- 151
- war west virginia
- floydlovesbritt3
JLBowler will pm u your positionok ive done submitted my time at leguana seca and i dont know what division i am in can some one give me a hand i dont no how to find it
JLBowler will pm u your positionok ive done submitted my time at leguana seca and i dont know what division i am in can some one give me a hand i dont no how to find it
ok ive done submitted my time at leguana seca and i dont know what division i am in can some one give me a hand i dont no how to find it
hey FloydC3 what do u mean by pm
Private messagehey FloydC3 what do u mean by pm
Hey FloydC3 what do you mean by pm?
AUP
You will not use “textspeak” (“r”, “u”, “plz”, etc.) in your messages. Decent grammar is expected at all times, including proper usage of capital letters.
Hey but mine are worse.@honky101p9 If you start in D6, you'll have to deal with my stupid jokes.
Thought I would give you a heads-up.
I still don't know what division i am in. Can some one help ?
Jr Bowler will send you a message, he will get to you don't worry, official practice is tonight 930 EST, get the cars and go find the red room to see how this all worksI still don't know what division i am in. Can some one help ?
I think it's a great combo, good job choosing! I personally found it pretty easy to race cleanly here while still having good passing opportunities. From what I saw, issues from last night were due to a select few drivers that need to really work on their racecraft in general.Stewards: I am concerned, because I did not consider, that the new Combo will create numerous IRs. Sorry, in advance.
As a driver said yesterday during a practice session, "I am working more on racecraft than I am on fast lap times."
Everyone needs to practice Patience with Lift & Accelerate thru the Esses - and earlier braking to assure control thru the tight corners. Race clean - and I'm sure mistakes in front of you will provide passing opportunities.
Just my opinion.
Stewards: I am concerned, because I did not consider, that the new Combo will create numerous IRs. Sorry, in advance.
As a driver said yesterday during a practice session, "I am working more on racecraft than I am on fast lap times."
Everyone needs to practice Patience with Lift & Accelerate thru the Esses - and earlier braking to assure control thru the tight corners. Race clean - and I'm sure mistakes in front of you will provide passing opportunities.
Just my opinion.
I think it's a great combo, good job choosing! I personally found it pretty easy to race cleanly here while still having good passing opportunities. From what I saw, issues from last night were due to a select few drivers that need to really work on their racecraft in general.
ok well it said that gt6 name suggested my last name did i do something wrong. please correct me if i am.BY the way im talking about submiting my time to get my division....... sorry for all of the questions
I wouldn't take any sort of criticism to heart, Tex. With so many drivers, you will never pick one everyone is going to like. It will always be too grippy, to slippery, or too just right. I have no doubt a new rule would have been made if I had ever won the chance to pick a combo. What really needs to happen is for people to pick up some of that pride and learn how to drive. If you have issues spinning or flying off the track. The problem isn't the problem. The problem is how you handle the problem. Slow down! I can't even begin to express how important that one thing is! It seemsnso counter intuitive to slow down in a race, but, it will help. Slow is smooth, smooth is fast. Remeber racing is about consistency. If you can't make it 8 laps in any car on any track without walking around the back end or mowing the lawn, then you are out racing yourself or the car. So slow down. Find a pace that you can turn consistent laps. Push out 8 to 10 laps of consistent cleanness, I promise, you will start to see where you can start picking up time. It is hard to learn where to dial back speed, brake sooner or get on the accelerator later going into/out of a corner while your careening towards a wall, but it is easy to see where you can brake later, turn sooner or later, or where you can get on the gas sooner if you take a corner slower.Stewards: I am concerned, because I did not consider, that the new Combo will create numerous IRs. Sorry, in advance.
As a driver said yesterday during a practice session, "I am working more on racecraft than I am on fast lap times."
Everyone needs to practice Patience with Lift & Accelerate thru the Esses - and earlier braking to assure control thru the tight corners. Race clean - and I'm sure mistakes in front of you will provide passing opportunities.
Just my opinion.
What are the combos the ones on the first page are old, i heard the Megane/Spa, BMW CSL/Apricot Hill, but what's the other because I heard Ascari is leaving? ThanksJLBowler will send you a message, he will get to you don't worry, official practice is tonight 930 EST, get the cars and go find the red room to see how this all works
ok well it said that gt6 name suggested my last name did i do something wrong. please correct me if i am.BY the way im talking about submiting my time to get my division....... sorry for all of the questions
So am I.
When you fill the form out and click the Submit button, it puts the information you entered into a spreadsheet that's used to place you in a Division. There is no time submitted by you in the spreadsheet, therefore, you can't be placed in a Division.
You need to fill the form out and click the Submit button.
Click the logo below to learn how you can win a GranStand wheel stand!!JOIN Request
Congratulations to Nick McMillen..
From Virtual to Reality..
