Little Big Planet 1

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Unofficial release date is October 21st

I don't know if this is just NTSC or PAL too

Size of levels is limited to 5 mbs.

I've made custom maps for age of empires and I don't think I ever got over 1 mb. Also I've heard the developer created levels are only several hundred kbs so 5mb should be plenty.

5 mbs should also help keep things in check and reduce the time it takes to download a level from someone else.
 
A Ton Of New Information

New Video of one of the first training levels



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This is how it was set up: The Associate Producer of the game(his name was Eric *something*, I don’t remember his last name) played using one controller, and three others would play along with him. I got time with the character customization, level editor, and one of the single player levels, all the while I was able to ask him any questions I had, which I did. There was a tutorial level, but I never got a chance to play it. I did watch some people play it, though, and I got a chance to film a portion of it for you guys before he told me he didn’t want me filming the game. I am gonna portion off the info for each chunk I got a chance to see and play, so the information is relevant to the topic it is placed under. Anyway, here is everything I noticed playing the game:

Character Customization
  • There are a huge amount of customizable items, from hats to glasses to shoes to pants to zebra outfits and everything in between.
  • There is a Tron suit you can wear in the game, along with a killzone helmet and mask.
  • Not only that, but there are about 25 different materials and designs that you can choose to have your sackboy made out of, including 3 types of camo.
  • There are held items that you can choose from, such as a wooden sword and a magic wand(a stick with a star on the top). You can’t use them as weapons, but when you slap while holding an item you hit them with said item.
  • You can slap just about any kind of sticker you can think of on your sackboy, so you can essentially make your own designs.

Level editor
  • For those of you that don’t know, you can switch back and forth between flying and running around by pressing *down* on the d-pad.
  • When everyone has a menu open, the menus auto-adjust to the top left, top right, bottom left, and bottom right corners to keep the screen clear.
  • LBP comes with a nice 10 premade vehicles or so(I drove a lowrider!), but as with everything else you can edit them as you like.
  • Logs burn. You can make a log, or anything out of wood, really, and set it on fire. We made a floor full of burning logs and then we drove a monster truck over them.
  • There are “triggers” that you can place to have events happen right when you want them to. For example, you can make it so halfway through swinging on a rope across a gap, the rope snaps and you fall down to another area.
  • Anything you can think of, you can make. Just be careful when making a “Sonic” level or a “Mario” level, because that won’t fly on the servers. Name it something generic that won’t warrant deletion.
  • If you want to make carpet, you can. All you have to do is take a picture of some carpet, apply the sticker to something thin and soft(sponge, for example), and save the item.
  • If you made a kickass vehicle, you can make that vehicle collectible through your level. For example, you could reward players who made it past a particularly difficult portion of your level with a buggy you made, which they could use at any time throughout making their levels. This applies to items, such as carpet, as well.
  • The size of your crater on the moon corresponds directly with the amount of items you can place on a level. This way you can have a minigame taking up a small crater, while a full, hour long level would take up one of the largest craters.
The Construction Yard
  • This is the level I got a chance to play three times.
  • Eric was really stressing the term “Coopetition”, which is cooperating so you can compete for the collectible items and points. For example, there was a lever that would slide a girder across a gap. It requires two people(at least) to complete. One would move the girder across using a lever, the other would grab the chunk of sponge at the other side, which the first player would now bring back with the same lever. That sponge was required to reach a certain height, so you could collect more goodies. In my case, I stood on the sponge with a friend while another guy dragged it across, and right before we got there I slapped my friend off so I could have the stuff to myself. That, essentially, is coopetition.
  • The developers love to hide goodies that you have to find later. I didn’t notice all the stuff I could eventually collect until the third playthrough. If you’ve ever played Portal, and you know that usually there is more than one way to beat a level, the same applies here. The more difficult task you accomplish, the more collectibles they reward you with.
  • At any point, you can bring up a sticker which is basically a live image recorded from your PS Eye. When you stick the image on a surface, it takes a picture at that moment, so you can tack yourself onto the walls in a level(or whatever else you feel like doing).
Emoting
  • Emoting is awesome. Using the d-pad, you can select three different degrees of sadness, anger, happiness, and fear. For example, you press up to smile, press it again to smile big, and press it again to be ecstatic with your tongue hanging out.
  • If you hold R2, the right stick becomes a controller for your right hand.
  • The same goes for L2, the left stick, and the left hand.
  • The sixaxis controls which direction your head is facing, and it was surprisingly intuitive.
  • If you click and hold L3, the sixaxis controls your hips instead of your head.
  • Using a combination of these, I made my guy do a pretty kickass hula dance. I forced him to do it, though, so he was pretty scared at the time.
To Sum it Up
  • LittleBigPlanet is so in depth, so customizable, so personal that there’s no way to sum it up in words. You could say it is our generation’s Mario; 20, 30 years from now you’ll be telling your children that you got the chance to grow up with this game, and that’s an experience you don’t want to miss. All I can say is, if you are still on the fence about buying this game, don’t hesitate.
[end quote]

