Little Big Planet 1

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Yeah and there's already 2 hitler's as well :scared:

@FK - it looks they are also taking hand drawn submissions as well. So it's not solely a FS competition but you do make a valid point. Obviously they have a character creator already as part of the game engine, why not release just that a little early on the PSN to support the competition?
 
Yeah and there's already 2 hitler's as well :scared:

@FK - it looks they are also taking hand drawn submissions as well. So it's not solely a FS competition but you do make a valid point. Obviously they have a character creator already as part of the game engine, why not release just that a little early on the PSN to support the competition?
Ooooh, time to whip out my colored pencils and make my Duke Nukem character.

Honestly this kind of competition scares me and excites me.

Scared, because I would hate to see what some of the entries look like.

Excited, because I would love to see what some of the entries look like.
 
I bet there will be a lot of different Solid Snake sackboys. :)

There's already like 4 or 5!

The ultimate sackboy?
clock01.jpg


OK maybe a little too disturbing for such a fun and frivolity game, but one based on Alex would look dang cool :)
 
:lol: Yes, it would look cool... and you could make a few droogies too and go around battering other sackboys...?

There's a good one of The Stig in there... 👍
 
:lol: Yes, it would look cool... and you could make a few droogies too and go around battering other sackboys...?

That's actually a brilliant idea!

Now why is it I feel the burning desire to drink a glass of milk all of a sudden? ;)



BTW: Another fun combo of sackboy characters would be an ensamble of Star Wars characters. 👍
 
DN - natch.

Just because I watched it quite recently, how about Hunter S. Thompson as portrayed by Johnny Depp in "Fear and Loathing in Las Vegas"?

MPW-19877
 
There's a good one of The Stig in there... 👍

I was wondering where the Stig one was, and then I realized, I have only been seeing the first two rows of each page of submissions.

The way my browser window is sized, it didn;t appear there was a third row. :dunce:

OK, so I assume you meant this Stig:



And not this one:






OK maybe a little too disturbing for such a fun and frivolity game, but one based on Alex would look dang cool :)

Speaking of disturbing...



:D


Here are some more of my favorites so far:







 
Being it's through Don't Panic, how many Ford's, Arthur's and/or Zaphod's do they have? :P

MV5BMTg0NDgwNjIxNV5BMl5BanBnXkFtZTYwNjQ2NzI3._V1._SX478_SY314_.jpg
 
TB
Being it's through Don't Panic, how many Ford's, Arthur's and/or Zaphod's do they have? :P

MV5BMTg0NDgwNjIxNV5BMl5BanBnXkFtZTYwNjQ2NzI3._V1._SX478_SY314_.jpg

Right. And don't forget Marvin.

img_6.jpg


@TM - Thanks, now I need retina replacement surgery. :grumpy:
 

:lol:👍

Don't stop there! Can you make the whole current F1 driver line up? 👍

come to think of it, some of these sackboys would make for some pretty entertaining avatars. :)




:eek:

OK... TM wins the most disturbing sackboy award. :D

BTW: Not to get too technical.. but doesn't he only have one glove, and a glitering one at that? ;)
 
👍 The MJ one took about 2 minutes to make, but I was trying to figure out how to get one of his hands holding his crotch :ill:

The LH one took even longer to make, but I can't be bothered making any more! :lol: Funnily enough, perhaps Kovalainen would have been more appropriate as "Sackboy", especially if he keeps up his poor form this season!
 
I was trying to figure out how to get one of his hands holding his crotch :ill:

:lol:

The LH one took even longer to make, but I can't be bothered making any more! :lol: Funnily enough, perhaps Kovalainen would have been more appropriate as "Sackboy", especially if he keeps up his poor form this season!

I was also thinking Masa would be appropriate, not so much based on his performance, but his physical stature. :D

I do hope you find the time later on, as based on what you managed to do with the Hamilton sackboy, I have no doubt the rest would look fantastic! 👍
 
Make Sackboy Papercraft
Posted July 10, 2008 by Media Molecule, developer of LBP
Here’s something for you to make while we finish the game (we are working very hard, honest! The beta-trials are keeping us especially busy).

sackboy_papercraft.pdf

If you create and colour a sackperson you are especially proud of then take a photo and send it to hello@mediamolecule.com. I’ll post a gallery of our favourite submissions in a couple of weeks.

