Points Of Interest
This week S.N.A.I.L. will be competing at Monza, Cote d' Azur (Monaco), and Silverstone International. The only new circuit this week is Silverstone International. Monza is back for a third week and Cote d' Azur is around for it's second appearance. New to the group this week is Silverstone International, however, this is the second appearance since the launch of GT6.
Autodromo Nazionale Monza was constructed in 1922 in the area around Monza Italy and was first added to the GT series for GT5. The track has used multiple layouts over its long history including a 10km layout that used the current course along with the oval loop. The cars would run parallel to each other down the front straight, one lane on the current track and one lane on the oval loop to the inside of the current track. Track position is at a premium as the best opportunities to make passes are under heavy braking and will cost both drivers time when completing a pass. If possible, it is best to make passes coming out of the tight corners on the long straights.
Track boundaries are always an issue at Monza because the track is so narrow and the turns are so tight in the two chicanes and Ascari. When you combine this with the extra room beyond the rumble strips that is there only for the safety of F1 drivers, you have a possibility for mayhem. I have included pictures below for further explanation of the track boundaries.
This picture serves as an example for the entire track. The red/white painted area here is considered to be part of the track. The green painted area is NOT considered to be part of the track.
This photo is taken at the exit of Ascari (turn 7 in the map). In this specific place on the track, the white line constitutes the edge of the track surface.
Cote D’ Azur is Gran Turismo’s version of the famous Monaco Gran Prix Circuit. Formula One has been racing here since 1929. The track is a very tight city course that places a premium on qualifying and track position during the race. Opportunities to pass are at a minimum here so it’s important to be out front early and not make mistakes. You don’t have to be the fastest here, you just have to find yourself up front to have a chance to win the race.
As with most city courses, the walls make up the edge of the track at Cote d’ Azur. There is one notable exception to this rule and it is shown in the photo below. In this instance, the red/white curb is considered to be part of the track. The paved area to the right of the curb is NOT part of the track.
The following photo is thrown in because I don't feel you can have a description of Monaco without including a photo of the world famous Grand Hotel Hairpin.
Silverstone was opened in 1943 as an airfield. When the war ended in 1945, there was not another racing circuit in the area and the decision was made to lease the airfield and convert it to Silverstone raceway. The original layout utilized two runways that faced each other so canvas was erected between the two runways and crowds were not allowed in the area for fear of damaging growing crops. In 1949 the layout was adjusted to a more permanent version.
The track made it's first appearance in the GT series with the 2013 GT Academy time trial. The track was then included in GT6 with all three versions available.
With the multiple layouts of the track, there are some questionable areas when it comes to track boundaries. These areas along with basic examples are included in the photos below.
This photo shows the inside of turn one or "Abbey" on the map. The red/white rumble strips are considered to be part of the track. The green painted area and the two red squares are NOT part of the track here or on any other part of the track.
This photo is taken at the exit of "Abbey" on the outside of the track. In this case the white line represents the edge of the track until you reach the red/white rumble strips which are part of the track. As always, cones and pylons are not to be contacted at any time.
This photo is taken at the apex of the "Village Corner." There's nothing out of the ordinary here but the red/white rumble strips are part of the track. The red painted area is NOT part of the track in this, or any other spot on the track.
This photo is taken at the exit of the "Village Corner" just before the "Link." This shows a red/white rumble strip which is part of the track and the green painted area that is NOT part of the track here or anywhere else.
This last photo is taken at the exit of the "Link" and may be the most ambiguous area of the track when it comes to boundaries. This is the spot that the other layout of the track would meet with this layout so there is open pavement and curbs and lines that don't apply to this layout. As always, cones are NOT to be contacted at any time. In this area of the track, the white line will serve as the track boundary. The red/white rumble strips used for the corner on the other layout are NOT part of this track.