- 3,821
- Texas
- TEXAS-TURTLE-ONE
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"It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free."
The reason The "Golden Rule" of Motorsports is the first thing you read when you get to Turtle Racing League is because if you do not believe this rule applies to you, then you do not need to read any further because this league is not for you. You are encouraged to read and adhere to the GTPlanet Online Racing Rules and exercise Good Racecraft at all times, especially in turn 1.
Overview
The Turtle Racing League is a league for North American Drivers that features weekly Enduro Spec Racing for beginning drivers that wish to use assists, all the way up to the worlds best of the best. One 2 hour racing session is held every Saturday night at 10pm Eastern / 7pm Pacific. The session includes two 45 minute races with the 2nd race being "reverse grid" using single make untuned cars. After every 6 races there will be a "Special Class Race" and the announcement of the next 6 races in the schedule. This is not a points race series.
Format
Saturday Night Spec Racing for North American Drivers
Two hour session starting at 10pm Eastern / 7pm Pacific
Two 45 minute races. The 2nd race will be Reverse Grid
15 minutes of qualifying and a 15 minute break between races
Structure
There are 4 racing divisions to accommodate drivers from beginners to advanced
Division A This is the division for drivers that wish to use driver assists. Drivers are free to use all driver assists with the exception of (SRF) Skid Recovery Force. You must request to be in this division. However, you will be promoted to the core racing divisions after three consecutive overall wins.
Divisions 1-3 These are the core racing divisions with promotion and relegation. Division 1 is Advanced, Division 2 is Intermediate, and Division 3 is Casual. Drivers finishing in 1st place overall for two consecutive weeks will be promoted and drivers finishing in last place overall for two consecutive weeks will be relegated. All drivers will start in Division 2.
Settings
Vehicle: Premium
Tuning: Prohibited
Driving Assists: ABS only (except Division A)
Tire Wear/Fuel Consumption: On
Penalty: Weak
Mechanical Damage: Light
Grip Reduction: Real
Slipstream Strength: Weak
Visible Damage: Off
Boost: Off
Tire restriction: Based on Dealership PP
Below 300pp ---- Comfort Mediums
300pp to 349pp - Comfort Softs
350pp to 399pp - Sports Hards
400pp to 449pp - Sports Mediums
450pp to 499pp - Sports Softs
500pp to 549pp - Racing Hards
550pp to 599pp - Racing Mediums
600pp & above. - Racing Softs
Tire Wear
Comfort Tires - Very Fast
Sports Tires - Fast
Racing Tires - Normal
Point System
-1st place - 48 points
.2nd place - 45 points
-3rd place - 42 points
-4th place - 39 points
-5th place - 36 points
-6th place - 33 points
-7th place - 30 points
-8th place - 27 points
-9th place - 24 points
10th place - 21 points
11th place - 18 points
12th place - 15 points
13th place - 12 points
14th place - -9 points
15th place - -6 points
16th place - -3 points
Bonus Points: 2 points for the Pole position and 2 points for 1st Place finishes in both races for a possible 100 points
Tie Breaker: In case of a tie, the driver with the fastest lap time during either race will take the higher position.
Policies
The First Turn Rule - It is the policy of this league for you to hold your position in turn 1 and not try to improve it unless the following situations occur: 1) The driver directly in front of you is asleep on the start. 2) The driver directly in front of you runs off course with at least 2 wheels off the track. 3) Obvious race incidents that must be avoided. 4) If you are able to fully draft past someone without incident or disruption to the other driver(s) with a reasonable distance before approaching the first turn.
Holding your position in the first turn is limited to the first turn on the first lap. This rule is in place for 2 reason: (1) to effectively avoid incidents in the first turn, and (2) so that drivers who are being careful and doing their part to avoid incidents in the 1st turn of are not taken advantage of. There is no sense in causing an incident in the congestion of the first turn. You can not win the race on the 1st turn or even the 1st lap. If a complaint is filed, the decision we make will be one that promotes an incident free first turn.
