Andalucía - New Course Maker + Free Roam?

Did you read the post before where "if the 100km squared turns out to be true" comment was made? That's the only way you can fit Targa Florio into one map.
The Targa Florio is an event, not a circuit.

But yes, you'd need the 100x100km map to be able to reconstruct one of the Madonie circuits uninterrupted, as even the Piccolo Madonie wouldn't fit on a 10x10km field. That (100x100) still wouldn't be large enough for the full Sicilia circuit mind you.

Nevertheless, I'm skeptical as to our level of control with the new course editor. Even if we are able to control road/track freely, I doubt such a level of control would extend to the ground/elevation, seeing as how PD will be giving us environments to work in and not simply a blank slate. With 100 x 100 km you could recreate the shape of any of the Madonie circuits, but not the proper elevation changes, so it wouldn't be the same track. It's like recreating the Laguna Seca shape with random (likely to be completely wrong) elevation changes, I personally wouldn't consider such a track to be Laguna Seca. Myself I wouldn't bother trying to recreate real world tracks.
 
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The Targa Florio is an event, not a circuit.

Sigh. And Le Mans is an event and a place name, not a circuit, but it's fairly common to use that to refer to Circuit de la Sarthe as well. You knew exactly what I meant.

Still, I'll try and be more accurate next time.
 
I know I'm being very very anal, but that's something that gets me. :indiff:

The Le Mans example isn't quite comparable though. Many circuits are commonly referred to by location (usually a city or town close by) and that's fine. Calling La Sarthe/Bugatti by the name Le Mans is fine, just as calling Red Bull Ring Zeltweg or Spielberg is fine, calling Mount Panorama Bathurst is fine, Paul Ricard as Le Castellet, Road America as Elkhart Lake, etc.
 
Take a look at the terrain, roads on the bottom left - more detailed, so it's a LOD issue with the angular roads etc in the other pics

Man it must have a taken a serious amount of work! Especially if they really tried to get everything accurate. I mean look at the writing on the building at bottom right, which you would never really see/notice on the road...
pmZX3AF.jpg
 
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Take a look at the terrain, roads on the bottom left - more detailed, so it's a LOD issue with the angular roads etc in the other pics

Man it must have a taken a serious amount of work! Especially if they really tried to get everything accurate. I mean look at the writing on the building at bottom right, which you would never really see/notice on the road...
http://i.imgur.com/pmZX3AF.jpg
Everything on the left-hand side of the picture looks more detailed than what we've seen in the other pictures. EEK! This is Exciting.
 
This truly is, and why I marveled so much on the previous page. This is detail I didn't think PS3 was capable of, but then, Team Polyphony truly are master wizards of their craft. GT5 already looked almost this good, but still... this is detail I'd expect to see on PS4, minus a few blurry shortcuts.

GT6 is going to be SO good, I have a feeling that I'm going to be experiencing mitsifumi-san's quote in CoolColJ's sig! :lol:
 
The writing is there and they removed the covers on the roof :)
Ronda+Spain+13.jpg


stock-footage-bridge-over-deep-gorge-to-ronda-spain-with-luxury-hotel-on-edge-of-cliff-traffic-and-pedestrians.jpg


very nice driving roads there....
SpainRondo013.jpg

Ronda-Cueva-Pileta-1.jpg
 
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This is by far the most exciting thing for me in GT6
edit:wait a minute are the roads in the distance modeled?surely not :drool:
 
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https://maps.google.com/maps?q=Ronda in Malaga&um=1&hl=en&biw=1536&bih=756&ie=UTF-8&sa=N&tab=il

Just how can it be possible?

It's 4km from the highest point in the town to the bottom where it starts to become nearly deserted. That "loop" that travels along the right side from the bottom to the top is 8km.



Ronda-1.png



I don't think we'll be getting that bottom part, and the "100 square km" could be generally speaking. There will be at least one other location.

Using Google Maps's Street View, a lot of the roads are very narrow and makes me think there will be a lot of restricted areas.
 
