Little Big Planet 1

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Little Big Planet


SUMMARY
  • Developer: Media Molecule
  • Publisher: Sony Computer Entertainment
  • Rating: E
  • Genre: Action / create / platform
  • Game Engine
  • Gameplay Modes: Online and Offline 4 players
  • Online Support: up to 4 players
  • SIXAXIS Control: Yes
  • Picture Format: 1280x720p @ 30fps
  • Audio Format
  • Demo:
  • Release Dates:
  • USA = October 21, 2008
  • EUR = TBA
  • AUS = TBA
  • JPN = October 31, 2008

LINKS

Game Info:

Latest News:



AWARDS
  • Gamespot.com - Best of Show E3 '07
    [*]Game Critics Awards - Best Original Game



DESCRIPTION

  • In Little Big Planet you take control of little critters called 'Sack boys and Sack Girls'. Just like everything else in Little Big Planet these characters are made out of everyday things, cardboard, cloth, yarn etc. Up to 4 Sack Boys can be featured on screen at any time, even during the create process. The Sack Boys can be customized a great deal.

  • Little Big Planet is spread across 3 main ideas, PLAY, CREATE, and SHARE.

CREATE


  • You can create your own levels using basic shapes that can be scaled/rotated/cut/molded to your desire. The resulting objects are made of real world materials. Each material has realistic physics. Metal is heavy, wood is lighter and cardboard is the lightest. The developers have added extras like 'glue' to stick objects together, and axles to give rotation to whatever you wish.

  • You can add enemies/bosses to your level, but how you create them is unknown. The developer has said that they can be 'complex'

  • Another inclusion of the create part of LBP is 'stickers'. These are images the developer has included with the game that can be scaled and rotated and placed anywhere in the game world, even on the Sack Boys themselves. You can also use images off your PS3 HDD as 'stickers'.


PLAY

  • Little Big Planet will be 1-4 players offline and up to 4 online. The developers have said that you must play through the developer made levels in order to unlock building materials and tools to further create your levels. Something known as 'sponge' is available in levels and can be collected to further your progress in the game. Collecting sponge is suppose to be a challenge, and can be in hard to reach places.

  • Sack Boys can jump, hold on to objects, pull objects, push objects, and use rocket packs to navigate levels. Object weight and physics have a great deal to do with what Sackboys are physically able to do. The Sack Boy's mood, changed by pressing up or down on the D-Pad, is said to play a part in gameplay.

  • Some modes have been hinted at. The possibility of a 'race mode' has been commented on. The idea is to race to the end of the level as fast as possible, throwing objects behind you to slow down the other players.

SHARE

  • Little Big Planet is planning to include a youtube like service where players can upload their custom made levels for the world to play. These levels can be played with up to 4 players online. The few glimpses of this mode show a style very similiar to that of youtube. You search levels by tags, and the game also lets you see the number of 'plays' a level has had and it's rating. Just like youtube you can organize levels by most plays, most discussed, highest rated etc.
 
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Where did you read that LBP was for 6-year olds?

I doubt most little kids would have the patience to design interesting complex game levels... and the level editors, while certainly appear to be user friendly, are not likely very friendly for most 6-year olds.

Part 1:


Part 2:


(click HERE for a lot more video clips of LBP, many in HD)

Family friendly indeed, but just because a game isn't filled with deadly weapons, blood, and a larger body count than all the Arnold Schwarzenegger films put together, doesn't mean it's only for kids. 👍

After all, I'm pretty sure of the millions of people that were addicted to PAC-MAN, very few were probably under the game of 10... and probaby most were over 18.
 
lol digital, alot of people seriously do not like the lack of violence in LBP (I'm not saying alex v does)

I ran across a message at gamespot.com where a guy said he can build better levels in unreal tournament and, *gasp* he can kill people in them. So in his opinion killing people was an added bonus and the lack of it a minus. I also remember some going on and on about whether the tank seen in some videos could fire. ha

This game appeals to the part of me that likes Super Mario (my first game). Who doesn't like the idea of controlling these little things through worlds that you created with 4 of your buddies, and even with 4 people online? At first glimpse this game may seem childish, but I doubt a child's game would win 'best of show E3 07' from gamespot.com

anyway, this game breaths a breath of fresh air in an industry dominated by sequels and random FPS games. This is the kind of innovation I was hoping the PS3 would bring to the table.