SOURCE

OK my thoughts

- Triggers! Anyone who's designed a custom RTS map will love this
- single levels can be 1 hour in length?!
- Why is it illegal to make a copy mario level and name it Mario?
- Vehicles. How do these work? Do they just roll accordig to physics or do they have motors?
- This Generation's Mario? Wow. That's saying ALOT. I mean ALOT. If it does turn out that good and meets the hype Sony won't have to worry about PS3 sales anymore
- October can't come soon enough!
 
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- Why is it illegal to make a copy mario level and name it Mario?

Nintendo owns the rights to Mario and the Mario universe. They also defend it pretty good as well. An example being there are hundreds of ROMs out there for NES and SNES but you'll be hard pressed to locate a Mario one.

====

Anyways this game looks awesome, however I'm still stumped at what the point of it is.
 
Joey D
Nintendo owns the rights to Mario and the Mario universe. They also defend it pretty good as well. An example being there are hundreds of ROMs out there for NES and SNES but you'll be hard pressed to locate a Mario one.

Oh, OK. It's just I've seen plenty of user created maps/levels that copied another famous game and used it's name and nothing ever seemed to happen.

At first I expect guys to make a ton of Mario levels. Some will be trashy, some will be good.

Joey D
Anyways this game looks awesome, however I'm still stumped at what the point of it is.

To me this game is a multiplayer (offline and online) platforming Mario / Crash Bandicoot that allows you to customize the levels any way you want.

That right there is just amazing if you ask me.

You will have the creators and the players/collectors. The creators will spend all their time building great levels. The players/collectors don't have the time to create great levels so they spend their time playing the levels of others and collecting items from levels.

What's so great about this game is that it will NEVER get old. The replay value isn't high, it's infinite. You aren't forced to play lets say the same 20 levels or race the same 20 tracks over and over. The only limit is your imagination.
 
So you walk about collecting things? Doing things? Is there even a plot to the game? I mean I understand you can create things and what not, which is quite cool, it's just as a player I am confused about what I'm supposed to do to "win".
 
So you walk about collecting things? Doing things? Is there even a plot to the game? I mean I understand you can create things and what not, which is quite cool, it's just as a player I am confused about what I'm supposed to do to "win".

You can add storyline to the levels, theres even comic book style text that you can have pop up to help advance the story.

For Example this level is designed with the story/plot around saving the princess. Notice enemies can be in levels, bosses, spikes, torches, rolling logs, lava, lots of ways to die, so these levels aren't a hands off stroll through the park.



Also, there is race modes for levels where the goal is to beat the other guys to the end of the level, and competition for sponge that is scattered in hard to reach areas around the level which is like the game's money

What you do to win each level is up to the level designer

And I haven't really touched on a fraction of what the game offers to add storyline and depth to it's levels

As for the overall game, there isn't a final END which I'm glad there isn't.

This is like a Will Wright game. He doesn't want the game to END, he wants it to keep going on and on forever.

Another good video, the construction site level .

The Boss battle at the end is genius



This generation's Mario? Looks like it so far
 
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They don't want any Mario levels because the levels can be made to sale for cash which is illegal. The free games out on the webs are just meant not to make any money off of Nintendo.
 
"There's magnetic switches. Which is totally new to me. You have a pair of switches that can be split between two objects. The switch only triggers when they're brought together. As Edge says: "in a single move, the colour-coded keys and gateways of Gauntlet and a hundred other RPGs are suddenly brought within reach".

