◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

  • Thread starter zer05ive
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Great hellacious practice tonight guys, a lot of good battles. I have to say hands down this league rocks because the amount of respect and talent that some of the drivers have is just utterly amazing. Definetly looking forward to Sunday and the R.O.C coming up in May. Thank you guys again. 👍
 
Great hellacious practice tonight guys, a lot of good battles. I have to say hands down this league rocks because the amount of respect and talent that some of the drivers have is just utterly amazing. Definetly looking forward to Sunday and the R.O.C coming up in May. Thank you guys again. 👍


Practice was pretty cool tonight. Sorry I was so sloppy. I am pretty worn out. AG was railing all of us! I think he may have to skip a grade next month!!



EDIT: Awwww... Wasted a perfectly good TOTTP...
 

@Troggy

Here is my banner set for Di Roma and GV.

Golden nuggets from Yellow Room Practice!

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Birthday gift today:

Lamborghini Countach LP400 '74 (but I wasn't born in 1974...)


After practice tonight I spent 15 minutes on the GTA again. I was .377 ahead of my 1:04.154 ghost, but went a bit wide on the final turn - what a bummer. Did improve slightly to 1:04.117 however.

I might have to agree with @ExoSphere64 regarding @aliengamer25. He's pretty darn fast.
 
Hey guys, I'd like to join the S.N.A.I.L. league. I'm not the fastest but I'd like to race people of a similar skill level.

Also, the best I've gotten on the GT Academy first round is a 1:03.806. I lose the most time on the first, second, and third turns. The first one is probably the hardest for me. Anyone have any tips for them? Thanks!
@kadrek,
Thanks for your interest!
We would love to have you in the league. Here's what you need to know and do in order to join:

We run a clean league by enforcing a strict penalty system based on the S.N.A.I.L. OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide.
Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You take the S.N.A.I.L. OLR and Racecraft Test

2. You run the Time Trial and submit your information by 23:59 EST on Saturday night if you want to race this Sunday.

3. @JLBowler PM's you with your assigned Division that we feel will give you the closest competition. You will be added to the drivers list.

4. The Race Director or Primary Host from the corresponding SNAIL Division will send you a PSN friend request. Sunday night you will need to sort the online lobbies by friends and join the lobby named 'snailracing.org Division_(x) based off your Division placement from JLBowler. That lobby will be where you race Sunday.

5. You drive fast and clean on Sunday 👍

The original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.


During the week we run a number of different events, we encourage all SNAILs to join as many as possible.

Welcome to S.N.A.I.L. :cheers:
 
Birthday gift today:

Lamborghini Countach LP400 '74 (but I wasn't born in 1974...)


After practice tonight I spent 15 minutes on the GTA again. I was .377 ahead of my 1:04.154 ghost, but went a bit wide on the final turn - what a bummer. Did improve slightly to 1:04.117 however.

I might have to agree with @ExoSphere64 regarding @aliengamer25. He's pretty darn fast.


I have to agree also but one thing that comes first before speed is cleanliness and consistency, those are the things that have helped me in the last month. And for the new drivers, it makes me unhappy to see you guys get discouraged. Just hang with it, how will you know if you're improving if you leave? The only way to sharpen your skills is to fight it out amongst other drivers. Some might be intimidated by higher division drivers but that's the only way you will learn to grow and learn from your mistakes not onoy as a driver but as a division as well. Remember if you are having a tough time just relax and don't push the car even harder to make up time because then you will make more mistakes. Don't take races by laps, take races corner by corner about 2 seconds before a turn you should already what is coming up and where you need to be to make that turn. Also you need to know the speed and gearing for each corner. Do you wanna take that corner at 2nd gear reving the rpm or do you wanna take it in a low third and ready to pop into fourth on the exit? Its something to think about.
 
I thought we were instructed to have "SNAILRACING.COM" in the room name for every event on the SNAIL schedule posted on our information page.
I believe that on Thursday nights we are only supposed to have the SNAILRACING.ORG practice room tag for the official Red/Blue/Yellow rooms. That way SNAILs that are not keeping track of room numbers on the thread will easily be directed to the correct room. Also for Thursday practices we are trying to get the most number of SNAILs into the appropriate rooms, so having additional "non-official" rooms may decrease participation/full grids for all. @Wolfsatz or someone else can confirm, that's just what I gathered from the posts on here.
 
I believe that on Thursday nights we are only supposed to have the SNAILRACING.ORG practice room tag for the official Red/Blue/Yellow rooms. That way SNAILs that are not keeping track of room numbers on the thread will easily be directed to the correct room. Also for Thursday practices we are trying to get the most number of SNAILs into the appropriate rooms, so having additional "non-official" rooms may decrease participation/full grids for all. @Wolfsatz or someone else can confirm, that's just what I gathered from the posts on here.

Our numbers in the RED room hovered in the 8-10 range. The last combo was less as it was the returning combo.
 
@kadrek,
Thanks for your interest!
We would love to have you in the league. Here's what you need to know and do in order to join:

We run a clean league by enforcing a strict penalty system based on the S.N.A.I.L. OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide.
Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You take the S.N.A.I.L. OLR and Racecraft Test

2. You run the Time Trial and submit your information by 23:59 EST on Saturday night if you want to race this Sunday.

3. @JLBowler PM's you with your assigned Division that we feel will give you the closest competition. You will be added to the drivers list.

4. The Race Director or Primary Host from the corresponding SNAIL Division will send you a PSN friend request. Sunday night you will need to sort the online lobbies by friends and join the lobby named 'snailracing.org Division_(x) based off your Division placement from JLBowler. That lobby will be where you race Sunday.

5. You drive fast and clean on Sunday 👍

The original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.


During the week we run a number of different events, we encourage all SNAILs to join as many as possible.