Anybody have an idea for your first level?
 
I ran across a message at gamespot.com where a guy said he can build better levels in unreal tournament and, *gasp* he can kill people in them. So in his opinion killing people was an added bonus and the lack of it a minus. I also remember some going on and on about whether the tank seen in some videos could fire. ha

^^^ haha that cracked me up about the gamespot guy.
Anyway this game does looks childish (just my opinion). I downloaded the demo video and it didn't really interest me. I guess this is just not my type of a game, not because it lacks any type of violence or anything like that, it's just not my type.

I just don't see myself fining time playing it, especially when games like GT5 will come out.

Sorry about the age prediction Digital-Nitrate, didn't mean to offend anyone. I guess it could be pretty a creative game, but it just doesn't look like a game that an adult will be interest in
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^^^ haha that cracked me up about the gamespot guy.
Anyway this game does looks childish (just my opinion). I downloaded the demo video and it didn't really interest me. I guess this is just not my type of a game, not because it lacks any type of violence or anything like that, it's just not my type.

I thought the same thing at first... but you need to watch these videos and read some of the interviews. And they're going to unveil the enemies in LBP at TGS.
 
Little Big Planet is more than just booting it up and playing a level. Its going to be the first console game ever powered by user created content. The focus of the game is not running from one end of a level to the next its about seeing just how creative you an other people can be creating levels for the game. Most(not all) 6 year olds wouldn't know the first thing to do with its powerful world builder.

This game and Unreal Tournament 3 have chances of being 2 of the greatest things to happen to a console game with value through the roof. I've seen some of the awesome mods for UT2004 and the full support for PC mods and Total Conversions!!! Thats right there WILL be crazy mods by the end of 2008. It ans LBP will be the games that keeps on giving.
 
Duċk;2735930
I thought the same thing at first... but you need to watch these videos and read some of the interviews. And they're going to unveil the enemies in LBP at TGS.
It's not even just that. if you look at those videos, it becomes very clear that not only can people create complex problem solving challenges, but they can also be challenges that require cooperation among the four players... so again, hardly an indication this game is targeted towards little kids... but also understandable why some gamers who do not like challenging puzzle games that do not involve violence might want to label it as simply a kids game.

I suspect when it comes out, the demographic is going to be quite wide.

I know when my folks saw the trailer for LBP they wanted to play around with it right away. I obviously have a lot of interest in this game. I know my teenage nephews can't wait to play it, and I know my 5-year old son loves watching the trailer... but I doubt he would have much success with the game due to the complexity of it, but maybe they will have, or I can make some very basic easy levels for him and his lil sister... and there in lies the real value in a game like this, as it can likely be made to appeal to such a wide diverse demographic... except of course those needing death & destruction to enjoy a game. ;)
 
Hmmm, I might even take the challenge in playing this game. It seems it appears to be much more than just a level builder.
 
When I first started watching the trailer on the PSN I immediately thought that it was a kids game, but as it went on I realized they were solving some complex puzzles that had me wondering if it might be too hard for me. It made me think of a much more versatile Lemmings style puzzle game where some things may require more than one person, giving to a teamwork emphasis.

Then I learned that I could create the levels too. If my brother ever gets a PS3 I can see us sending motre and more complex puzzles to each other, trying to stump the other just so we could gloat about how "easy" it really is as we waltz through it.

I really enjoy active puzzle games, but hate Sudoku and MahJong type stuff, so this is right up my alley. It is a new kind of puzzle game, which is refreshing because a million variations on Tetris was old, as was basically everything in the Go Puzzle game. I played the demo and realized I had played all these games in some form before.