"The mechanism for chaining levels together is also revealed - keys. When you build a level, a key for that level is added to your inventory. If you want to link that level to another you're building, just place the key at the end, and players will be warped from one to another. The capability opened by this is pretty great also, in that it needn't just be warping players from the end of one level to the beginning of the next. You could have worlds of multiple depth..e.g. have a key to a doorway of a house, to warp your players to another level representing the inside of the house."

You could remake every single Super Mario 3 level and chain them together. You could make a RPG with these tools. Some of the most fun I've ever had was playing through user created RPGs with other people online in Age of Empires. Now I dont even have to do it online, I can play with family and friends through my levels which is a big + + + +.

Also, hints for the first levels I'm going to make, "Downtown" and "Thriller"

Ultimate LBP fans?

 
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Micheal Jackson! Way too easy to guess.👍

Yeah! I think it would be hilarious if you could get that red outfit for a sackboy.

I'll probably do some unoriginal things at first to get use to the game and it's tools before moving to crazy original content my brain has and will think up. Personally I love creating 'maps'. I even bought age of empires III just for the scenario editor, but the editor turned out to be extremely buggy and complicated. LBP is all about editing and there shouldnt be many bugs because its all about editing so this is a dream game for me...my mind has alot of crazy ideas that I'm sure alot of people would enjoy playing through in LBP

Also there i sounds/music in the game. I've read about this before, I dont know the details except I remember that you can change the pitch. So your sound/music can be high pitched and chip munk like or low with monster sounding.

In the video notice how he gets run over and dies by his own vehicle! Also notice the "checkpoint" that he spawns at. You have control over where you want checkpoints in your game

Video Example:



lbpsnake.jpg
 
So you walk about collecting things? Doing things? Is there even a plot to the game? I mean I understand you can create things and what not, which is quite cool, it's just as a player I am confused about what I'm supposed to do to "win".

The same thing you "win" in Mario. You just get to the end of the level.

Sure, there's the paper thin "story" if you want to call it that, but in the end, that means jack squat. The "purpose" is just to get to the end of each stage and collect a bunch of stuff.

Really, it's not that hard to grasp...
 
The same thing you "win" in Mario. You just get to the end of the level.

Sure, there's the paper thin "story" if you want to call it that, but in the end, that means jack squat. The "purpose" is just to get to the end of each stage and collect a bunch of stuff.

Really, it's not that hard to grasp...

Wow are you always like that? Sorry for not understanding the point of the game :rolleyes:. I have said nothing negative about it and I do plan on buying it.

Also you can beat Mario, there is a plot and a storyline to follow. Unless we played different versions of the game. Sure it's not indepth but it there is certainly a story behind it.
 
The story, for the last what, 2 decades? Has been rescue the princess (who, unfortunately for Mario, doesn't put out).

I mean, the game starts with the princess getting captured, you run through levels going from point a to point b, and eventually going into a boss encounter. Then you're given a "Thank you Mario! But the Princess isn't here!".

Any Mario story, from any of the games, is transferable to another Mario title. That's how deep the story is.

That being said, with a platformer, it's not about the story, nor the point, it's about the gameplay.

So, you have my apologies if I'm kinda cold, I just found it surprising that someone would question the point of a platformer.
 
New update from the Playstation Blog on what you can get with pre-orders from various retailers. What comes from who hasn't been determined yet though.
http://blog.us.playstation.com/2008/08/05/littlebigplanet-pre-order-goodness/

This, starts a bit unimpressive but keep going until you reach the bottom.
LittleBigPlanet: Pre-order Goodness
+ Posted by Mark Valledor // Marketing Manager, SCEA

Hey all,

We’ve been working with our North American retailers to promote the release of LittleBigPlanet in October 2008. And now that the “planning dust” has settled, we wanted to share early details of our pre-order campaign for you to decide which item you’d like. Stay tuned for much more detail on which retailer will have what pre-order item and when to go to your favorite retailer to reserve your copy.

Here’s the master list:

The Official “LittleBigPlanet Creator” MiniGuide by Brady Games - This exclusive digital guide is a primer for LittleBIGPlanet’s CREATE tools and provides users with a quick tutorial to begin developing their own levels.”

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LittleBigStickerBook - For those of you who love to customize - this item is for you! This exclusive sticker book contains some of our favorite LBP imagery for you to apply your own ‘mash-up’ to your favorite possessions. Or take something else you own and make it your favorite!

