≈ The DriveTrain Challenge - Come Join us Fridays for some relaxed racingOpen 

  • Thread starter jobyone
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What are you favorite aspects of pCars?

  • Im a big fan of race cars over street cars and the majority of the cars are purpose built race cars
  • The visual and sounds are the best so far
  • The AI is actually not that bad to race against although I would prefer real opponents
  • Not having to grind for credits. All cars right from the start
  • Track list is strong. Getting back to some of my old favs from my Forza4 Days (Road America, Sanoma and Catalunya to name a few)
  • Ability to adjust camera angles to help with getting the right feel
  • Being able to remove the cockpit driver and wheel from the cockpit view
  • FFB is some of the best I have used to date.
  • Physics feel right to me
  • Period correct tires. The only tires you can use are those that were an option for the car when it raced/built
  • Saving and having multiple pre-defined pit strategies
  • Separate fuel and tire ware settings
  • Although not a bunch of cars (compared to GT), what is there is fantastic

There are some things Im not a fan of
  • Cant force stock settings for online lobbies
  • No "timed" races
  • Cant force mandatory pit stops and or tire changes (can work around that though with tire ware settings)
  • Cant use the wheel and DS4 at the same time to navigate within pcars
  • Currently cant use my Fanatec Porsche GT3RS wheel (having to use my backup csr wheel) until they fix it with a patch
All in all, Im really enjoying the game. Its not plug and play and it does take some time to get used to it and all the settings but once its dialed in, its fantastic.
 
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  • Im a big fan of race cars over street cars and the majority of the cars are purpose built race cars
  • The visual and sounds are the best so far
  • The AI is actually not that bad to race against although I would prefer real opponents
  • Not having to grind for credits. All cars right from the start
  • Track list is strong. Getting back to some of my old favs from my Forza4 Days (Road America, Sanoma and Catalunya to name a few)
  • Ability to adjust camera angles to help with getting the right feel
  • Being able to remove the cockpit driver and wheel from the cockpit view
  • FFB is some of the best I have used to date.
  • Physics feel right to me
  • Period correct tires. The only tires you can use are those that were an option for the car when it raced/built
  • Saving and having multiple pre-defined pit strategies
  • Separate fuel and tire ware settings
  • Although not a bunch of cars (compared to GT), what is there is fantastic
There are some things Im not a fan of
  • Can force stock settings for online lobbies
  • No "timed" races
  • Can force mandatory pit stops and or tire changes (can work around that though with tire ware settings)
  • Cant use the wheel and DS4 at the same time to navigate within pcars
  • Currently cant use my Fanatec Porsche GT3RS wheel (having to use my backup csr wheel) until they fix it with a patch
All in all, Im really enjoying the game. Its not plug and play and it does take some time to get used to it and all the settings but once its dialed in, its fantastic.
I assume that you are playing on the PS4. Is that correct? Has it been easy to find full grids online?
 
Race_S3W3.jpg
BOSS302_MONZA_Cal.jpg


This will be run at the 80's Monza track.
 
I'm in tonight. Haven't raced in 3 weeks :)

Seriously considering PCars. But I don't have a compatible wheel nor the money to sink into one. Maybe I will wait until fall when hopefully all the bugs are ironed out (and I have cash flow again).

The lack of street cars is a big turn off for me though.
 
As far as i understand, for real racing fans, and real i mean race Cars
I'm in tonight. Haven't raced in 3 weeks :)

Seriously considering PCars. But I don't have a compatible wheel nor the money to sink into one. Maybe I will wait until fall when hopefully all the bugs are ironed out (and I have cash flow again).

The lack of street cars is a big turn off for me though.
joe, project cars is a pure racing game. It's more pure racing oriented where "stock" doesn't even appears on it's dictionary.
 
Sorry for the late notice, I got a internet problem due to a outage. Tomorrow a technician commin for resolving the issue. Have fun guys, keep it clean as usual! (:
 
As far as i understand, for real racing fans, and real i mean race Cars

joe, project cars is a pure racing game. It's more pure racing oriented where "stock" doesn't even appears on it's dictionary.
Racing is racing no matter what type of car you use. I like racing, of course, but I play games like GT because they allow me to visualize what it might be like to drive cars that I have always wanted to drive.

I have not always wanted to drive ultra rare race cars. I like to imagine driving cars that are attainable. It sounds weird but I couldn't care less about driving a LMP or F1 etc. I'd much rather drive a Peugeot 205 or a NSX.
 
