IndyCar S1 v2.0 Info/Discussion Thread

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So, S1 will be a single division with pretty much the same specs as the first season. The main thread will be up in mid-December and I am hoping to begin the season in early January, tracks, times, dates etc. will be released nearer the time.

I acknowledge the fact that season 1 had it's issues, we took on too much and made it far too complicated. But with this streamlining of the series hopefully it will take off this time, I hope you'll all stick with us :cheers:

Any suggestions you have are welcome, just post them here to be discussed and considered 👍



Time:

Room open 22:30 GMT on Friday night, Quali at 23:00 race from 23:30 onwards GMT.

Tentative Track List (No particular order)

-Indianapolis Motor Speedway - 200 miles (80 laps)
-Circuit De Spa-Francorchamps (Weather at race start - 75%. Surface water at race start - 60%. Weather changeability - 10) - 100 miles (23 laps)
-High Speed Ring (Weather at race start - 0%. Surface water at race start - 0%. Weather changeability - 4) - 100 miles (40 laps)
-Tokyo R246 (forward or reverse) - 100 miles (31 laps)
-Laguna Seca Raceway - 100 miles (45 laps)
-Autodromo di Toscana (with optional time change) - 100 miles (34 laps)
-Daytona International Speedway - 200 miles (80 laps)
-Feyhill Circuit (Weather at race start - 50%. Surface water at race start - 40%. Weather changeability - 8. + time change) - 100 miles (18 laps)
-Daytona Road Course - 100 miles (28 laps)
-Suzuka Circuit (Weather at race start - 25%. Surface water at race start - 20%. Weather changeability - 6) - 100 miles (28 laps)
-Indianapolis Motor Speedway - 300 miles (120 laps)

2012 Tentative Car Specs

650BHP and 725KG tracks:

All Road Courses Comfort Hard, Comfort Medium, Intermediate and Rain Tires.

848BHP and 690KG:
Indy Oval: Reset transmission to default, then set the max speed at the bottom to 236, then put your final gear at 4.212, and 7th gear at 1.366 . Comfort Hard Tires.

650BHP and 690KG:
Daytona Oval: reset to default, set max speed at the bottom right to 205mph. Final gear should be at 4.212 and 7th gear should be at 1.554 . Low aero recommended. Comfort Hard Tires.
 
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Original S1 race times? :D

And I think you know, Cowboys965/Cowboys965 Lotus
 
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Probably not mate ;) I'm taking all suggestions, but 2am on a weekday is not really plausible for me and most of the UK guys. Looking for times that fit guys on both sides of the pond, maybe even a Saturday at the midnight GMT time, who knows.
 
TomMcD
Probably not mate ;) I'm taking all suggestions, but 2am on a weekday is not really plausible for me and most of the UK guys. Looking for times that fit guys on both sides of the pond, maybe even a Saturday at the midnight GMT time, who knows.

I mean try to get 2 leagues again ;)
 
I only voted for starting again because you guys have put in a lot of effort and deserve a full grid for this. It will be better with 1 series I think, work permitting count me in as the safety car driver.
 
Thanks again mate, we've got plenty of time to make this brilliant. And that was the main motive for starting from scratch 👍
 
I made a 3rd Toscana track which I think is the best of the three. If you want the 3 tracks to try, just let me know which ones you don't have and I'll put them up. Then just let me know when you have it and I'll change to the next one etc.
 
Ok Joe, we've got a good selection to choose from, your three and my best track. I'll try them tomorrow and let you know when to swap them around (I've got #2) 👍
 
Leonardo: The only thing I don't like about Feyhill is the sharp jolt to the right after the downhill section. I imagine you tried to make the corners as smooth as possible, and it left you with that corner still being sharp. To make it smooth, just go back one or two on the sharpness until it becomes smooth(er). Making it smoother should still leave the section before it flat out, so it shouldn't cause any problems.

With it smoother, there will be an opportunity to overtake into the left immediately after it, and less chance of someone not getting the corner perfect and crashing, as well is making is safer on worn tyres. Two wide may also become possible, rather than single file through there.

EDIT: Of course, it could have been intentional, but it'd be safer and provide an overtaking opportunity if it was smoother. Actually, you could probably get away with just widening the final sector by a tiny bit.

EDIT 2: Did some laps round it offline, using the road course regulations, comfort hard tyres, and a lengthened gear so that I don't hit the limiter. Best (offline) lap is currently a 2:08.201 .



EDIT 3: What do we want to work on first? Finding a time+day that suits everyone? I imagine friday or saturday nights would be best.
 
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Joe, that corner is intentionally sharp, but I do agree with you on the fact that it induces error and thwarts overtaking maneuvers. I will try to reshape and share a new one, so you can check.

I don't have FGT times there, but 2:08 seems a good time. I have done 2:08 with a Minolta, but its top speed makes those fast sections look like they last nothing!

Regards,

EDIT: Shared a wider smoothened version of it!
 
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Keep in mind that the 2:08 was set offline. Laptimes are slightly slower online, though with more practice at the track we'll probably see times at about a 2:06 .