Edit: The mouth is quite tricky! Here’s a photo of what you should end up with: Papercraft Head





LittleBigPlanet dev chats about story mode, adult content, and Sackboy plushies
Posted Jun 19th 2008 7:30PM by Andrew Yoon
lbpinterview1.jpg


For the latest episode of the PS Nation podcast, we chatted with Media Molecule founder, Mark Healey. He previously worked on Rag Doll Kung Fu, before moving onto the hotly anticipated PS3 exclusive, LittleBigPlanet. In our 40 minute chat, we covered a number of topics. For example, did you know LittleBigPlanet will have a story mode? Did you know that you'll be able to share "risque" levels privately amongst your friends? Finally, we have confirmation that Sackboy plushies are being made. Yes! Read on.



LittleBigPlanet has been evolving at every show. For example, enemies were introduced in the most recent build. How is Media Molecule staggering these features? What's the schedule and why are certain things only being shown at certain times?

To be honest, because we showed the game at GDC originally, so early on in the development process. Really, we've been showing things as they go into the game. People have been seeing the game evolve. Quite often, people show the game much nearer the end and are very careful about what they show and what they don't show. It's literally as we're designing the game that we're showing things. There wasn't one big master plan. At some point, we decided "we need enemies," so we put enemies. And then it was shown to people.

YouTube video uploading has been discussed for games like PixelJunk Eden and an educational title in Japan. Is it something that's being considered for the game?

We haven't made any plans to do that yet. But, like we've always said. We really want to listen to the community. Really, whatever they're most hungry for, we'll make every effort to feed them with what they're hungry for. Like the fluid, with YouTube -- I'm taking a guess, but those are going to be high up on that list. I don't really know what the logistics are, who you have to talk to at YouTube. If there's a huge desire for it, and it's possible, then I'm sure we'll have a go at doing it.

lbpinterview2.jpg


How were the Killzone Sackboys introduced into LittleBigPlanet?

Alex, one of our technical directors, he happened to know one of the people at Guerilla. That particular thing came about over a couple of beers. It's a really small world, the games industry, really. We're definitely interested in getting first party game elements into the LittleBigPlanet universe. I don't want to say too much about it, really. As things unfold, we'll definitely make them known. And, I have to be careful ... Brandon (SCEA PR) might snap some legs if I go any further.

What's the breadth of content we can find in the final game, considering it's been taking so long?

First of all, out of the box, there's going to be a whole heap of example levels. Last time I counted, there were fifty plus. We put a lot of time and effort into those. We wanted to kill a few birds with one stone. A, we wanted to show what's possible with the tools. B, for people that don't want to be creative, there's a whole game there that you can play through, basically. They are strung together in the form of a story. A very loose story, but incredibly funny at certain points. There's elements in those levels that will satisfy a lot of different type of gamers. So yeah, there's definitely going to be enough content to just play.

We've seen levels that scroll from the left to the right. Will levels be able to go from the right to the left?

When you create a level (or scene, as I like to call it), you can place an entrance anywhere you'd like. You've got a huge area you can build your level in ... so yes is the answer to that.

Some people will want to build more risque content for the title. How are filters being implemented and can people get away with putting more ... adult content on the service?

First of all, I can tell you that you can make private levels. You can publish a level and make it locked and give away keys to friends. But, I personally wouldn't put risky content in there. We have a post-grievance system. The way that works is ... pretty much at any point in the game, you can press a button and effectively take a screenshot. That screenshot knows lots of information of where that screenshot came from, what players were there, etc. You can send that screenshot to the powers that be ... If you want to make a private level, give keys to people you trust. You can do that, I suppose.

lbpinterview3.jpg


Why the name Media Molecule?

I remember we had lots of arguments at the time about what we should call ourselves. I think we settled on that on in the end. Well, all of us here are interested in various forms of media. Music, video, computer games ... and we clustered together to form a molecule. It sort of makes sense in a way. I remember one of the things we talked about is that we didn't want to have the word "Games" in our company name. Maybe in the future, we'd like to explore other areas outside of games. Who knows? It's a name we'd like to go forward with our global empire.