Joe, thats the difference between pcars and GT. PCars is more into the real concept of racing with real race cars that have to be tuned and properly set. GT is into a much more overall kinda thing to fit every racing style for everyone.
 
Dang. Postpone? Tcrash is out too due to sickness.
I will change the dates. Will people be able to race next weekend?

Been testing tracks for the Spec B World Championship. I think these tracks will be on the schedule:

Red Bull Ring - Austria
Brands hatch GP - England
Suzuka (with the extra chicane) - Japan
Nurburgring GP/F - Germany
SPA - Belgium
Ascari - Spain
Mt. Panorama - Australia
Monza 80's - Italy
USA - tbd
Mid field raceway - PD land
Cote de Azure - Monaco
De La sarthe?? - France

Thinking teams of 3 with top 2 per team scoring points. Maybe running two 30 minute races each night on two tracks which would mean a 6 week schedule to run all twelve tracks.
 
Did you guys do any testing? If so what do you think of the cars. I might bump the weight to an even 900kg as that allows a few more cars. Still at 400pp so the cars would have a few more HP.
If I can get some time today I will test a little bit. I'll try Brands Hatch GP with the 890kg and give you a couple lap times. If I can get a solid hour of play I will test and tune some of the other cars there as well.
 
Joe, thats the difference between pcars and GT. PCars is more into the real concept of racing with real race cars that have to be tuned and properly set. GT is into a much more overall kinda thing to fit every racing style for everyone.
If the cars require tuning then I am definitely out. I can barely scrape together enough time to drive a couple times a week...now I have to tune them to go fast?

Just give me the keys and let me take it to the track. I can't be bothered to have to have it on the lift half the time.
 
Joe, thats the difference between pcars and GT. PCars is more into the real concept of racing with real race cars that have to be tuned and properly set. GT is into a much more overall kinda thing to fit every racing style for everyone.
Sounds like our series wouldn't work then unless we left all cars untouched. @GGGMotorsport already mentioned that online rooms can't be tuning restricted so we would have to rely on each other to not tune the cars. While I trust all of you guys, that wouldn't be the case with new members who wanted to join up.
 
It will be really easy for pCars to prohibit tuning if they choose to do so. I bet they will as people clearly want to be able to do that.

The spec b world challenge will try and discourage tuning by adding weight to anyone that has a clear advantage. So go fast and you get weight added. The goal is close hard fought battles in cars that are easy to drive.
 
The spec b world challenge will try and discourage tuning by adding weight to anyone that has a clear advantage. So go fast and you get weight added. The goal is close hard fought battles in cars that are easy to drive.
You can do that in pcars? Can you see the weight of everyone's car in lobby? That may solve a few things.
 
It will be really easy for pCars to prohibit tuning if they choose to do so. I bet they will as people clearly want to be able to do.

But then again Joby, they will not do it because not aloud tuning makes absolutely no sense in the pure racing world.
 
If the cars require tuning then I am definitely out. I can barely scrape together enough time to drive a couple times a week...now I have to tune them to go fast?

Just give me the keys and let me take it to the track. I can't be bothered to have to have it on the lift half the time.
See? This is a true Granturismo player. Project Cars takes you off the "streets", fits you in a real racing team with a real race car and all the needs it takes to be there fully competitive.
 
See? This is a true Granturismo player. Project Cars takes you off the "streets", fits you in a real racing team with a real race car and all the needs it takes to be there fully competitive.
but some of us just do not care about race cars and love to see how we compare in identical cars and as Joe has said not all of us have time to spend tuning. It is nice to just jump in a car and drive.

Remember GT bills itself as the real driving simulator not the real racing simulator
 
but some of us just do not care about race cars and love to see how we compare in identical cars and as Joe has said not all of us have time to spend tuning. It is nice to just jump in a car and drive.

Remember GT bills itself as the real driving simulator not the real racing simulator
I agree. We're not talking about what's best or worst but pointing the core differences between the two.
Personally, I'm more a PCARS person than a GT6 but I will never say I won't play GT again because 1 game doesn't erase the other. They're both great, they both have they're pros and cons and it's a real pleasure having both.
 
That reminds me, @Schmiggz, how's your new computer going? I have been in touch with the IT guys here about getting my custom parts in so mine should be happening soon with any luck :)

And I may take one of those Pug 106 Rallyeeeeeeeeee, joby.
 

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