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Kaz said the town and the surrounding areas as one whole map.
So It has to be more than 10x10km, the translation was 100x100km
 
I really do have a feeling that the size of the maps we're going to play with are going to be substantial, larger than just 10km/6.2 miles on a side. Maybe Andelucia is a supersized exception, and most of the rest are 100 square kilometers. We'll be learning more in the coming days, and Tokyo Game Show isn't that far off, just a bit over three weeks. I expect big fun. :D
 
Guys, don't get too much excited about making a 100 or over km long course. I am almost sure that PS3 cannot handle this due to its memory abilities. That is the main -but not only- problem of this console as you know and created many problems in GT5 development as PD has said officially. My guess is that PD will have a limit to the length of the course you may create. GT5's course creator didn't allow more than 10-11 kms if I remember correct.
 
Kaz said the town and the surrounding areas as one whole map.
So It has to be more than 10x10km, the translation was 100x100km

100x100km is insanely big. It would take Polyphony at least 1 million years to model such a vast area with an amount of detail which would look half decent. They would have just gotten their maths wrong.

Still, 100km^2 is more than enough space to fit a large track. GT6 is looking pretty amazing. 👍
 
100x100km is insanely big. It would take Polyphony at least 1 million years to model such a vast area with an amount of detail which would look half decent. They would have just gotten their maths wrong.

Still, 100km^2 is more than enough space to fit a large track. GT6 is looking pretty amazing. 👍

100 square kilometers is pretty insane itself. How long do you think it would take to model that to a reasonable quality?

For reference, GTA San Andreas, the largest GTA game to date was 13.6 square miles. Which is ~35 square kilometers. GTA5 is supposed to be bigger, but even then that one map is their whole game. GT6 has lots more tracks and locations beside this supposed 100sqkm one.

I figure if they've worked out some way of doing 100sqkm in a reasonable amount of time, then there's a good chance the technique can be extended to almost any size. 100sqkm is already in the "that's just silly to try and model by hand" scale.
 
@Imari: You're right in saying 100 square kilometres is massive. When you compare it to something like GTA5, there's a tonne of things Polyphony will not need to worry about. For the new San Andreas map, Rockstar have had to make it very detailed... They've crammed-in different landscapes (desert, forests, valleys, cities) into a 70km^2 area (rough guess... I have no idea), but GT6 will only be restricted to the roads and will not need to worry about uniquely modelling every tree and animal. In that case, 100 square km's sounds quite do-able in GT6.

Does anyone know how big the maps on TDU1 & 2 were? Could be a good comparison.
 
I am going to go with 100x100km area for the course editor - however it will contain several small areas that have pre determined roads, some of which can be selected to make your course from. The vast majority of the area will not be driveable so can be very low detail.

These areas may be connected by usable roads but if they are I would expect a limit on the length your course can be.

So fundamentally different than the previous track editor in just about every way.

As compared to GTA V remember that these maps are much simpler in large - you can't go in buildings, a large amount of the roads probably are inaccessible and nothing has to pass close scrutiny at low speeds.

Some of these screenshots that look like entire cities probably have less overall geometry and complexity than a single block of GTA V and the terrain only has to deal with one type of very controlled interaction with the player.
 
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I am going to go with 100x100km area for the course editor - however it will contain several small areas that have pre determined roads, some of which can be selected to make your course from. The vast majority of the area will not be driveable so can be very low detail.

These areas may be connected by usable roads but if they are I would expect a limit on the length your course can be.

So fundamentally different than the previous track editor in just about every way.

As compared to GTA V remember that these maps are much simpler in large - you can't go in buildings, a large amount of the roads probably are inaccessible and nothing has to pass close scrutiny at low speeds.

Some of these screenshots that look like entire cities probably have less overall geometry and complexity than a single block of GTA V and the terrain only has to deal with one type of very controlled interaction with the player.

He was talking about SA not V, V is much larger than SA.
 
The writing is there and they removed the covers on the roof :)
s[/QUOTE]

I think they're pergolas; so from some angles you'd be able to see through them (i.e. especially near to vertical in either direction) but, from a shallow angle, the beams would partially occlude one another and appear as one solid cover.