Granted, I will have to play LBP first because I fear they will have an innovative idea, but screw it up on some massive scale. After checking out some of the stuff on the Wii I have to patiently test out innovative games first, because only one in a million turns out to be the next big thing. The first time a new innovative game worked well and made me go "wow" was Sim City, and then nothing else did it until Gran Turismo. I remember my first real-time strategy game was Dune 2. Ever since every building simulation, racing simulation, and RTS seems to be more of the same.

Will this be the first of a new kind of game? Can we call this a CPS (Create, Play, Share) game? With the new technology available to us through these new systems and the Internet I am glad to see someone is truly taking advantage of it in every way possible. I can only hope that others will be just as innovative in the future.
 
Good points FK.

Another "puzzle" game that has me quite intrigued is the upcoming PSN game, Echochrome:



For what looks like such a simple game with no high level graphics... (its B&W for crying out loud), those that saw it at E3 couldn't stop raving about the possibilities this game might have, including user created levels.

I love the clever way they have used M.C. Escher's popular drawings of Impossible Objects, and the ability to view the "structure" as a moveable 3-D object using Jun Fujiki's Object Locative Environment Coordinate System, thus allowing the player to create variations of the impossibilities within each object, thus being able to control the perpetual movement of the "man". 👍

As you say though, let's hope the developers don't screw up such great concepts!



Games like these, definitely challenge the thinking of what criteria a game must have to be considered a "Next Generation Game".
 
+REP Excellent job, thanks for the info! 👍
Ditto, nice work 👍 That fan-made box art is brilliant, kudos to whoever made it... although isn't it going to be a PSN title? :P

I'm really looking forward to this game, even if I haven't the time, energy or bothering-my-arse-edness to make any levels myself, but being able to share and download other people's creations will be great.
 
Demo is said to be coming out before Christmas. 👍


Analyst: LittleBigPlanet to Sell a Lot of PS3 Hardware
Analyst Michael Pachter believes Sony's LittleBigPlanet will do well to move PS3 hardware upon the game's release early next year.
Posted on 10/02/2007 | 12:15:21 PM PST by Blake Snow


"I can't say enough positive things about Little Big Planet," Pachter told Gamasutra. "There were looks of delight on the faces of the people playing it and people watching it in Tokyo. It looks like a genre-defining game [with] the potential to move consoles."

LittleBigPlanet was first shown at the Game Developers Conference in March to positive reception. BBC technology editor Darren Waters said of the game, "LittleBigPlanet is perhaps one of the most dazzling demos I've seen in the last 10 years."

The game is a multiplayer platformer that allows players to spontaneously construct their own levels for sharing and playing them over the PlayStation Network. A demo will be released later this year before the final game arrives sometime in early 2008.
 
Sony has a working demo of LBP at CES and I see some videos are already poping up on the net from people at the show.

The official PS3 Developer Blog has a couple posts on LBP at CES as well including videos:

In addition, GameTrailers has a couple additional new videos from CES on LBP:
The emotion demo was particularly interesting, and a big step forward for better online virtual social networking.
 
I just read this on GS, dated from CES as well. (code tags didn't work so I just made the text small)

LAS VEGAS--It should go without saying that LittleBigPlanet is one of the most anticipated titles for the PS3 in 2008. This title has charmed just about anyone who's seen its unique brand of platforming, customization, and user-generated content. Sony and UK-based developed Media Molecule held a special presentation in a theater in Sony's CES booth to give those in attendance a deeper look at the promising title.

The demo kicked off with teaser trailer that showcased Sony's varied product lineup across its various consumer electronics product lines, with a lengthy nod to the PlayStation 3 and LittleBigPlanet, as well as a brief look at the PSP. Once the trailer was over, producer Kyle Shubel took the stage and invited Pete Smith and Leo Cubbin from SCEE to show off the game. The presentation was broken up into chunks centering on three game features: play, create, and share.

The play section of demo showcased a brand new, Indian-themed level in the game that included some new gameplay elements, most notably hazards, death, and continue points for multiplayer. During the demo, the crew noted that the developer-created levels will be playable by one to four players locally or online. The new level kicked off at a start point that was essentially a gate that wouldn't open until all four players were in front of it. The action was pretty straightforward and required players to do a healthy amount of jumping around moving platforms while collecting "fluff" (the material used in the level creation mode in the game).

