12: Ghost Cars:
A:
A ghost car is any car that is transparent and/or flickering transparent.
B:
If your car is a ghost car, you take on the responsibilities of the following "Recovering from an incident" and "Re-entering to the track after running off" topics as you are at fault. You also give the correct driving line to the non-ghosted cars (taking a turn wide so others can pass on the inside). Do not return to the driving line if possible until your car is back to the normal state. This may be hard to tell if you use bumper cam, but do your utmost to determine your state. Naturally, if you are serving a penalty, assume you are ghosted.
C:
If you are approaching one or more ghost cars on the track, you must avoid any contact with them at all as they may return to a normal state immediately. Then the contact would be your fault and in turn you may become a ghost car and have to make room for others while your car slows due to the penalty. Passing through a ghost car that is not entirely out of control in an effort to pass them will bring a penalty.
D:
If your car becomes a ghost, you are not permitted to overtake other non-ghosted cars. If you happen to overtake a car while being a ghost, you must return to your original position safely.
E:
If your car is a ghost you are not allowed to intentionally drive through other cars, just as they are not allowed to drive through you. In short, all cars on the track should be considered solid, no matter what state the game displays them.
F:
In the event of an accident ahead of you in which cars have the potential to be ghosted, you should treat this incident as if the cars in front of you are going to be solid when you arrive. This means braking for an accident in front of you and not just trying to run through it at full speed.