From S.N.A.I.L. to GT Academy Champion!!
From left to right:
Christopher Hill (Runner-Up), Nick McMillen (Champion), Brian Marsteller (3rd Place)
Congrats to all the SNAILs who advanced to the GT Academy Silverstone finals!
From left to right:
Martin Sprau, Dan Reude, Brian Marsteller, Joey Barbato, Nick McMillen, Doug Hawkins, Christopher Hill
Welcome to S.N.A.I.L.
Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! We have our official league night every Sunday night at 9:30pm Eastern / 6:30pm Pacific (we also have a new West Coast time slot starting at 9pm Pacific!!), but we also have a full schedule of events held on every night of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.
What Makes Us Different
There are five things that we offer that you won't find anywhere else. First of all, we provide our members with the most evenly-matched competition possible. In fact, the intense level of competition that we produce has established S.N.A.I.L. as an ideal place to prepare for GT Academy. And if you like to keep track of your improvement, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. On top of that, if you like to have a say in what cars and tracks you race, we feature an interactive process that allows your voice to be heard. And finally, we're the only league where our members win valuable prizes just for showing up to race! What more could you ask for?!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into eight separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Preparation for GT Academy
If you have your eye on competing in GT Academy one day, there is no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of this year's GT Academy Silverstone Finalists race in S.N.A.I.L. (click here if you want advice directly from one of them). However, even if you don't aspire to win GT Academy someday, it's still great to be able to get tips and advice from many of the best drivers around. Regardless if you're a professional racer or a casual gamer, we can provide you with the perfect environment to learn and get faster!
Win Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).
Spec Racing
S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: The three prize winners' votes do not count towards the car/track elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.
Settings
All league Race Settings are default unless noted below (Course Settings are listed here)
Boost: Off
Penalty: Weak (and Effective for Free Run) in Divisions 4-8. (Penalties OFF for D1 and D2/D3 only)
Race Finish Delay: 90sec
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Real
Tire Wear/Fuel Consumption: Normal
Grip Reduction: Real
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed in Divisions 1-7. (ABS, TCS, and Driving Line are allowed in Division 8 only)
Tire Restrictions: (based on Dealership PP)
Street CarsHow To Join Us
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs
Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums
Tuner Cars
Classified as either Street or Race cars based on this list
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post (it will include detailed Time Trial instructions)
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: On Sunday night, join the room number of the division you're are assigned to. It will be posted on this thread 15 minutes before the races start.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.
Click the logo below to learn how you can win a GranStand wheel stand!!
Congratulations to Nick McMillen..
From Virtual to Reality..
From S.N.A.I.L. to GT Academy Champion!!
From left to right:
Christopher Hill (Runner-Up), Nick McMillen (Champion), Brian Marsteller (3rd Place)
Congrats to all the SNAILs who advanced to the GT Academy Silverstone finals!
From left to right:
Martin Sprau, Dan Reude, Brian Marsteller, Joey Barbato, Nick McMillen, Doug Hawkins, Christopher Hill
Welcome to S.N.A.I.L.
Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! We have our official league night every Sunday night at 9:30pm Eastern / 6:30pm Pacific (we also have a new West Coast time slot starting at 9pm Pacific!!), but we also have a full schedule of events held on every night of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.
What Makes Us Different
There are five things that we offer that you won't find anywhere else. First of all, we provide our members with the most evenly-matched competition possible. In fact, the intense level of competition that we produce has established S.N.A.I.L. as an ideal place to prepare for GT Academy. And if you like to keep track of your improvement, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. On top of that, if you like to have a say in what cars and tracks you race, we feature an interactive process that allows your voice to be heard. And finally, we're the only league where our members win valuable prizes just for showing up to race! What more could you ask for?!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into eight separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Preparation for GT Academy
If you have your eye on competing in GT Academy one day, there is no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of this year's GT Academy Silverstone Finalists race in S.N.A.I.L. (click here if you want advice directly from one of them). However, even if you don't aspire to win GT Academy someday, it's still great to be able to get tips and advice from many of the best drivers around. Regardless if you're a professional racer or a casual gamer, we can provide you with the perfect environment to learn and get faster!
Win Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).
Spec Racing
S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: The three prize winners' votes do not count towards the car/track elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.
Settings
All league Race Settings are default unless noted below (Course Settings are listed here)
Boost: Off
Penalty: Weak (and Effective for Free Run) in Divisions 4-8. (Penalties OFF for D1 and D2/D3 only)
Race Finish Delay: 90sec
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Real
Tire Wear/Fuel Consumption: Normal
Grip Reduction: Real
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed in Divisions 1-7. (ABS, TCS, and Driving Line are allowed in Division 8 only)
Tire Restrictions: (based on Dealership PP)
Street CarsHow To Join Us
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs
Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums
Tuner Cars
Classified as either Street or Race cars based on this list
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post (it will include detailed Time Trial instructions)
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: On Sunday night, join the room number of the division you're are assigned to. It will be posted on this thread 15 minutes before the races start.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.