Dive Bombing
Dive bombing is unacceptable, and only results in incidents. It is not the same as passing under braking. Dive-bombing is when a trailing car intentionally brakes late to dive underneath the car in front of them as they are turning into a corner. The trailing driver must move to the low groove for at least 3-4 seconds prior to corner entry so that the leading driver can see the trailing drivers intentions in his mirror. However, running the low groove is not a guarantee that he will allow you to pass, it is only an indication that you wish to pass on the low side. The trailing driver must also have gained at least a half a car length lead before braking begins so the leading driver can see his position and avoid contact.
Race Incidents
Legitimate complaints are encouraged, they insure a better racing environment for everyone. Complaints should be addressed by "Private Message" to the race steward of the race in which the incident occurred. Please include race number, lap number, and time of incident. A ruling will be announced after a video review by an independent steward. All racing incidents or racing related issues shall be dealt with privately and under no circumstance mentioned publicly.
Prizes
Level Tickets or Birthday Tickets for Division Winners
How to join the Turtle Racing League - Enduro Racing Series
Step 1: Post your request to join along with your PSN ID in this thread and include your request for "Division A" if you wish to use driver assists. Also choose and include a unique (refer to drivers list) car and wheel color combination. You will also need to choose a unique car number for cars with number plates.
Step 2: Accept the friend requests you are sent which will include our TURTLE_Town lounge that is to be used for practice, testing, free run, or casual pick up races.
Step 3: Purchase and break in your car(s) then change the oil. Do not tune them in any way. Races are "Tuning Prohibited" however, the "Tuning Prohibited" filter allows for changing brake balance, torque split, and engine limiter.
Step 4: Join the appropriate divisional lounge on Saturday night at 10pm Eastern / 7pm Pacific
League Officials
League Director: Psycho Turtle
League Coordinator: MBOBB1969
League Coordinator: martin_ky
League Steward: shredTec
League Steward: NjLowrider
League Steward: GTP_tzracer
The "Golden Rule" of Motorsports
"It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free."
The reason The "Golden Rule" of Motorsports is the first thing you read when you get to Turtle Racing League is because if you do not believe this rule applies to you, then you do not need to read any further because this league is not for you. You are encouraged to read and adhere to the GTPlanet Online Racing Rules and exercise Good Racecraft at all times, especially in turn 1.
Turtle Racing League Enduro Racing Series
Overview
The Turtle Racing League is a league for North American Drivers that features weekly Enduro Spec Racing for beginning drivers that wish to use assists, all the way up to the worlds best of the best. One 2 hour racing session is held every Saturday night at 10pm Eastern / 7pm Pacific. The session includes two 45 minute races with the 2nd race being "reverse grid" using single make untuned cars. After every 6 races there will be a "Special Class Race" and the announcement of the next 6 races in the schedule. This is not a points race series.
Format
Saturday Night Spec Racing for North American Drivers
Two hour session starting at 10pm Eastern / 7pm Pacific
Two 45 minute races. The 2nd race will be Reverse Grid
15 minutes of qualifying and a 15 minute break between races
Structure
There are 4 racing divisions to accommodate drivers from beginners to advanced
Division A This is the division for drivers that wish to use driver assists. Drivers are free to use all driver assists with the exception of (SRF) Skid Recovery Force. You must request to be in this division. However, you will be promoted to the core racing divisions after three consecutive overall wins.
Divisions 1-3 These are the core racing divisions with promotion and relegation. Division 1 is Advanced, Division 2 is Intermediate, and Division 3 is Casual. Drivers finishing in 1st place overall for two consecutive weeks will be promoted and drivers finishing in last place overall for two consecutive weeks will be relegated. All drivers will start in Division 2.
