Hello. Before everyone starts shouting "Just get a damn wheeeel!" - I would like to get a wheel/pedals setup. But for a couple of reasons, just not possible at the moment. No doubt it may make it easier to be fast, and would definitely be a more realistic experience. And I'm sure at some stage I'll get a wheel setup together. But still, I'm pretty comfortable and competitive with analogue controller, and have been using for about 13 years through all the sims!
The steering in GT5 Prologue is awful for six-axis; slow, delayed, prolonged - impractical for powerful cars which can easily lose the rear. For the GT5 Demo, they really addressed this. I'm actually very surprised how much better it is - I really was not expecting any changes. It's now possible to comfortably catch and control oversteer. So this gives me hope that they can go one step further and sort out the throttle for the full GT5. Unfortunately, this problem has carried over from GT5P into the Demo.
For six-axis users, there is an uneven throttle distribution on whatever axis you use (stick, or button). It is very sensitive in the crucial top 30% of the throttle output. I'd say around 70% of the physical throttle input produces around 50% throttle. Go beyond that and the output suddenly increases. And then there's a bit of a deadzone at the top, for good measure. So in other words, a small, disproportionate amount of physical throttle near the top controls maybe 40% of the top throttle output.
This is a serious problem for exiting corners. You need to be able to hit that 70-90% throttle as you're coming out of corners. But with the six-axis, it's just fraught with danger. It's impossible to do this comfortably or consistently without losing the rear (and killing the lap - especially with the Non-Tuned Nissan, since Six-axis users cannot reduce the traction control from '7').
For any six-axis users who were not aware of this, simply park any car on track. Hold the handbrake. Then slowly and steadily increase the throttle from 0 to max, and watch how the distribution is all over the place.
I'm not sure why they have done this. There's no reason why the throttle distribution should be uneven like this. If anything, the bottom part of the throttle should be sensitive, because above 30-40% is where all the action is. When I see my demo replays, I can see exactly where I'm losing time - exiting corners. I can't put the car where I want, because it's impossible to use the throttle as required. My Tuned time is 1'37.1. I'd could easily get that to the mid 1'36s if there was not this problem.
And again, please don't say "just get a wheel then!". PS3s come with a dualshock. I'm competitive with them. And I can't understand why it has to be disadvantaged like this.
The steering in GT5 Prologue is awful for six-axis; slow, delayed, prolonged - impractical for powerful cars which can easily lose the rear. For the GT5 Demo, they really addressed this. I'm actually very surprised how much better it is - I really was not expecting any changes. It's now possible to comfortably catch and control oversteer. So this gives me hope that they can go one step further and sort out the throttle for the full GT5. Unfortunately, this problem has carried over from GT5P into the Demo.
For six-axis users, there is an uneven throttle distribution on whatever axis you use (stick, or button). It is very sensitive in the crucial top 30% of the throttle output. I'd say around 70% of the physical throttle input produces around 50% throttle. Go beyond that and the output suddenly increases. And then there's a bit of a deadzone at the top, for good measure. So in other words, a small, disproportionate amount of physical throttle near the top controls maybe 40% of the top throttle output.
This is a serious problem for exiting corners. You need to be able to hit that 70-90% throttle as you're coming out of corners. But with the six-axis, it's just fraught with danger. It's impossible to do this comfortably or consistently without losing the rear (and killing the lap - especially with the Non-Tuned Nissan, since Six-axis users cannot reduce the traction control from '7').
For any six-axis users who were not aware of this, simply park any car on track. Hold the handbrake. Then slowly and steadily increase the throttle from 0 to max, and watch how the distribution is all over the place.
I'm not sure why they have done this. There's no reason why the throttle distribution should be uneven like this. If anything, the bottom part of the throttle should be sensitive, because above 30-40% is where all the action is. When I see my demo replays, I can see exactly where I'm losing time - exiting corners. I can't put the car where I want, because it's impossible to use the throttle as required. My Tuned time is 1'37.1. I'd could easily get that to the mid 1'36s if there was not this problem.
And again, please don't say "just get a wheel then!". PS3s come with a dualshock. I'm competitive with them. And I can't understand why it has to be disadvantaged like this.