Given the fact that official practice is less than 12 hours away, we need to get moving on the prize selections.
canucklehead, you have until 2 PM ET to make a decision between prize B and C. If no decision has been made by then, you will be awarded prize B and then @hooker4 will have until 4 PM ET to freeze one part of the combo.
@kcheeb (tagged to notify canucklehead)
Given the fact that official practice is less than 12 hours away, we need to get moving on the prize selections.
canucklehead, you have until 2 PM ET to make a decision between prize B and C. If no decision has been made by then, you will be awarded prize B and then @hooker4 will have until 4 PM ET to freeze one part of the combo.
@kcheeb (tagged to notify canucklehead)
A few tips based on an evening of driving the BMW at Apricott with mixed division racers.
1) Defense is the best offense. Learn to brake early and run the inside line around every corner without pushing wide. If you miss that apex by half a car length someone behind you can and will snag it up. This is especially important on the first lap. The first few corners you need to protect the track so you can get the fastest exit speed...entry speed doesn't matter one bit and you won't be able to carve a wide line around a corner when 15 other drivers are breathing down your neck. Make it clear to those behind you that you are taking the inside and if they want to make a move it HAS TO BE outside.
2) In order to lead, you must first learn to follow. Learn to follow someone around the track within 1 car length. Assume they know the fastest lines and that they are not going to make any mistakes. If you can stay on their bumper without making contact you'll be in a position to make a clean pass when they do make a mistake. You also may learn a few things too.
3) Lifting off is often faster than passing. Unless you're in 2nd place going for the lead, there are other cars ahead of the one you are trying to pass. If you force a pass on certain parts of the track you will slow down yourself and your opponent, often times by up to 1 second per lap. This can often put other drivers ahead out of reach and will allow drivers behind you to catch up. Simply lifting off, yielding the optimal racing line, and falling in line gives you a chance to pass your opponent later, and perhaps someone else ahead of them.
4) Stay on the track. This can't be stressed enough. In order to win, you first have to finish. During the race, brake a little early to be sure you don't miss the turn. Leave a few feet of track when you track-out of a turn. The extra 100ths you'll get from using the entire track are not worth the risk of putting a tire in the dirt and spinning out. Live to race another corner by running 80-90% of your fastest lap. You'll be rewarded with consistent points and will probably pass plenty of other drivers that don't follow this simple tip.
So then if canucklehead doesn't respond in a timely manner, hooker gets to freeze, then we have to again wait/assume canucklehead will make a timely response (or open up voting) before practice tonight? Sounds like a mess.Given the fact that official practice is less than 12 hours away, we need to get moving on the prize selections.
canucklehead, you have until 2 PM ET to make a decision between prize B and C. If no decision has been made by then, you will be awarded prize B and then @hooker4 will have until 4 PM ET to freeze one part of the combo.
@kcheeb (tagged to notify canucklehead)
Good tips. On the first full quali/race I saw you using those skills nicely. You were on my ass for like 2 laps before I disconnected. That was intenseA few tips based on an evening of driving the BMW at Apricott with mixed division racers.
1) Defense is the best offense. Learn to brake early and run the inside line around every corner without pushing wide. If you miss that apex by half a car length someone behind you can and will snag it up. This is especially important on the first lap. The first few corners you need to protect the track so you can get the fastest exit speed...entry speed doesn't matter one bit and you won't be able to carve a wide line around a corner when 15 other drivers are breathing down your neck. Make it clear to those behind you that you are taking the inside and if they want to make a move it HAS TO BE outside.
2) In order to lead, you must first learn to follow. Learn to follow someone around the track within 1 car length. Assume they know the fastest lines and that they are not going to make any mistakes. If you can stay on their bumper without making contact you'll be in a position to make a clean pass when they do make a mistake. You also may learn a few things too.
3) Lifting off is often faster than passing. Unless you're in 2nd place going for the lead, there are other cars ahead of the one you are trying to pass. If you force a pass on certain parts of the track you will slow down yourself and your opponent, often times by up to 1 second per lap. This can often put other drivers ahead out of reach and will allow drivers behind you to catch up. Simply lifting off, yielding the optimal racing line, and falling in line gives you a chance to pass your opponent later, and perhaps someone else ahead of them.
4) Stay on the track. This can't be stressed enough. In order to win, you first have to finish. During the race, brake a little early to be sure you don't miss the turn. Leave a few feet of track when you track-out of a turn. The extra 100ths you'll get from using the entire track are not worth the risk of putting a tire in the dirt and spinning out. Live to race another corner by running 80-90% of your fastest lap. You'll be rewarded with consistent points and will probably pass plenty of other drivers that don't follow this simple tip.