This is an in-depth analysis of what features would make either franchise the real driving simulator or definitive racing game, whichever way one wants to look at it. There is also a poll for the GTP members to decide which franchise they believe has the better chance to reach these accolades. As such I've made a list with the usual things fans of both games would like in either game and I hope this will help everyone with their voting decision.
In this thread one may also find likely scenarios and personal opinions. Feel free to post your own scenarios and personal opinions. Try not to rubbish or ridicule others and keep the debates that may ensue clean. Thank you and happy posting.
EDIT: Although some forum members have done their best to derail this thread and ridicule it or me, I would like to thank all the people that contributed and are contributing and ask you to please ignore the disruptive behaviour of such characters. Cheers! 👍
GT5 (after more code optimizations, game requires full installation on HDD, with patches and DLC at cost)
PD can get away with endless of the above as every PS3 has a built-in HDD
or
GT6 (likely by 2011, game requires full installation on HDD, still on PS3 which will be going strong)
-tyre marks
-reverse lights
-backfire sound and flame animations
-car model undercarriage bump-mapped or 3D and suspension in 3D
-full damage meaning just as good stock car damage as NASCAR or WRC
-improved full damage models with deeper deformation
-car upgrades visible in cockpit
-Livery editor albeit limited if be
-all spectators close enough to be visible in 3D
-all trees close enough to be visible in 3D
-Porsche
-McLaren F1
-name of tyre manufacturer on the side of the tyre
-lug nuts
-add other championships as DLC
-add cars and tracks as DLC
FM3 (after more code optimizations, game requires full installation on HDD, with patches and DLC at cost)
T10 would find it difficult to tell all XBOX 360 arcade owners that the only way FM3 is playable is if they buy a HDD but it may work
or
FM4 (likely by 2011, game requires full installation on HDD, comes in a 3 DVD set, possibly on the next generation XBOX which has a built-in HDD)
-minimum 10 car grid
-same high quality car model used thoughout the whole game
-all car model errors corrected
-car model undercarriage bump-mapped or 3D and suspension in 3D
-moving aero parts
-Nissan GT-R
-pit crew and pit stops
-backfire sound and flame animations
-photo mode inside the cockpit
-ability to look properly inside the cockpit and move the POV position inside the cockpit
-gear shifting animations and up to 900 degrees wheel turn depending on car
-all cockpit displays animated
-all track LOD issues visible in replays corrected
-improved damage with more likelihood of bodywork coming loose and deeper crumple zone deformation
-name of tyre manufacturer on the side of the tyre
-ability to race with top up or down in convertibles
-add cars and tracks as DLC
In this thread one may also find likely scenarios and personal opinions. Feel free to post your own scenarios and personal opinions. Try not to rubbish or ridicule others and keep the debates that may ensue clean. Thank you and happy posting.
EDIT: Although some forum members have done their best to derail this thread and ridicule it or me, I would like to thank all the people that contributed and are contributing and ask you to please ignore the disruptive behaviour of such characters. Cheers! 👍
GT5 (after more code optimizations, game requires full installation on HDD, with patches and DLC at cost)
PD can get away with endless of the above as every PS3 has a built-in HDD
or
GT6 (likely by 2011, game requires full installation on HDD, still on PS3 which will be going strong)
-tyre marks
-reverse lights
-backfire sound and flame animations
-car model undercarriage bump-mapped or 3D and suspension in 3D
-full damage meaning just as good stock car damage as NASCAR or WRC
-improved full damage models with deeper deformation
-car upgrades visible in cockpit
-Livery editor albeit limited if be
-all spectators close enough to be visible in 3D
-all trees close enough to be visible in 3D
-Porsche
-McLaren F1
-name of tyre manufacturer on the side of the tyre
-lug nuts
-add other championships as DLC
-add cars and tracks as DLC
FM3 (after more code optimizations, game requires full installation on HDD, with patches and DLC at cost)
T10 would find it difficult to tell all XBOX 360 arcade owners that the only way FM3 is playable is if they buy a HDD but it may work
or
FM4 (likely by 2011, game requires full installation on HDD, comes in a 3 DVD set, possibly on the next generation XBOX which has a built-in HDD)
-minimum 10 car grid
-same high quality car model used thoughout the whole game
-all car model errors corrected
-car model undercarriage bump-mapped or 3D and suspension in 3D
-moving aero parts
-Nissan GT-R
-pit crew and pit stops
-backfire sound and flame animations
-photo mode inside the cockpit
-ability to look properly inside the cockpit and move the POV position inside the cockpit
-gear shifting animations and up to 900 degrees wheel turn depending on car
-all cockpit displays animated
-all track LOD issues visible in replays corrected
-improved damage with more likelihood of bodywork coming loose and deeper crumple zone deformation
-name of tyre manufacturer on the side of the tyre
-ability to race with top up or down in convertibles
-add cars and tracks as DLC
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