So "LittleBigPlanet: the Movie" confirmed.

Absolutely. Via YouTube, of course. [Ed's note: this is a joke. We think.]

Can we use the Playstation Eye to customize our characters?

Absolutely ... For example, you can wear a cardboard box and put a sticker of yourself there. And presto, you have a little creepy version of yourself walking around in the game. So yes, you can absolutely do that.

Can we expect more quirky music (featured in the trailers) in the game?

Absolutely. We've got some real gems in there. I won't name them now and spoil the surprise. But we've got ... well, I forget the number. We've got several really cool tunes in there from bands that aren't necessarily very well known. In addition to that, we've got a whole set of interactive pieces of music. So, things like the Go Team track are effectively licensed track that you can place into a level if you like and they just play. But we've got some other pieces of music where you can actually tinker with a virtual mixer, so you can alter what they sound like. You can alter the drums, or the bass, or change the vocal parts. You can sequence that and have different mixers throughout the game. Hours of fun just messing with that. I'm not going to say more about that ... but that's very cool. There's some exciting things related to that in store. It's something that's never been done before, I don't think.

lbplush.jpg


They're coming.


Are there any plans to sell Sackboy plushies?

I hope so. I want one. And everyone I know wants one. I think it'd be silly not to really. I don't know what plans have been made to start the process, but I think it's a no-brainer, really. I need one to give one to my newborn child, to start. [Ed's note: check the podcast for more details on that!] So that's got to happen. Do you know anything about that Brandon?
Brandon: It's on the way. Details will be emerging shortly.

Did companies other than Sony try to get LittleBigPlanet?

"It was pitched exclusively to Sony. They said the right things."
Well actually, Sony were the first people we showed it to. They just got it straight away. They loved it, really. They said all the right things, and they really went out of their way to establish us as a new studio. We didn't even feel the need to go to show it to anyone else, really. It was pitched exclusively to Sony. They said the right things, so good Sony!


=====
Mark goes into great detail about the inspiration behind LittleBigPlanet in our full interview. Stay tuned to PS3 Fanboy and listen to the upcoming episode of the PS Nation podcast to listen to the entire conversation. Thanks to Mark and Brandon from Sony for helping us arrange everything.

Gallery: LittleBigPlanet
 
http://www.ps3fanboy.com/2008/07/20/littlebigplanet-allows-users-to-charge-for-created-content/

This is so stupid I can imagine the idiots who put crap up for download and charge you money for it.

So I guess youtube should let bigger channels like Chad Vader charge for people to watch an episode?

The whole point was everything was suppose to be free.

Charging to download levels, even the best is lame. If anything advertisers should pay level designers to have their advertisements in top ranking levels
 
http://www.ps3fanboy.com/2008/07/20/littlebigplanet-allows-users-to-charge-for-created-content/

This is so stupid I can imagine the idiots who put crap up for download and charge you money for it.

So I guess youtube should let bigger channels like Chad Vader charge for people to watch an episode?

The whole point was everything was suppose to be free.

Charging to download levels, even the best is lame. If anything advertisers should pay level designers to have their advertisements in top ranking levels

Solution: "Pirate" levels. Once someone offers something for free, say goodbye to paying for levels.
 
Earth, here is a song you should listen to and hopefully enjoy. You seem to easily get pretty wound up and seem to always look only at the worst possible scenarios. :ill:


http://www.ps3fanboy.com/2008/07/20/littlebigplanet-allows-users-to-charge-for-created-content/

This is so stupid I can imagine the idiots who put crap up for download and charge you money for it.

I think this is great news, as it will inspire professional creative types to come up with great levels. Considering they have to compete with FREE, it should result in some real gems, and attract a lot more gamers to LBP. 👍

And just like other competitive markets, those that try and sell lousy levels will be largely ignored... and based on the hordes of raving critics, will also likely be thoroughly flamed.
 
The paying for user content isnt even a big deal! All of them are free at first but the devs will choose the 'best' or most creative LBP's and then the user has the option to charge or not.
 
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