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You keep using that word. I do not think it means what you think it means.Trolls
Umm, yeah. That's what I said.Not to turn this into a console war thread or anything but the 360's "limits" were easier to reach due to developer friendly hardware.
True, but I fail to see what that has to do with the topic at hand.Also, the 360's GPU is widely considered better then the PS3's
Sorry, but I don't think I understand the point you're trying to make here. As I just pointed out, developers have only recently been able to make use of most/all of the available clock cycles in the Cell. In fact, even Resistance 2, which came out last fall, left the SPUs idle a fairly significant amount of time. I imagine the new RCF game will make better use of the available cycles though.Then, both consoles "limits" would have been reached a long time ago and it has just been a case of using "tricks of the trade" so to speak to make games look better.
Installing the game to the HDD wouldn't help with either of those things.That plus the option to install the full game on HD and we may just see a higher LOD car model in-game and perhaps even 10+ car grid.
Also incorrect. Many of the items on your FM4 wishlist are directly limited by the power of the hardware. In fact, looking over your list, the inclusion of DLC and the addition of GT-R are the only two wishes I notice that aren't affected by the power of the hardware.All the other features I posted that should be in FM3 or FM4 are just a matter of development time, and not limited by hardware.
Granted, some of it could be accomplished by code optimizations, but again, the 360 is already pretty much tapped out. There simply isn't that much optimization left to be done at this point. The proverbial low-hanging fruit was harvested long ago, meaning all that can be done at this point is major investments in time for minor gains in performance.