That picture from the trailer is amazing, by the way. Far too good to be true.
I knew their streaming tech would be useful for something!

Anyway, 100 square kilometres is large enough at 10 km on a side, for a square, or 11 km diameter for a circle:
[URL="http://www.freemaptools.com/radius-around-point.htm?clat=36.740483292219444&clng=-5.165730714797974&r=5.64&lc=FF0000&lw=1&fc=0&fs=true"]
[IMG]http://maps.google.com/maps/api/staticmap?size=600x500&path=fillcolor:0x0|weight:1|color:0x00FF00|enc:ajk_Fz}o^JiK%60@gKt@eKjA}J%60BwJtBkJhCcJ|CsIpDgI%60EuHrEeH%60FqGrF{F|FgFjGqEvGwD~GaDhHeCnHkBrHqAxHw@xH[zH?zHZvHv@tHpAnHjBfHdC%60H%60DtGvDjGpE~FfFpFzFbFpGpEdHbEtHnDfI|CrIhCbJtBjJ%60BvJlA|Jt@dK^fKJhKKhK_@fKu@bKmA|JaBvJuBlJiC%60J}CtIoDdIcEvHqEbHcFpGqF|F_GfFkGnEuGxDaH~CgHdCoHlBuHpAwHt@{HZ{H?yH[yHu@sHqAoHmBiHeC_H_DwGyDkGoE}FgFsF}FaFqGsEcHaEwHqDeI}CuIiCaJuBmJaBwJkA}Ju@cKa@gKKiK&path=fillcolor:0x0|weight:1|color:0xFF0000|enc:kxp_Ff}o^XqZhAmZxBeZjDwYxEeYfGsXvHwW~I{VjK{UrLwTvMoS|NeR|OuPzPgOvQqMnR_LdSeJvSmHfTsFrTuDzT{B%60U}@bU?%60U|@zTzBrTtDfTrFvSlHdSdJnR~KvQpMzPfO|OtP|NdRvMnSrLvTjKzU~IzVtHvWhGrXxEdYjDvYxBdZhAlZXpZYpZiAlZyBdZkDvYyEdYiGrXuHvW_JzVkKzUsLvTwMnS}NdR}OtP{PfOwQpMoR~KeSdJwSlHgTrFsTtD{TzBaU|@cU?aU}@{T{BsTuDgTsFwSmHeSeJoR_LwQqM{PgO}OuP}NeRwMoSsLwTkK{U_J{VwHwWgGsXyEeYkDwYyBeZiAmZYqZ&sensor=true
Clicky.[/URL]

That's a 3.5 mile radius in old money. The old "tens of square kilometres" (i.e., 20) is the smaller circle, at 1.6 mile radius.
The roads on the north-western edge of the larger circle appear to be the ones going into the hills in the screenshot I posted before - the shot is aimed at the Puente Nuevo (which is also where I centred the circle) from the south-east (well, ESE). What gets me is how large the city is away from the "site-seeing" part with the cliffs. I'd expect a lot of that to be off-limits. There look to be some great rally roads in the surrounding area, too.


100 km by 100 km is far too large for something like this (a real place, like Ronda). With the course creator, though, technically it could be unlimited, since it's likely the terrain is generated anyway (going by how the few base terrains available for each theme looked in GT5). Combine that with the streaming pipeline (feed the scenery as you generate it) and it could be interesting, provided the roads that it generates are themselves interesting.
 
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I think 100km * 100km is beyond realistic

The Crew Ubisoft game huge world is only 500 square kilometers
That's huge, but you have to factor in a lot of other things. GT6 will be on the PS3; that factor is MAJOR. The weather effects, time change, detail and online. They all have to be taken into account. We still don't know if this new "Course Maker" location will let us freely drive around them. It hasn't even been hinted at. Only thing we know that we can freely create a track using this and other unknown location(s). It might even be that there isn't time change or weather for these types of "Course Maker" locations.


