◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

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I am confused....and new.....that is a deadly combination :lol:

Some folks are talking about practicing track/car combos for this weeks race, but all I see are combos from March 23rd. I am sure it is because I am new, that maybe I am not looking in the right place for the 3 combos for Sundays race. I just want to get a little seat time when I get the chance to run as smooth as I can.
 
2 of the three combos are confirmed so go ahead and practice the Renaultsport Megane Trophy Base model '11 at Spa-Francorchamps and the BMW M3 CSL '03 at Apricot Hill for the moment. You, along with everyone else, will see the third combo being announced in this thread sometime later on so don't worry about that one for the moment.
 
Given the fact that official practice is less than 12 hours away, we need to get moving on the prize selections.

canucklehead, you have until 2 PM ET to make a decision between prize B and C. If no decision has been made by then, you will be awarded prize B and then @hooker4 will have until 4 PM ET to freeze one part of the combo.

@kcheeb (tagged to notify canucklehead)

He has been notified. I have not heard back from him. As soon as I do I'll post here.
 
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From Virtual to Reality..
From S.N.A.I.L. to GT Academy Champion!!

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From left to right:
Christopher Hill (Runner-Up), Nick McMillen (Champion), Brian Marsteller (3rd Place)


Congrats to all the SNAILs who advanced to the GT Academy Silverstone finals!

From left to right:
Martin Sprau, Dan Reude, Brian Marsteller, Joey Barbato, Nick McMillen, Doug Hawkins, Christopher Hill

Welcome to S.N.A.I.L.
Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! We have our official league night every Sunday night at 9:30pm Eastern / 6:30pm Pacific (we also have a new West Coast time slot starting at 9pm Pacific!!), but we also have a full schedule of events held on every night of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.

What Makes Us Different
There are five things that we offer that you won't find anywhere else. First of all, we provide our members with the most evenly-matched competition possible. In fact, the intense level of competition that we produce has established S.N.A.I.L. as an ideal place to prepare for GT Academy. And if you like to keep track of your improvement, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. On top of that, if you like to have a say in what cars and tracks you race, we feature an interactive process that allows your voice to be heard. And finally, we're the only league where our members win valuable prizes just for showing up to race! What more could you ask for?!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into eight separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Preparation for GT Academy
If you have your eye on competing in GT Academy one day, there is no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of this year's GT Academy Silverstone Finalists race in S.N.A.I.L. (click here if you want advice directly from one of them). However, even if you don't aspire to win GT Academy someday, it's still great to be able to get tips and advice from many of the best drivers around. Regardless if you're a professional racer or a casual gamer, we can provide you with the perfect environment to learn and get faster!

Win Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).

Spec Racing
S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: The three prize winners' votes do not count towards the car/track elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.

Settings
All league Race Settings are default unless noted below (Course Settings are listed here)
Boost: Off
Penalty: Weak (and Effective for Free Run) in Divisions 4-8. (Penalties OFF for D1 and D2/D3 only)
Race Finish Delay: 90sec
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Real
Tire Wear/Fuel Consumption: Normal
Grip Reduction: Real
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed in Divisions 1-7. (ABS, TCS, and Driving Line are allowed in Division 8 only)
Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs

Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums

Tuner Cars
Classified as either Street or Race cars based on this list

How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post (it will include detailed Time Trial instructions)
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: On Sunday night, join the room number of the division you're are assigned to. It will be posted on this thread 15 minutes before the races start.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links a
 
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Good tips. On the first full quali/race I saw you using those skills nicely. You were on my ass for like 2 laps before I disconnected. That was intense :cheers:
Yeah that was a bummer. You had some great laps and I could get close but not close enough to make a move. My goal for the rest of that race was just to get around you...after you disappeared there was no one else to race!


Oh that reminds me. I recommend division hosts provide time for 3 laps on the BMW/Apricott Hill combo. I ran a clean lap on my first qualifying lap last night but because of the speed the game started my car at in the chicane my lap time was 7 seconds off pace. Everyone else seemed to get two fast laps in while I only had one. Usually they start you out far enough back that you can get a high speed run on the final corner but this track is a bit odd.

