NASCAR of the the 80's-00's was far from boring!It could be worse…..NASCAR
Yeah, each to their own I guess, but F1 in the 70’s, 80’s and 90’s was also very far from boring, but I think that can be said for almost all sports! It’s just not the same anymore.NASCAR of the the 80's-00's was far from boring!
Even though I love formula 1, most NASCAR races carry a little more excitement than F1. (Unless you've watched the restrictor plate race at my home track... snoozefest!)
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Idk, things have changed. We've had 6 different drivers and 4 manufacturers win in the last 8 races. This is the most interesting time in f1 since before the Seb Vettel era, I think.Yeah, each to their own I guess, but F1 in the 70’s, 80’s and 90’s was also very far from boring, but I think that can be said for almost all sports! It’s just not the same anymore.
I was huge fan of NASCAR in the 80’s and 90’s, and still watch occasionally, but I really think they need a whole revamp of the entire system to entice more fans.
F1’s biggest downfall now is the lack of competition….its basically 2-3 of the same drivers dominating the races, with huge gaps between 1st and second, and even larger gaps beyond 3rd or 4th place.
That’s true, but realistically it’s down to 2 drivers for the championship, Max and Lando, and the same goes for the constructors, Red Bull or McLaren. Merc and Ferrari aren’t really in the mix, and others misfortunes have lead to some their success this year. Even a blind squirrel finds a nut once in a while, lol.Idk, things have changed. We've had 6 different drivers and 4 manufacturers win in the last 8 races. This is the most interesting time in f1 since before the Seb Vettel era, I think.
The points are fun to keep track of over a season. The real gem of this late season push has been the close racing at the front. Max hasn't won a race in 8 races, and since the break, Ferrari, Merc, and McLaren have all won races. The on-track action has been intense and with the unpredictability of the tire the strategy calls always seem important. I can't remember a funner year to watch f1.That’s true, but realistically it’s down to 2 drivers for the championship, Max and Lando, and the same goes for the constructors, Red Bull or McLaren. Merc and Ferrari aren’t really in the mix, and others misfortunes have lead to some their success this year. Even a blind squirrel finds a nut once in a while, lol.
Yes, very good points you make here! F1 will probably always be at the top of my list for motor sports, and although I’m a hard core Max fan now, i enjoy seeing others winning and getting podiums. Watching one driver dominate the sport can get a little boring regardless of who it is.The points are fun to keep track of over a season. The real gem of this late season push has been the close racing at the front. Max hasn't won a race in 8 races, and since the break, Ferrari, Merc, and McLaren have all won races. The on-track action has been intense and with the unpredictability of the tire the strategy calls always seem important. I can't remember a funner year to watch f1.
Edit- I'll have a track picked out for the 2000 this evening.
AMG VC round 2 Div 2.2
Starts in an hour for those interested. Race 1 at 2pm and Race 2 at 3pm
Great work once again, I always look forward to these weekly posts! 👍🏼Niagara's Weekly What I saw Column
20240922 Edition:
Sunday's action started with 7 drivers in D1 and an impressive 10 drivers in D2. Some additional podium spots were made available this past Sunday as @Worst_Driver is away on vacation.
Combo #1:
On one hand, this one won't go down as one of my all-time favorites but on the hand, but @JamCar0ne selecting this, and forcing me to go to the far back corner of my garage to slap a quick livery on this car is one of the things I really like about Snail.
View attachment 1392003
Combo#2:
This one was fun. And while I don't race in VR (although I have one) the interior of this car in VR is stunning.
View attachment 1392004
The downhill left-hander was the "make-or-break" corner of this combo. Some were too quick on the accelerator and some went a little too wide and touched the dirt, as @A_Higher_Place did in this sequence.
View attachment 1392005
I lapped this one on a few occasions during the week with @DublDee and @CdnSweetTee . Something tells me that @DublDee really wanted this one and he gave @Nicktune a really good go in C1R1. He might have been tad quick on the gas coming out of that corner on the last lap. He did managed to snag the FL from @Nicktune by 0.244 seconds which helped ruin @Nicktune 's perfect night. I think I grabbed the bronze medal in this one.
View attachment 1392006
C2R2 was also fun. Early on, @Dragonwhisky , @DublDee , myself and @Nicktune were battling for positions, 4 wide, at the back of the grid, while @Xradkins , in pole, built a nice little lead for himself.
View attachment 1392007
@Nicktune got away from us and set his sights on @Xradkins , slowly chipping away his lead. He goes a little too wide coming down the hill, but manages to catch his car, thus avoiding losing too much time. @Xradkins continues to motor forward.
View attachment 1392010
Having recovered, @Nicktune once again begins working his way through the grid. The laps are ticking away and @Xradkins 's lead isn't what it used to be.
View attachment 1392011
On lap 12 of 14, @Nicktune has @Xradkins within his grip but comes out of that lefthander a little too quick and spinning his wheels, allowing @Xradkins to take a deep breath.
View attachment 1392012
Unfortunately, @Xradkins just can't hold on any longer. @Nicktune gets by on lap 13 of 14 and the rest is history but our hero does have a 2nd place finish to show for his valiant efforts. Nicely done @Xradkins
View attachment 1392013
Combo#3:
Our grid was down to 6 cars at this point. Early in C3R1, an exhausted @Xradkins touches the grass and @A_Higher_Place loses his grip and they both go for spins. @Dragonwhisky and myself spend most of the race together. It's now @DublDee 's turn to try to hold off @Nicktune after he also spun-out at some point.
View attachment 1392014
@Nicktune runs out of laps and @DublDee manages to hold him off to claim the checkered flag. Not an easy feat.
View attachment 1392015
In C3R2, @A_Higher_Place gets away quickly and it's his turn to see if he can pull off what @DublDee managed to do in the previous race. The level of suspense was high and all eyes are on @A_Higher_Place .
View attachment 1392016
Tragically, it wasn't meant to be and ended with a "thud". @A_Higher_Place suffered a rig malfunction and plowed into the pitwall at extremely high speeds. @Xradkins secured his second silver medal of the night while I claimed the bronze.
View attachment 1392017
That's what I saw last Sunday night.
@A_Higher_Place , good luck in Rd2 of your AMG Virtual Championship race.
See you at the Car-Show.
Check out our very own @vovik05 putting SNAIL in the news!!
Don't miss GTPlanet's feature of our very own @CoachMK21!
Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)
Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!
2015 USA Finalists
Back Row: @LoCoArMeN, @vovik05, @Ryan Lynch, @Ricky Wilson, @TRL_Importlife, @Tyler Utley, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!
And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!
2016 Mexico Finalists
@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)
Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.
What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.
Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).
Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.
Settings
Lobby Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums
How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.
Check out our very own @vovik05 putting SNAIL in the news!!
Don't miss GTPlanet's feature of our very own @CoachMK21!
Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)
Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!
2015 USA Finalists
Back Row: @LoCoArMeN, @vovik05, @Ryan Lynch, @Ricky Wilson, @TRL_Importlife, @Tyler Utley, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!
And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!
2016 Mexico Finalists
@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)
Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.
What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.
Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).
Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.
Settings
Lobby Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums
How To Join Us
Step 1: Post a reply (by clicking the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join," and tell us how you heard about SNAIL. (Do not start a conversation with anyone, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.