The Targa Florio is an event, not a circuit.Did you read the post before where "if the 100km squared turns out to be true" comment was made? That's the only way you can fit Targa Florio into one map.
The Targa Florio is an event, not a circuit.
Everything on the left-hand side of the picture looks more detailed than what we've seen in the other pictures. EEK! This is Exciting.Take a look at the terrain, roads on the bottom left - more detailed, so it's a LOD issue with the angular roads etc in the other pics
Man it must have a taken a serious amount of work! Especially if they really tried to get everything accurate. I mean look at the writing on the building at bottom right, which you would never really see/notice on the road...
http://i.imgur.com/pmZX3AF.jpg
Kaz said the town and the surrounding areas as one whole map.
So It has to be more than 10x10km, the translation was 100x100km
100x100km is insanely big. It would take Polyphony at least 1 million years to model such a vast area with an amount of detail which would look half decent. They would have just gotten their maths wrong.
Still, 100km^2 is more than enough space to fit a large track. GT6 is looking pretty amazing. 👍
I am going to go with 100x100km area for the course editor - however it will contain several small areas that have pre determined roads, some of which can be selected to make your course from. The vast majority of the area will not be driveable so can be very low detail.
These areas may be connected by usable roads but if they are I would expect a limit on the length your course can be.
So fundamentally different than the previous track editor in just about every way.
As compared to GTA V remember that these maps are much simpler in large - you can't go in buildings, a large amount of the roads probably are inaccessible and nothing has to pass close scrutiny at low speeds.
Some of these screenshots that look like entire cities probably have less overall geometry and complexity than a single block of GTA V and the terrain only has to deal with one type of very controlled interaction with the player.
He was talking about SA not V, V is much larger than SA.
The writing is there and they removed the covers on the roof
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I think they're pergolas; so from some angles you'd be able to see through them (i.e. especially near to vertical in either direction) but, from a shallow angle, the beams would partially occlude one another and appear as one solid cover.
That picture from the trailer is amazing, by the way. Far too good to be true.
I knew their streaming tech would be useful for something!
Anyway, 100 square kilometres is large enough at 10 km on a side, for a square, or 11 km diameter for a circle:
[URL="http://www.freemaptools.com/radius-around-point.htm?clat=36.740483292219444&clng=-5.165730714797974&r=5.64&lc=FF0000&lw=1&fc=0&fs=true"]
[IMG]http://maps.google.com/maps/api/staticmap?size=600x500&path=fillcolor:0x0|weight:1|color:0x00FF00|enc:ajk_Fz}o^JiK%60@gKt@eKjA}J%60BwJtBkJhCcJ|CsIpDgI%60EuHrEeH%60FqGrF{F|FgFjGqEvGwD~GaDhHeCnHkBrHqAxHw@xH[zH?zHZvHv@tHpAnHjBfHdC%60H%60DtGvDjGpE~FfFpFzFbFpGpEdHbEtHnDfI|CrIhCbJtBjJ%60BvJlA|Jt@dK^fKJhKKhK_@fKu@bKmA|JaBvJuBlJiC%60J}CtIoDdIcEvHqEbHcFpGqF|F_GfFkGnEuGxDaH~CgHdCoHlBuHpAwHt@{HZ{H?yH[yHu@sHqAoHmBiHeC_H_DwGyDkGoE}FgFsF}FaFqGsEcHaEwHqDeI}CuIiCaJuBmJaBwJkA}Ju@cKa@gKKiK&path=fillcolor:0x0|weight:1|color:0xFF0000|enc:kxp_Ff}o^XqZhAmZxBeZjDwYxEeYfGsXvHwW~I{VjK{UrLwTvMoS|NeR|OuPzPgOvQqMnR_LdSeJvSmHfTsFrTuDzT{B%60U}@bU?%60U|@zTzBrTtDfTrFvSlHdSdJnR~KvQpMzPfO|OtP|NdRvMnSrLvTjKzU~IzVtHvWhGrXxEdYjDvYxBdZhAlZXpZYpZiAlZyBdZkDvYyEdYiGrXuHvW_JzVkKzUsLvTwMnS}NdR}OtP{PfOwQpMoR~KeSdJwSlHgTrFsTtD{TzBaU|@cU?aU}@{T{BsTuDgTsFwSmHeSeJoR_LwQqM{PgO}OuP}NeRwMoSsLwTkK{U_J{VwHwWgGsXyEeYkDwYyBeZiAmZYqZ&sensor=true
Clicky.[/URL]
That's a 3.5 mile radius in old money. The old "tens of square kilometres" (i.e., 20) is the smaller circle, at 1.6 mile radius.
The roads on the north-western edge of the larger circle appear to be the ones going into the hills in the screenshot I posted before - the shot is aimed at the Puente Nuevo (which is also where I centred the circle) from the south-east (well, ESE). What gets me is how large the city is away from the "site-seeing" part with the cliffs. I'd expect a lot of that to be off-limits. There look to be some great rally roads in the surrounding area, too.
100 km by 100 km is far too large for something like this (a real place, like Ronda). With the course creator, though, technically it could be unlimited, since it's likely the terrain is generated anyway (going by how the few base terrains available for each theme looked in GT5). Combine that with the streaming pipeline (feed the scenery as you generate it) and it could be interesting, provided the roads that it generates are themselves interesting.
That's huge, but you have to factor in a lot of other things. GT6 will be on the PS3; that factor is MAJOR. The weather effects, time change, detail and online. They all have to be taken into account. We still don't know if this new "Course Maker" location will let us freely drive around them. It hasn't even been hinted at. Only thing we know that we can freely create a track using this and other unknown location(s). It might even be that there isn't time change or weather for these types of "Course Maker" locations.I think 100km * 100km is beyond realistic
The Crew Ubisoft game huge world is only 500 square kilometers
Anyway, 100 square kilometres is large enough at 10 km on a side, for a square, or 11 km diameter for a circle:
Clicky.
That's a 3.5 mile radius in old money. The old "tens of square kilometres" (i.e., 20) is the smaller circle, at 1.6 mile radius.
The roads on the north-western edge of the larger circle appear to be the ones going into the hills in the screenshot I posted before - the shot is aimed at the Puente Nuevo (which is also where I centred the circle) from the south-east (well, ESE). What gets me is how large the city is away from the "site-seeing" part with the cliffs. I'd expect a lot of that to be off-limits. There look to be some great rally roads in the surrounding area, too.
100 km by 100 km is far too large for something like this (a real place, like Ronda). With the course creator, though, technically it could be unlimited, since it's likely the terrain is generated anyway (going by how the few base terrains available for each theme looked in GT5). Combine that with the streaming pipeline (feed the scenery as you generate it) and it could be interesting, provided the roads that it generates are themselves interesting.
That's huge, but you have to factor in a lot of other things. GT6 will be on the PS3; that factor is MAJOR. The weather effects, time change, detail and online. They all have to be taken into account. We still don't know if this new "Course Maker" location will let us freely drive around them. It hasn't even been hinted at. Only thing we know that we can freely create a track using this and other unknown location(s). It might even be that there isn't time change or weather for these types of "Course Maker" locations.
http://i.imgur.com/98RfsBE.jpg
Not sure if anyone realized it, but this is going to be a Photo Travel and "Course Maker" location. I wasn't sure before, until I noticed the kerbs.
Another interesting image:
At least a loop across the "new bridge" is possible!
And there appear to be roads going into the hills in the background...
Actually, seeing that image, it immediately made me think that those streets in the background were adapted for use as part of a track. They don't look like roads that are there as part of the background, while some other roads in those screenshots don't look as "usable" for a track. But those on top of that image certainly do.