98RfsBE.jpg



Not sure if anyone realized it, but this is going to be a Photo Travel and "Course Maker" location. I wasn't sure before, until I noticed the kerbs.
 
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Anyway, 100 square kilometres is large enough at 10 km on a side, for a square, or 11 km diameter for a circle:


Clicky.


That's a 3.5 mile radius in old money. The old "tens of square kilometres" (i.e., 20) is the smaller circle, at 1.6 mile radius.
The roads on the north-western edge of the larger circle appear to be the ones going into the hills in the screenshot I posted before - the shot is aimed at the Puente Nuevo (which is also where I centred the circle) from the south-east (well, ESE). What gets me is how large the city is away from the "site-seeing" part with the cliffs. I'd expect a lot of that to be off-limits. There look to be some great rally roads in the surrounding area, too.


100 km by 100 km is far too large for something like this (a real place, like Ronda). With the course creator, though, technically it could be unlimited, since it's likely the terrain is generated anyway (going by how the few base terrains available for each theme looked in GT5). Combine that with the streaming pipeline (feed the scenery as you generate it) and it could be interesting, provided the roads that it generates are themselves interesting.

On that map appears the Hundidero Dam, the stage that served as background to the presentation of the new NSX in the trailer that released Polyphony.

6fy5xu.png


acura-nsx-concept-gran-turismo-590x230.jpg
 
That's huge, but you have to factor in a lot of other things. GT6 will be on the PS3; that factor is MAJOR. The weather effects, time change, detail and online. They all have to be taken into account. We still don't know if this new "Course Maker" location will let us freely drive around them. It hasn't even been hinted at. Only thing we know that we can freely create a track using this and other unknown location(s). It might even be that there isn't time change or weather for these types of "Course Maker" locations.


http://i.imgur.com/98RfsBE.jpg


Not sure if anyone realized it, but this is going to be a Photo Travel and "Course Maker" location. I wasn't sure before, until I noticed the kerbs.


Unfortunately, the kerbs are like that in real life.
See here.

It's quite an amazing complex, though, incidentally. There's actually a "road" underneath the "promenade" that curves around from the bottom-right of that image.

It does look like there should be more to it (there's a lot of effort been put into that park over the water there, for instance), but we wait and see!

EDIT: @Freeman_Cruz Ah, the plot thickens! I see the A-397 is your "infamous" Coast-to-Ronda road, too?
 
Another interesting image:

i1CjDGktBIn46.jpg


At least a loop across the "new bridge" is possible!
And there appear to be roads going into the hills in the background...

So how do you drive from the bridge at the bottom "new bridge" to the one ot top "old bridge" ? .. unless theres a tunnel under some of the buildings in the mid-left.

Actually, seeing that image, it immediately made me think that those streets in the background were adapted for use as part of a track. They don't look like roads that are there as part of the background, while some other roads in those screenshots don't look as "usable" for a track. But those on top of that image certainly do.


If you look at the water mass/dam over the hills (posted by CoolColJ), it looks quite large in comparison to the real overhead map image posted by Griffith500. So I think the area 'as far as the eye can see' in the game is 100x100 kms, and not the usable part. Because if you could use the 100x100 kms area it means that extra space is needed for the background. You can't have blank invisible walls. Think of the surrounding area of the X track.

As for the roads on top, your right, they look more defined and large. But no one mentioned how they were inter-connected. So would we have the ability to inter-connect the roads ? .. and have tunnels going under some, and bridges going over others ? .. If only the 1st part was true, then it's as free-roam as you can get with a cherry on top (customization).
 
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Oh man. :( And in that secretly taped interview, Kaz mentioned that particular location as a Photo Mode/Travel location after going over Ronda as a "Course Maker" location and Photo Mode/Travel.

Seems to heavily modeled/detailed to not be used as a "Course Maker" location imo, too. Maybe it is just for that architectural spot (Valencia - The City of Arts and Sciences... :/).


All parts around it seem WAYYYY too detailed to be a simple Photo Travel location for that spot. It's depth is detailed to the point of being underutilized if it's only for Photo Travel.
ciudad_de_las_artes_04.jpg
 
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