The new twist is the introduction of a hazard--flaming coals--which will cause a horrible (albeit comical) death if you touch them. If you should die you'll respawn at one of the many checkpoints along your way. The nice touch we noticed was that the respawn points are triggered by the player furthest along, so if you're having no luck making it across a devilish section in a level, you can ride on a friend's coattails and spawn past it (provided he or she can get through). The rest of the level featured an increasingly crazy array of hot-coal placement that culminated in a gauntlet of moving platforms you'll need to carefully speed through. At the end of the level, a tally screen ranks the fluff collected by all players and crowns the winner. The level featured the expected mix of cool and cute that the game is known for, such as a cutesy version of an Indian elephant god and the hilarious death animations for the rag posse.

The create segment mixed a live demo and video highlighting the ease and flexibility of LittleBigPlanet's level and item creator. The live demo started in the satellite interface that will serve as the game's front end. Your view will overlook the LittleBigPlanet itself, which will house the developer-created levels in the game stitched across its surface like a bizarre quilt. Orbiting this neatly stitched world are the various moons that will comprise a player's personal space and house their unique levels. In the demo, we were treated to a look at a fresh moon that hadn't had any levels put on it. Before diving into the actual creating, we got a quick run through the various emotes you can perform by pushing directions on the D pad--happy, sad, nervous, and angry--which have different levels of intensity that affect Sackboy's hand motions.

Once the emoting showcase was done, we got a look at the "pop it" tools you'll use to create everything in LittleBigPlanet. This system revolves around a simple menu you can call up. As with the platforming game, you'll be able to work on your creations by yourself or with friends. The pop it system lets you customize Sackboy with all manner of gear and accessories. In the demo we got to see a dinosaur outfit and, because it's Vegas, an Elvis impersonator. Once the sack folk were properly tricked out, the real work began and we got a look at the different backgrounds that you can choose, which included a desert, New York alley, and Japanese Zen garden. It was noted that while the game will offer a sizable chunk of backgrounds, more will be available via downloads later.

For the live demo, the desert background was chosen and in fairly short order a tree with bobbing birds was created simply by selecting a shape and a material, and then doing some editing, cutting, and replicating to create the proper forms, like leaf accessories or pivot points for the birds attached to the tree. Last but not least, the look of the stage was set by picking a custom music track. But while making a tree was a fairly simple and speedy process, crafting a whole level wasn't something that would have made for the most gripping of demos. Thankfully, courtesy of a time-lapse video and narration from an audio engineer at Media Molecule named Kenny, we got to see a whole Mexican-themed level crafted in just a few seconds.

The crew on the stage then dove into that level, which included traditional homes, chilis to swing on, banditos, cacti, and piñatas. The level offered an interesting twist on the platforming we'd seen earlier, as in this level all players work together to move obstacles, open the piñata, and arrange roaming banditos into a new position so that a new area can be reached.

Once that level was done, we got a peek at a video that showed off how you'll check out user-uploaded levels from the satellite. From the sound of it, the world will hold up to a million user-created levels that will be ranked and sortable by those looking to try some new stuff. The big, addictive hook to them is that prospective game-design visionaries will be able to reward players who make it through their levels with unique items. So anyone who sees you rocking a swank outfit or sporting some neat item in your levels can find out where you got it and try to go earn themselves one, which will drive up that particular level's popularity.

All told, it should go without saying that LittleBigPlanet is well worth keeping an eye on this year. The imaginative game seems poised to be one of the titles that offers a compelling showcase for the truly unique content possible with the latest batch of consoles. We wish Sony and Media Molecule had actually gotten the once-promised demo of the game out--and from the sound of it, the closest we'll see of it is some kind of beta hitting in the next few months--but we're pleased by how the game is shaping up. There appears to be a good selection of content slated for the game, and the promise of all the user-generated goodies that are coming really has us excited to see how this all plays out. Look for more on LittleBigPlanet in the months to come. The game is set to ship this fall, exclusively for the PlayStation 3.