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LittleBigPouch - Keep your LBP game safe and protected from the elements with this exclusive burlap pouch. Its so unique and stylish, it would make a SackMother proud.

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Exclusive Nariko SackGirl - SackBoy’s beware! Nariko SackGirl has been known to keep other SackBoys (and SackGirls) in check. This exclusive downloadable costume features our favorite heroine on the PS3.

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Exclusive Kratos SackBoy - Nuff’ said. Yes…the forum rumors were true - but the biggest question remains “why didn’t this guy smile?” Seriously, this is another exclusive downloadable costume that will elevate your SackBoy status to godlike proportions.

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Keep an eye out for more LittleBigNews in a few days…

Now, if this is just a bonus for preordering with no additional cost I am all over Kratos. If it costs more than an extra $2 then I will just hold off until they get release on the PSN Store.


And in the comments section thay said to expect actual sackboys that can be purchased in some way.

Also, someone else made a comment about other PlayStation IPs being used and possibly even selling a PlayStation Heroes bundle for DLC and they responded with: "How do you know we aren't already doing that?"

I will definitely have a real Sackboy. Two actually. One for my car and one for the baby (when he/she gets old enough).


If Sony can play their cards right I can see Sackboy becoming their Mario. As an adaptable character he can be used to show off other IPs as well. We've all seen the MGS4 Sackboy themed cover fan design and now we have official God of War, Heavenly Sword, and Killzone designs for use in-game. Imagine a Nathan Drake, Nathan Hale (two Nathan's in one generation?) Ratchet, Clank, Jak, Daxter, Lara Croft, and I would love a Crash Bandicoot (won't happen, I know), or even some of the PSN stuff. PAIN characters, PJ Monsters various monsters and even the player controlled Yeti thing. Any of the characters from Calling All Cars would work. What about SweetTooth from Twisted Metal?

Obviously my mind can go wild if I let it. And that is just characters. Sony could add bonus LBP levels and Sackboys to other game discs as bonuses that you only get if you buy that game. Imagine buying Resistance 2 and getting a free Nathan Hale (or Chimera) Sackboy and a Chimera themed level added to LBP.

They wouldn't have to be anything big or complex either because just having it there would also give you a new character you can play with and add new items to your level creation tools.


I will stop now before I ramble myself into oblivion.
 
I'm really excited about this game. It looks so fun.

It's 1 of 2 games this fall that i'm going to pre-order/buy on day 1.
The other is Fable 2.
 
Two of the pre-order deals have been revealed.
http://www.ps3fanboy.com/2008/08/12/amazon-and-gamestop-littlebigplanet-pre-order-details/

If you preorder from Amazon you get the LBP Create mini guide.

If you preorder from GameStop you will get the in-game Kratos costume, which will actually add four items to your customization menu: Kratos skin, goatee, Blades of Athena and Kratos garments.

So, you not only get Kratos, but you can create any SackBoy walking around with big blades strapped to his back, or sporting a goatee.


Where you can get the sticker book, LittleBigPouch, and Nariko SackGirl have not been announced yet.
 
I will pre order from gamestop since is close by, and I can get it at 12 midnight :) rather then wait for amazon.
 
Some new stuff:
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Today I got a chance to go to my local GameStop to go ask if they got the preorder bonus to redeem SackBoy Kratos. The employee that answered my question said they do have it so I give him my phone number and put five dollars down for the game. From what he told me, they received the promotional vouchers this past week. You may share the costume up to 5 PS3 systems per account. So for those that are not lucky enough to snag a voucher at their local store, you might be lucky enough to have someone share theirs with you.

So for those that want SackBoy Kratos, err SackManGod Kratos, head out to your local GameStop or EBGames to see if the little Sacketeers snagged them all. A little advice, call the store you are about to go to because you know that gas is really high right now and you do not want to spend around four dollars a gallon for a refill.

Preorder instructions after the jump!
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http://littlebigplanetnation.com/2008/08/23/gamestopeb-preorder-card-online-info
Im going to pre-order today. I also read somewhere that if you want the Nariko SackGirl, you'll have to pre-order at Walmart. The Kratos SackBoy is in GameStop. :)
 
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