka defined area, thus no 20km². 0 surface in that case then.

The maximum is a triangle with two points as far away from eachother as possible, while the third point just stays by the smallest possible distance away from the baseline to make a surface existant. Therefore the result is ininite-1 (1 being the smallest possible factor).


It actually shouldn't be a big problem to go over 100km, although I think the game will limit it.


EDIT: Hope I didn't confuse anybody, it's actually simple junior high school stuff.
 
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With 0 track length you wouldn't have an outlined aka defined area, thus no 20km². 0 surface in that case then.

The maximum is a triangle with two points as far away from eachother as possible, while the third point just stays by the smallest possible distance away from the baseline to make a surface existant. Therefore the result is ininite-1 (1 being the smallest possible factor).


It actually shouldn't be a big problem to go over 100km, although I think the game will limit it.


EDIT: Hope I didn't confuse anybody, it's actually simple junior high school stuff.

Ah, triangle, of course! But isn't the smallest possible factor 1/infinite? So there's no definable maximum by your method! :scared:


In seriousness, I thought the area thing was referring to the background scenery, not that contained by any circuit created on those backgrounds.
So the area quoted is fixed, pre-defined, and you make a track within that existing, modeled area - especially true for Andalucía, but also for the course generator themes (at least as they were in GT5).
 
I recall the GPS-thing was discussed by Kaz back when 5 was released, about how you could go to a real track and use GPS to track your car, and then upload it to GT5 and it would make a video of it with stats and whatnot, I guess if you happened to be using a car that exists in GT. Always seemed like a fun goal that a rich guy with connections to race tracks would think of, and that maybe ten paying customers of GT would actually use. Horrible waste of resources.

Now, if they use it to make a real course maker in GT6, where I could drive my car with a GPS and it would make my drive on a real road into a real point-to-point race course, that would rule.
 
Well, then forget about waht I said about the GPS. How sad. I'm really indifferent about that feature, it may be cool, it may push the technology and everything but who is gonna use it anyways? I mean, who has GT5/6+PS3, a Toyosciubaru GT86 with a special GPS system and acces to a real world track that is in GT? Talk about niche...
 
Someone posted that there might regions where you could set a track on the predefined roads. I hope they add some Japanese mountain roads for touges :D
 
Kaz said that you can lay your track on a place like Ronda in Malaga. That would mean that you can drive through the little roads there between the houses ? Or will the put the village as a Background in the background ?
But that would make no sense because Kaz said that you can lay your track into the city.
 
Kaz said that you can lay your track on a place like Ronda in Malaga. That would mean that you can drive through the little roads there between the houses ?

This is what I expect, you have some area like Andalucia shown at the GT6 presentation and you can lay track on the roads in that area, maybe somewhat limited maybe not all roads can be used, but this concept is far more interesting than Course Maker in GT5. What I'm not expecting is free roam.
 
This is what I expect, you have some area like Andalucia shown at the GT6 presentation and you can lay track on the roads in that area, maybe somewhat limited maybe not all roads can be used, but this concept is far more interesting than Course Maker in GT5. What I'm not expecting is free roam.

indeed, to give us big areas with roads, buildings and nature to lay tracks on it is a fantastic idea!
maybe they'll give us the possibility to use this area as free roam in testing mode or so who knows :)
 
If you take a better look at some of the Andalucia footage there's some downhill road on the right... I just can immagine the possibilities. The 1080p60 footage on Eurogamer it's fantastic to spot some details...

These extra roads on the surroundings are what I'm really curious about. They said "tens of kilometers"

PowKuiF.jpg

These roads actually exist. The straight ones on the upper-right side are an actual neighbourhood of Ronda. The buildings are completely missing, I guess the focus is simply on the main area of the city. You can check this neighbourhood looking for Calle San Francisco de Asís or Calle Torrejones (both Ronda), for instance, in your favourite map explorer.

The one that goes down the cliff is a narrow track, here is a picture taken from another point of view:

http://www.panoramio.com/photo_explorer#user=2609390&with_photo_id=37952823&order=date_desc

There's another one going to the upper-left where you didn't place a red arrow, that would be Calle Marbella or A-6300. Can't be seen in your picture, though, check the one five posts above this one.

Now, who knows if these roads are meant to be driven in, or they are just part of the landscape.
 
This is very exciting. I don't want to read too much into what has been hinted at though... so much seems to get lost in translation or is purposely vague.

Ultimately I'd love a handful of landscapes where you can define a circuit or p2p track wherever you want. Using existing roads in the city/town and making your own or using existing outside it. That sounds like what is being discussed here, which would be amazing. Anything else additional to that I think it just being hinted at as something they'd like for the future. If we get free roam, bonus. I'd love that! Car lovers come in all persuasions. I love circuit racing, but I prefer hill climb, targa and rally. Or, just exploring a town/countryside in a car you love. Kaz has said before he wants this, I'm not expecting it for GT6, BUT, if the course maker has been overhauled to be this detailed, we might just basically have it (well, with streets blocked off, I guess). I'm not going to get too far ahead of myself though. ;)
 
I don't know. I think it's a photo travel location. There isn't much detail outside the city. Maybe we are able to create a track that goes trhough there, but I believe that scene is not from a track. That square/bridge is a typical photo travel location.
 
I don't know. I think it's a photo travel location. There isn't much detail outside the city. Maybe we are able to create a track that goes trhough there, but I believe that scene is not from a track. That square/bridge is a typical photo travel location.