It should be easy enough to smooth out and/or widen the final sector. As long as it's no longer a sharp narrow kink, the corner will be fine.

I imagine that our IndyCar FGTs are better than the Minolta in the technical section, but slower in the fast parts, so they even out.

Send me a message either in the thread or on PSN when you've adjusted the corner.

How did you find my Indy Toscana 3 track? It's the best of the 3 Toscana tracks that were made to Tom's (rough) specifications. I do of course also have the Toscana track that is flat out the whole way round in these cars.
 
Ooooh, I forgot to comment. Much better than the #2. It's a fast track, and it would surely make a great IndyCar race.

Regards,
 
Feyhill is fine now. 👍 One thing I did notice from the old version is a couple of slight differences: a rumble strip was no longer in one place in the first sector, and one corner in the technical section seemed a little bit tighter for some reason. I don't know why they changed, but I thought I'd mention them since I noticed.

I hit 219mph through that fast right hander! :dopey: Looks like I'll eventually be limiting our drafting speed to a tiny bit under 225mph.

Looks like Tom will be downloading both of our tracks tomorrow, since he's not tried my #3, and Feyhill has been adusted.
 
I have also noticed these changes. Circuits do suffers barely perceptible changes in all sectors when you change only one. It is only annoying when you have the guard-rail narrowing down on the track at a point where it should really do that and when you change the track the guard-rail is now narrowing somewhere else!

Glad that you liked, and if there is still something that should be changed, in your opinion, let me know.

Regards,
 
Nah, it's fine how it is (for me anyway. Nobody other than you and me has tried it yet).

Also my post with 4 edits has been edited again. I should've really just moved the track lists down to my current post, but I'm feeling lazy.

EDIT: Moved the lists to here.


Our current tracklist:
  • Circuit De Spa-Francorchamps (with optional weather) - 4.35 miles
  • Tokyo R246 (forward or reverse) - 3.18 miles
  • Indianapolis Motor Speedway - 2.50 miles
  • Indianapolis Road Course - 2.61 miles
  • Laguna Seca Raceway - 2.24 miles
  • Daytona International Speedway - 2.50 miles
  • Daytona Road Course - 3.56 miles
  • Circuito De Madrid (forward or reverse) - 2.11 miles
  • Suzuka Circuit (with optional weather) - 3.61 miles
  • Feyhill Circuit (with optional weather, and optional time change between 06:00 and 18:00) - 5.41 miles
  • A currently undecided Toscana track (with optional time change between 18:00 and 21:00)
Tracks that I think could potentially work, but have not been discussed (basically all the tracks that we've not raced on before and have a pitlane:
  • High Speed Ring (forward or reverse, with optional weather for forward only) - 2.49 miles
  • Trial Mountain Circuit (forward or reverse) - 2.47 miles
  • Deep Forest Raceway (forward or reverse) - 2.24 miles
  • Grand Valley Speedway (forward or reverse) - 3.07 miles
  • Autumn Ring -(forward or reverse) - 1.83 miles
  • Cape Ring - 4.39 miles
  • Autodromo Nazionale Monza (with or without first chicane, with optional weather on the chicaned layout only) - 3.60 miles
  • Circuit De La Sarthe 2009 (optional weather, with optional time change (all hours available)
  • Fuji Speedway GT (the layout without the horribly slow chicane) - 2.81 miles
  • Rome (forward or reverse) - 2.16 miles
  • Special Stage Route 5 (forward or reverse) - 2.35 miles
  • Cote D' Azur - 2.08 miles
(Not that I actually like all of these tracks in this car, this is just a list of what could be used.)

From the above list, the 4 tracks that I'd go for over the rest are: La Sarthe, High Speed Ring, Monza, and Cote D' Azur (in order of preference).

The main thing limiting our track list will be how long we want the season to run for.
 
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I'll pick up the tracks later Joe 👍

My first thoughts were that 11 races is too much. But now I'm thinking that if we have a good group of drivers who are reliable, we can run a very long series. Berty did this with his FGTC which has a staggering 16 rounds! I'm not suggesting that many but 11-12 is perfectly doable.

I'm thinking we drop either Madrid or Tokyo depending on which you lot dislike more and replace that with a season finale, second, longer race at Indy. I think we're pulling away from the IndyCar theme abit by using so many road courses and this should redress the balance slightly 8/9:3

And finally I propose dropping the Indy road race and replacing it with High Speed Ring, which does very much resemble a Roval with the banking and long straight. HSR has a much better flow than Indy which is basically a lot of 90' degree turns and will allow us to run another weather race. 4 weather races is good because it demands you add more depth to your strategy 'When do I switch to Intermediates/Wets?' 'How long can I go on Comforts in this rain?' etc. 👍

Circuit De Spa-Francorchamps (with optional weather) - 4.35 miles
Tokyo R246 (forward or reverse) - 3.18 miles ???
Indianapolis Motor Speedway - 2.50 miles
High Speed Ring (with optional weather) - 2.49 miles
Laguna Seca Raceway - 2.24 miles
Daytona International Speedway - 2.50 miles
Daytona Road Course - 3.56 miles
Circuito De Madrid (forward or reverse) - 2.11 miles ???
Suzuka Circuit (with optional weather) - 3.61 miles
Feyhill Circuit (with optional weather) - 5.41 miles
A currently undecided Toscana track
 
I'm easy either way to be fair, Tokyo produced some good racing but Madrid is a decent track as well.