-GameSpot
 
I love that box art, very eye catching, hope sony uses it!..... sounds like its going to be an excellent game, I hope they add that cutting out feature they tested with the PS eye though.....

Robin
 
It appears you can chat to each other while playing, and the sackboys lips will match your words

"Just when you thought you knew everything you could about Media Molecule's upcoming world-creator game LittleBigPlanet, we find something else that blows our minds and makes us anticipate the title even more. In the latest Edge magazine, it's been revealed that in addition to the emotions and such your sackboy (and sackgirl) can perform, there are plans to lip-synch voice chat. That is to say, the characters will move their mouths in roughly the same way you do (even if not, it's still cool). Down the line, expect stuff like voice filters, too. We think that's a pretty stellar move."

http://www.ps3fanboy.com/2008/02/19/littlebigplanet-planning-lip-synching-voice-chat-filters/
 
Wow this could be used in all multiplayer games, can you imagine things like call of duty where you look at the guy and he will move his mouth to what the guy is saying on chat!

Great addition to little big planet which is already a ground breaking game, I just wish they would hurry up and release it already!

Robin
 
New Interview

LittleBigPlanet has been evolving at every show. For example, enemies were introduced in the most recent build. How is Media Molecule staggering these features? What's the schedule and why are certain things only being shown at certain times?
To be honest, because we showed the game at GDC originally, so early on in the development process. Really, we've been showing things as they go into the game. People have been seeing the game evolve. Quite often, people show the game much nearer the end and are very careful about what they show and what they don't show. It's literally as we're designing the game that we're showing things. There wasn't one big master plan. At some point, we decided "we need enemies," so we put enemies. And then it was shown to people.

YouTube video uploading has been discussed for games like PixelJunk Eden and an educational title in Japan. Is it something that's being considered for the game?
We haven't made any plans to do that yet. But, like we've always said. We really want to listen to the community. Really, whatever they're most hungry for, we'll make every effort to feed them with what they're hungry for. Like the fluid, with YouTube -- I'm taking a guess, but those are going to be high up on that list. I don't really know what the logistics are, who you have to talk to at YouTube. If there's a huge desire for it, and it's possible, then I'm sure we'll have a go at doing it.

How were the Killzone Sackboys introduced into LittleBigPlanet?
First of all, out of the box, there's going to be a whole heap of example levels. Last time I counted, there were fifty plus. We put a lot of time and effort into those. We wanted to kill a few birds with one stone. A, we wanted to show what's possible with the tools. B, for people that don't want to be creative, there's a whole game there that you can play through, basically. They are strung together in the form of a story. A very loose story, but incredibly funny at certain points. There's elements in those levels that will satisfy a lot of different type of gamers. So yeah, there's definitely going to be enough content to just play.

We've seen levels that scroll from the left to the right. Will levels be able to go from the right to the left?
When you create a level (or scene, as I like to call it), you can place an entrance anywhere you'd like. You've got a huge area you can build your level in ... so yes is the answer to that.

Some people will want to build more risque content for the title. How are filters being implemented and can people get away with putting more ... adult content on the service?
First of all, I can tell you that you can make private levels. You can publish a level and make it locked and give away keys to friends. But, I personally wouldn't put risky content in there. We have a post-grievance system. The way that works is ... pretty much at any point in the game, you can press a button and effectively take a screenshot. That screenshot knows lots of information of where that screenshot came from, what players were there, etc. You can send that screenshot to the powers that be ... If you want to make a private level, give keys to people you trust. You can do that, I suppose.

Why the name Media Molecule?
I remember we had lots of arguments at the time about what we should call ourselves. I think we settled on that on in the end. Well, all of us here are interested in various forms of media. Music, video, computer games ... and we clustered together to form a molecule. It sort of makes sense in a way. I remember one of the things we talked about is that we didn't want to have the word "Games" in our company name. Maybe in the future, we'd like to explore other areas outside of games. Who knows? It's a name we'd like to go forward with our global empire.

Can we use the Playstation Eye to customize our characters?
Absolutely ... For example, you can wear a cardboard box and put a sticker of yourself there. And presto, you have a little creepy version of yourself walking around in the game. So yes, you can absolutely do that.