It is officially confirmed to be a theme for the course maker.
But I doubt you can use the roads shown, I'd guess that you make a track and the game uses the scenery as background.
 
It is officially confirmed to be a theme for the course maker.
But I doubt you can use the roads shown, I'd guess that you make a track and the game uses the scenery as background.

It may be a theme but there can also be a separate photo travel location. It's a possibility.

I wonder if that bridge is near the start/finnish line though. Like on Tokyo bay, where that stage-like structure is always at the finish line. It would be very cool. And the pits are on that square to the right. It's fun to speculate!
 
Ah, triangle, of course! But isn't the smallest possible factor 1/infinite? So there's no definable maximum by your method! :scared:
1/infinite is pretty much the same as infinite-1

1 divided by infinite gives and infinitely small factor, but still something to end up as 1, although mathematically it's not possible because even if you take the smallest possible number and multiply it by infinite it will result in infinite and not 1.
:)
In seriousness, I thought the area thing was referring to the background scenery, not that contained by any circuit created on those backgrounds.
So the area quoted is fixed, pre-defined, and you make a track within that existing, modeled area - especially true for Andalucía, but also for the course generator themes (at least as they were in GT5).
I can almost guarantee this.
 
i hope we can create similar tracks like costa di amalfi or cita di aria with the Andalucia area.
but i still hope to see these 2 tracks back in GT6 or as free DLC for it.
 
This is very nice, but one thing I hope is that there are a lot more options in creating the landscape and not get those bland landscapes from GT5 again
There was talk of better landscape details including a wider area like Griffith says.

...In seriousness, I thought the area thing was referring to the background scenery, not that contained by any circuit created on those backgrounds...

i hope we can create similar tracks like costa di amalfi or cita di aria with the Andalucia area.
but i still hope to see these 2 tracks back in GT6 or as free DLC for it.
Me too, though free DLC might be stretching it :sly: I'd pay for those, definitely.
 
.....Moreover, there's a huge private racing track close to Ronda (Ascari Racing Track), so I'd bet we are going to have Ascari+Málaga landscape+Ronda photomode. There's also Jerez circuit in Andalucía, but this is farther away......

This is true....Ascari Website.

Layouts...
Ascari.jpg


If we get a course maker for the city, that would be a bonus. Both would be awesome.
Ascari cars too..........:eek:
 
I'm hoping the distant scenery is just incomplete, or is the result of LoD scaling. I have no evidence for that, save the LoD system and seemingly grid- / sector-based visibility implementation present on tracks in GT5 (Motegi has some crazy pop-in for scenery when you're on the East side of the track looking over at the oval and the flags etc. it's only visible in photomode, though).

They supposedly have some headroom in the SPUs, so maybe that can be improved, but it might also be better used elsewhere.
1/infinite is pretty much the same as infinite-1

1 divided by infinite gives and infinitely small factor, but still something to end up as 1, although mathematically it's not possible because even if you take the smallest possible number and multiply it by infinite it will result in infinite and not 1.
:)
...

I don't mean to be a pedant (it just comes naturally), but 1/infinite is technically undefined. A finite quantity divided into an infinite number of parts means that each part must be infinitely small, yet somehow still existent (hence "undefined"). I.e., speaking in terms of limits, 1/infinite really should be considered closer to zero than 1, and in terms of limits again, infinite - 1 is really just infinite.

What this means is that as the height of the triangle approaches zero, the base must be approaching being infinitely "long", so the perimeter is also infinite - hence no theoretical maximum length for the circuit whose path describes the perimeter around any area, not just 20 km².

In practical terms, things are very different of course. :cheers:
 
This is true....Ascari Website.

Layouts...
Ascari.jpg


If we get a course maker for the city, that would be a bonus. Both would be awesome.
Ascari cars too..........:eek:

The course-maker theme has been confirmed, it was on the Silverstone presentation, named Andalucía (pretty generic, Andalucía is huge... I'm very happy nontheless :D).

The photomode hasn't been confirmed but it's a given... There were some pictures of a car on a mountaintop just a few kms away from Ronda, plus Ronda's town itself: we have narrow streets, the bullfighting arena (biggest and oldest, probably of the world), the cliffs, the bridge...

The only not confirmed - just speculation - thing is the Ascari Racing Resort track. But as I've said in many posts - yes, I'm over-excited :D -, the reason PD travelled all the way there has to be the track, not the town... It has to be in GT6, be it on the disc, be it via post-release DLC...

Oh, and please, let me speculate a bit more: Jerez will also be in the game along with some photomode in some sherry-wine cellars for photo-mode, providing the opportunity for some "Spain tour" similar to the Swiss-Italian one that is in GT5. And the same goes for England!
 
Jesus! :drool:

I missed the Silverstone presentation, so originally when I started seeing people talking about this stuff I thought it was all overly-optimistic speculation, but looks like it's all true!

Amazing! Plus he said that we'll see many more like this through dlc (AND new tracks every single month!)! :D

All of a sudden I honestly can't wait for GT6!
 
I would be happy, if one can navigate and take photos freely in the city (Andalucía), in the top of this page. I see some perfect spots already :D.
 
The only not confirmed - just speculation - thing is the Ascari Racing Resort track. But as I've said in many posts - yes, I'm over-excited :D -, the reason PD travelled all the way there has to be the track, not the town... It has to be in GT6, be it on the disc, be it via post-release DLC...

Based on CarB's translation of Spanish>English, it looks like the Ascari Circuit is indeed destined for GT6 https://www.gtplanet.net/forum/showthread.php?t=283849
 

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