EDIT: Indy 3 is very good Joe, well done. I think we should run a couple of short races with everybody to get their opinions on both mine and your best ones. Couple of weeks maybe 👍
 
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I'd also drop Madrid for Tokyo. Now we just have to decide whether to run Tokyo/Madrid forward or reverse.

I had 2 other Toscana tracks, but they both had large jumps right after the final corner that I couldn't get rid of (you had to slow down a lot to not lose control over them, even if you managed to hit them straight)

The final flat out downhill right hander at Indy 3 was unintentional. The last sector was originally a very simple flat out right-left-right (gentler than the slight turns near the beginning on Feyhill's fast ending), but the exit from the previous corner was horribly off camber, so I changed it.

I intend on widening the final sector by 1 so that there aren't issues in that final corner from dirty air, though it might already be as wide as it can go, I can't remember.

EDIT: Put "are" instead of "aren't" by mistake. Fixed.

EDIT 2: Forgot to add optional time change for Feyhill and the Toscana track. Added to track list post. Toscana ranges from 18:00 to 21:00, and Eifel ranges from 06:00 to 18:00.

EDIT 3: Indy Toscana 3 with slightly wider final corner is up for download.
 
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Dropped Madrid, going to add tentative track list to OP. I think we should make the road races 100 miles again, Indy and Daytona ovals 200, Indianapolis oval finale 300 and the weather change tracks maybe 150 or 200 so we can let the weather develop more due to a longer race 👍

EDIT: I'm leaning towards 150 for Weather.
 
There is a lot we can do with weather change tracks. You can choose the following for them:

Weather at race start (AKA how hard it's raining) - 0% 25% 50% 75% 100%

Surface water at race start (AKA how wet the track is) - 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Weather changeability (AKA chance of the weather changing) - 0 1 2 3 4 5 6 7 8 9 10


For time change tracks, you can choose the time to start at (time will still progress while the room is in free run, so reset the room before qualifying), and how fast time passes. Eifel and Toscana don't have a 24 hour cycle, so once they reach the end of their time change, they will remain there until the time is changed in the room options. I'd recommend minising time change as much as possible at Toscana, as the extra few hours mean is will get much darker than Eifel, which just goes slightly dull as time goes on.
 
Two things on schedule.

1) We need to remember this is Indycar and therefore most should be in US, however, a trip over to Europe / Asia, for a race or two is a good thing.

2) Remember that we will have DLC soon and this could bring a Infinion or a Montegi or something that would fit lovely into our schedule.

Saying all this, I think the most important thing is time and dates. My initial views are 23:00 GMT onwards on Fridays starting January, or approx same on Saturdays starting February (after NASCAR finishes). These should be able to get larger field together than weekdays.
 
Sadly there are only 5 American tracks currently in the game (Laguna Seca, Indy oval, Indy road, Daytona oval, Daytona road), so if we want a longer season with variety we have to have many races from elsewhere.
 
Both of those times are good for me and most likely will be the two main options. HSR could be anywhere in the world really as could Feyhill. That leaves 3 overseas excursions to Spa, Tokyo and Suzuka, and we could race Suzuka and Tokyo back to back. We've got 3 oval races which is a decent number in my opinion.

I'm not sure if Toscana resembles anywhere in the US, Arizona? Utah? :lol:

EDIT: And if Infineon or any other US tracks are included in DLC they will be almost guaranteed a spot.
 
Toscana is in...Toscana (which is in Italy. The Toscana dirt course in the game is located in Italy, confirming this.). Eifel is the Eifel mountains, which are a low mountain range in western Germany and eastern Belgium (thanks wikipedia) and where Spa and the Nurburgring are located. High Speed Ring's layout resembles Fuji from the 70s/80s, so there is a good chance it is meant to be in a fictional Japan.

It certainly would be good to get Infineon and Motegi as DLC.

EDIT: Checked the country Toscana is in.

EDIT 2: Said where the Eifel mountains are.



Don't forget to download Indy Toscana 3 again if you originally got it before I widened the final corner a tiny bit (changed width from 0 to 1). Actually, would you like it widened more so that 2 wide is safe through the corner? Due to where the sectors are on the track, changes to the final sector will only affect the final corner and part of the straight before it. The camber and corner smoothness are already maxed out, so all I could do to make 2 wide safer is widen it further. If you want it wider to allow safe 2 wide racing through it I'll increase it by two, from 1 to 3.


Tom: I stayed away from anti-clockwise tracks because of problems with pitting. The racing line is usually against the side of the track that the pits are, meaning there'd be accidents when people pitted. So I'd go for your clockwise track to go against Indy Toscana 3 instead.
 
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I'l re download in a minute. I'll also have another go on the course maker and try to get a decent clockwise track 👍
 
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