Also, I cannot stand the names on the track during qualifying. It is very distracting. I wish there was another qualifying mode we could use or we could turn those off like we can for seasonal events and license tests. I don't understand why PD adds these stupid features and ignores the major flaws in the game.
 
quote="bigjobrob, post: 9499754, member: 256406"]I am confused....and new.....that is a deadly combination :lol:

Some folks are talking about practicing track/car combos for this weeks race, but all I see are combos from March 23rd. I am sure it is because I am new, that maybe I am not looking in the right place for the 3 combos for Sundays race. I just want to get a little seat time when I get the chance to run as smooth as I can.[/quote]

Welcome to the league buddy, glad you could join us.
 
Yes, hopefully you can study it for the next practice session ;)
Yeah that was a bummer. You had some great laps and I could get close but not close enough to make a move. My goal for the rest of that race was just to get around you...after you disappeared there was no one else to race!


Oh that reminds me. I recommend division hosts provide time for 3 laps on the BMW/Apricott Hill combo. I ran a clean lap on my first qualifying lap last night but because of the speed the game started my car at in the chicane my lap time was 7 seconds off pace. Everyone else seemed to get two fast laps in while I only had one. Usually they start you out far enough back that you can get a high speed run on the final corner but this track is a bit odd.

Also, I cannot stand the names on the track during qualifying. It is very distracting. I wish there was another qualifying mode we could use or we could turn those off like we can for seasonal events and license tests. I don't understand why PD adds these stupid features and ignores the major flaws in the game.
Great race indeed, while it lasted! You can turn off the names. You need to go into the "watch" mode and scroll down to the bottom and change the setting where it says display names or something. But the lines will still be there unfortunately. The side affect is that the names will then be removed during races too.
 
Yes, hopefully you can study it for the next practice session ;)
Great race indeed, while it lasted! You can turn off the names. You need to go into the "watch" mode and scroll down to the bottom and change the setting where it says display names or something. But the lines will still be there unfortunately. The side affect is that the names will then be removed during races too.

I read every page! Also, to be clear - it is never my intention to ruin another drivers race by treating the track like a "derby". If I have, I apologize and will continue to work on keeping my eyes ahead instead of behind. Thank you for your patience!
 
Yes, hopefully you can study it for the next practice session ;)
Great race indeed, while it lasted! You can turn off the names. You need to go into the "watch" mode and scroll down to the bottom and change the setting where it says display names or something. But the lines will still be there unfortunately. The side affect is that the names will then be removed during races too.

Is it in the Watch Mode or in the Options Mode once you are on the track?
 
2 of the three combos are confirmed so go ahead and practice the Renaultsport Megane Trophy Base model '11 at Spa-Francorchamps and the BMW M3 CSL '03 at Apricot Hill for the moment. You, along with everyone else, will see the third combo being announced in this thread sometime later on so don't worry about that one for the moment.

Thank you
 
Why is it that we can't tag @CanuckleheadII in the posts?


EDIT:
It let me tag him when I copied his name from the drivers list, but not when I try to just type it out. Curious...
Yeah I noticed that too. He's the only GTPlanet username I've ever come across where GTP12 will not auto-complete it (even when you have finished typing the whole thing it doesn't give that drop-down option to click) :confused:
 
I read every page! Also, to be clear - it is never my intention to ruin another drivers race by treating the track like a "derby". If I have, I apologize and will continue to work on keeping my eyes ahead instead of behind. Thank you for your patience!
Just keep practicing in traffic but remember a few key things...
- If you are making the pass, it is up to you to avoid contact.
- You must have substantial overlap before the turn-in point for the corner for the leading driver to leave you room for your line. If you don't have substantial overlap and you infringe upon the leading driver's line in any way - or have any sort of contact mid-corner, you are subject to a penalty (and angry drivers).
- When following closely in traffic, you will typically have to brake significantly earlier than your normal braking point. This is because of increased speed/decreased grip and drag due to draft, and because of the "domino effect".
- You must drive around ghosted cars - driving through them is not allowed, and you cannot make a pass if your car is ghosting.
- If you find yourself taking a corner side-by-side, you need to hold your line. Do not infringe upon other people's lines mid-corner.