Can we expect more quirky music (featured in the trailers) in the game?
Absolutely. We've got some real gems in there. I won't name them now and spoil the surprise. But we've got ... well, I forget the number. We've got several really cool tunes in there from bands that aren't necessarily very well known. In addition to that, we've got a whole set of interactive pieces of music. So, things like the Go Team track are effectively licensed track that you can place into a level if you like and they just play. But we've got some other pieces of music where you can actually tinker with a virtual mixer, so you can alter what they sound like. You can alter the drums, or the bass, or change the vocal parts. You can sequence that and have different mixers throughout the game. Hours of fun just messing with that. I'm not going to say more about that ... but that's very cool. There's some exciting things related to that in store. It's something that's never been done before, I don't think.

Are there any plans to sell Sackboy plushies?
I hope so. I want one. And everyone I know wants one. I think it'd be silly not to really. I don't know what plans have been made to start the process, but I think it's a no-brainer, really. I need one to give one to my newborn child, to start. [Ed's note: check the podcast for more details on that!] So that's got to happen. Do you know anything about that Brandon?
Brandon: It's on the way. Details will be emerging shortly.

Did companies other than Sony try to get LittleBigPlanet?
Well actually, Sony were the first people we showed it to. They just got it straight away. They loved it, really. They said all the right things, and they really went out of their way to establish us as a new studio. We didn't even feel the need to go to show it to anyone else, really. It was pitched exclusively to Sony. They said the right things, so good Sony!
 
This game looks really fun. Earth I'm just curious do you have another psn account that you use for other games, other than GT5P? It seems like I never see you on, and if you are on your always playing GT5P and nothing else. After seeing this thread and the thread about Final Fantasy it just made me kind of wonder, because originally I thought you only played GT5P.
 
This game looks really fun. Earth I'm just curious do you have another psn account that you use for other games, other than GT5P? It seems like I never see you on, and if you are on your always playing GT5P and nothing else. After seeing this thread and the thread about Final Fantasy it just made me kind of wonder, because originally I thought you only played GT5P.

My original PSN name is bluearth

I hardly use it because the only game I'm interested in right now is GT5P. The 'best' games out right now are GTAIV, MGS4, and COD4. I'm not really into those so I haven't played a PS3 game besides GT5P in some time.

Little big planet, which is still about 4 months away, will probably be the next game that I use the bluearth account for.

Feel free to add me to your friends list. Right now my friends list is full but I'll delete some guys and make room.
 
LittleBigPlanet Character Creation Competition Officially Open
Posted Jun 30th 2008 10:30AM by Alan Tsang


Don't Panic is an indie magazine based in the United Kingdom with branches in Europe, Asia, Australia and even South America. Why do we suddenly care? They are in collaboration with SCEE in a Character Creation Competition for LittleBigPlanet, that's why. Those of you who enjoyed the previous sackboy we posted but thinks they've got a cooler idea can now contribute their own, and if chosen, will appear in the final game.

We can't believe how awesome this is. Anyone from amateurs to artists and everyone in between can participate in this by downloading a template in PDF, EPS or JPG. Let those creative juices flow. Then head over to their website, read all the rules, cross your fingers and submit your work. If you lack talent like this blogger, head over anyway to take a look some of the already submitted entries. Voting begins on July 14th so make you sure you submit your design before that. A little piece of advice: be original. We already saw 2 different Superman sackboys submitted -- call it a hunch, but we don't think either of them are going to be chosen.

 

So, it is basically a Photoshop competition?

It would have been way more awesome if they had a free downloadable creator, like Spore's Creature Creator, and did the competition from there.

Oh well, I'm not in Europe anyway. But I think more game companies need to do stuff like I just suggested. The free MGS Database is just the kind of thing that makes Kojima awesome, and can get more interest in a new game.

If LBP had done something like that it may have shown people that it does exist and is coming. The vaporware jokes are even old at this point.

On that note: I give bonus points to anyone who makes a Duke Nukem sockboy just as a joke.
 
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