Settings
Vehicle: Premium
Tuning: Prohibited
Driving Assists: ABS only (except Division A)
Tire Wear/Fuel Consumption: On
Penalty: Weak
Mechanical Damage: Light
Grip Reduction: Real
Slipstream Strength: Weak
Visible Damage: Off
Boost: Off
Tire restriction: Based on Dealership PP
Below 300pp ---- Comfort Mediums
300pp to 349pp - Comfort Softs
350pp to 399pp - Sports Hards
400pp to 449pp - Sports Mediums
450pp to 499pp - Sports Softs
500pp to 549pp - Racing Hards
550pp to 599pp - Racing Mediums
600pp & above. - Racing Softs
Tire Wear
Comfort Tires - Very Fast
Sports Tires - Fast
Racing Tires - Normal
Point System
-1st place - 48 points
.2nd place - 45 points
-3rd place - 42 points
-4th place - 39 points
-5th place - 36 points
-6th place - 33 points
-7th place - 30 points
-8th place - 27 points
-9th place - 24 points
10th place - 21 points
11th place - 18 points
12th place - 15 points
13th place - 12 points
14th place - -9 points
15th place - -6 points
16th place - -3 points
Bonus Points: 2 points for the Pole position and 2 points for 1st Place finishes in both races for a possible 100 points
Tie Breaker: In case of a tie, the driver with the fastest lap time during either race will take the higher position.
Policies
The First Turn Rule - It is the policy of this league for you to hold your position in turn 1 and not try to improve it unless the following situations occur: 1) The driver directly in front of you is asleep on the start. 2) The driver directly in front of you runs off course with at least 2 wheels off the track. 3) Obvious race incidents that must be avoided. 4) If you are able to fully draft past someone without incident or disruption to the other driver(s) with a reasonable distance before approaching the first turn.
Holding your position in the first turn is limited to the first turn on the first lap. This rule is in place for 2 reason: (1) to effectively avoid incidents in the first turn, and (2) so that drivers who are being careful and doing their part to avoid incidents in the 1st turn of are not taken advantage of. There is no sense in causing an incident in the congestion of the first turn. You can not win the race on the 1st turn or even the 1st lap. If a complaint is filed, the decision we make will be one that promotes an incident free first turn.
Dive Bombing
Dive bombing is unacceptable, and only results in incidents. It is not the same as passing under braking. Dive-bombing is when a trailing car intentionally brakes late to dive underneath the car in front of them as they are turning into a corner. The trailing driver must move to the low groove for at least 3-4 seconds prior to corner entry so that the leading driver can see the trailing drivers intentions in his mirror. However, running the low groove is not a guarantee that he will allow you to pass, it is only an indication that you wish to pass on the low side. The trailing driver must also have gained at least a half a car length lead before braking begins so the leading driver can see his position and avoid contact.
Race Incidents
Legitimate complaints are encouraged, they insure a better racing environment for everyone. Complaints should be addressed by "Private Message" to the race steward of the race in which the incident occurred. Please include race number, lap number, and time of incident. A ruling will be announced after a video review by an independent steward. All racing incidents or racing related issues shall be dealt with privately and under no circumstance mentioned publicly.
Prizes
Level Tickets or Birthday Tickets for Division Winners
How to join the Turtle Racing League - Enduro Racing Series
Step 1: Post your request to join along with your PSN ID in this thread and include your request for "Division A" if you wish to use driver assists. Also choose and include a unique (refer to drivers list) car and wheel color combination. You will also need to choose a unique car number for cars with number plates.
Step 2: Accept the friend requests you are sent which will include our TURTLE_Town lounge that is to be used for practice, testing, free run, or casual pick up races.
Step 3: Purchase and break in your car(s) then change the oil. Do not tune them in any way. Races are "Tuning Prohibited" however, the "Tuning Prohibited" filter allows for changing brake balance, torque split, and engine limiter.
Step 4: Join the appropriate divisional lounge on Saturday night at 10pm Eastern / 7pm Pacific
League Officials
League Director: Psycho Turtle
League Coordinator: MBOBB1969
League Coordinator: martin_ky
League Steward: shredTec
League Steward: NjLowrider
League Steward: GTP_tzracer
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