Hopefully what I said above is correct (I'm not a Steward). But yes please work on your patience, braking points, and cornering/passing manners to avoid issues on a Sunday night. :)

Is it in the Watch Mode or in the Options Mode once you are on the track?
Setting is changed in Watch mode, but it applies to both watching and racing views.
 
@CanuckleheadII 's deadline has arrived. He is now the Prize B winner. @hooker4 is the prize C winner. Please make your announcement ASAP as to which part of the Integra at Ascari combo you are going to freeze. The sooner you can do this, the better. It is very likely that we are going to have to open up Prize B to some kind of suggestion and voting process.

In the event that hooker4 doesn't make a selection, every driver who raced in D5 this week should go ahead and vote if they want to freeze the car or track. Simple type Integra or Ascari here in the thread for the one you want to keep. If hooker4 hasn't made a choice by 4 PM ET, whatever votes are cast will make the decision.

If you raced in D4 this week, go ahead and make a car and track suggestion. The car suggestion should to run at Ascari and the track selection should be for where to take the Integra. Please only make one car and track suggestion, multiple suggestions will be removed from consideration. If we still haven't heard from canucklehead by 5PM ET. The suggestions will be voted on by all members of S.N.A.I.L. that raced this week. That voting will close at 7PM ET and I will need someone to count up the votes and make the announcement as I will be at work at that time.
 
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Some fun last night going from last to first with mixed division racers. I had a little run-in with @Adventuruss on lap 3. He went pretty far wide and I really didn't think he was going to pull it off and when he tried to grab the apex of turn 2 I was in the way. I tapped him one more time to straighten him out and we kept on racing. Later in the evening he really picked up the pace and I couldn't pass him again.

 
Some fun last night going from last to first with mixed division racers. I had a little run-in with @Adventuruss on lap 3. He went pretty far wide and I really didn't think he was going to pull it off and when he tried to grab the apex of turn 2 I was in the way. I tapped him one more time to straighten him out and we kept on racing. Later in the evening he really picked up the pace and I couldn't pass him again.

Post one of the same race but rear view :D ... That was a great race, I remember
 
Some fun last night going from last to first with mixed division racers. I had a little run-in with @Adventuruss on lap 3. He went pretty far wide and I really didn't think he was going to pull it off and when he tried to grab the apex of turn 2 I was in the way. I tapped him one more time to straighten him out and we kept on racing. Later in the evening he really picked up the pace and I couldn't pass him again.

Excellent video - I hope everyone takes a few minutes, before practice tonight, to watch & learn. Perfect illustration of patience and maintaining pace - not getting in a hurry to catch the driver ahead. Thanks for posting it.
 
Why is it that we can't tag @CanuckleheadII in the posts?


EDIT:
It let me tag him when I copied his name from the drivers list, but not when I try to just type it out. Curious...


I believe it may be because he hasn't logged in since the sites update (can't remember the exact date it changed over). His profile says he hasn't logged in since Dec. 15th though so unless someone contacts him on psn I doubt he's going to post.
 
@CanuckleheadII 's deadline has arrived. He is now the Prize B winner. @hooker4 is the prize C winner. Please make your announcement ASAP as to which part of the Integra at Ascari combo you are going to freeze. The sooner you can do this, the better. It is very likely that we are going to have to open up Prize B to some kind of suggestion and voting process.

In the event that hooker4 doesn't make a selection, every driver who raced in D5 this week should go ahead and vote if they want to freeze the car or track. Simple type Integra or Ascari here in the thread for the one you want to keep. If hooker4 hasn't made a choice by 4 PM ET, whatever votes are cast will make the decision.

If you raced in D4 this week, go ahead and make a car and track suggestion. The car suggestion should to run at Ascari and the track selection should be for where to take the Integra. Please only make one car and track suggestion, multiple suggestions will be removed from consideration. If we still haven't heard from canucklehead by 5PM ET. The suggestions will be voted on by all members of S.N.A.I.L. that raced this week. That voting will close at 7PM ET and I will need someone to count up the votes and make the announcement as I will be at work at that time.

CanuckleheadII is busy beyond belief, he told me to have the D4 vote on prize B.
 
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