Welcome to S.N.A.I.L. :cheers:

Thanks! I look forward to racing you guys :)
 
@Troggy

Here is my banner set for Di Roma and GV.

Golden nuggets from Yellow Room Practice!
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Hey cool pics!!!
Just want to say thanks for hosting practice last night had a blast racing with you guys. Even though I was the slowest guy out there still was fun watching the fast guys get around. Heck I think I even may have led a lap at Indy... Not sure if it was luck, skill or just you guys feeling sorry for me...lol
What made it enjoyable was not only were you guys fast, but you we're clean also... Great racecraft!!!
Thanks again...Cheers!!!
 
Click here for details on how you can win a :gtplanet: Premium Membership!

Click the logo below to learn how you can win a GranStand wheel stand!!







Congratulations to Nick McMillen..
From Virtual to Reality..
From S.N.A.I.L. to GT Academy Champion!!

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From left to right:
Christopher Hill (Runner-Up), Nick McMillen (Champion), Brian Marsteller (3rd Place)


Congrats to all the SNAILs who advanced to the GT Academy Silverstone finals!

From left to right:
Martin Sprau, Dan Reude, Brian Marsteller, Joey Barbato, Nick McMillen, Doug Hawkins, Christopher Hill

Welcome to S.N.A.I.L.
Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! We have our official league night every Sunday night at 9:30pm Eastern / 6:30pm Pacific (we also have a new West Coast time slot starting at 9pm Pacific!!), but we also have a full schedule of events held on every night of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.

What Makes Us Different
There are five things that we offer that you won't find anywhere else. First of all, we provide our members with the most evenly-matched competition possible. In fact, the intense level of competition that we produce has established S.N.A.I.L. as an ideal place to prepare for GT Academy. And if you like to keep track of your improvement, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. On top of that, if you like to have a say in what cars and tracks you race, we feature an interactive process that allows your voice to be heard. And finally, we're the only league where our members win valuable prizes just for showing up to race! What more could you ask for?!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into eight separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Preparation for GT Academy
If you have your eye on competing in GT Academy one day, there is no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of this year's GT Academy Silverstone Finalists race in S.N.A.I.L. (click here if you want advice directly from one of them). However, even if you don't aspire to win GT Academy someday, it's still great to be able to get tips and advice from many of the best drivers around. Regardless if you're a professional racer or a casual gamer, we can provide you with the perfect environment to learn and get faster!

Win Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).

Spec Racing
S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: The three prize winners' votes do not count towards the car/track elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.

Settings
All league Race Settings are default unless noted below (Course Settings are listed here)
Boost: Off
Penalty: Weak (and Effective for Free Run) in Divisions 4-8. (Penalties OFF for D1 and D2/D3 only)
Race Finish Delay: 90sec
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Real
Tire Wear/Fuel Consumption: Normal
Grip Reduction: Real
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed in Divisions 1-7. (ABS, TCS, and Driving Line are allowed in Division 8 only)
Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs

Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums

Tuner Cars
Classified as either Street or Race cars based on this list

How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post (it will include detailed Time Trial instructions)
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: On Sunday night, join the room number of the division you're are assigned to. It will be posted on this thread 15 minutes before the races start.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.
 
I have to agree also but one thing that comes first before speed is cleanliness and consistency, those are the things that have helped me in the last month. And for the new drivers, it makes me unhappy to see you guys get discouraged. Just hang with it, how will you know if you're improving if you leave? The only way to sharpen your skills is to fight it out amongst other drivers. Some might be intimidated by higher division drivers but that's the only way you will learn to grow and learn from your mistakes not onoy as a driver but as a division as well. Remember if you are having a tough time just relax and don't push the car even harder to make up time because then you will make more mistakes. Don't take races by laps, take races corner by corner about 2 seconds before a turn you should already what is coming up and where you need to be to make that turn. Also you need to know the speed and gearing for each corner. Do you wanna take that corner at 2nd gear reving the rpm or do you wanna take it in a low third and ready to pop into fourth on the exit? Its something to think about.
Alien is fast but his even better attribute is his lack of errors....waiting for him to fall off is a fools errand (Fool #1 here...I hope I NEVER see his Orange Miata from his 6 oclock position ever again....)....and his friendly helpful attitude.
 
Alien is fast but his even better attribute is his lack of errors....waiting for him to fall off is a fools errand (Fool #1 here...I hope I NEVER see his Orange Miata from his 6 oclock position ever again....)....and his friendly helpful attitude.


Lol @Nail-27, that's honestly what makes me appreciate the league so much regardless of what happens there is always humor. And yes I agree 120% the less errors people make the bigger the benefit, I'm not gonna toot my own horn and say I don't make mistakes but I've looked at my mistakes and learned how to correct or improve them. If I run off track and lose a couple of positions, no big deal ill just keep fighting either way I am satisfied that I finished the battle. A lot can be gained by learing how to improve a slide through a turn, if it gives way correct it and sometimes it will actually benefit corner dependent. Its just like learning to walk in racing, you have to crawl before walking, and you have to walk before you can run. One thing I see a lot of guys doing is thinking they can go into a turn quickly without actually knowing the apsects of the turn. Late brakeing will only get you by so long that's why most end up in the sand pit at the end of the turn. Its always a three step process, brake early, turn in, exit and throttle. Make sure not to brake while turning unless needed, easy steering, and easy throttle on the way out.
 
Alien is fast but his even better attribute is his lack of errors....waiting for him to fall off is a fools errand (Fool #1 here...I hope I NEVER see his Orange Miata from his 6 oclock position ever again....)....and his friendly helpful attitude.
I second this. @aliengamer25 is hella consistent. I was practicing with him the other day right after the combos were announced. After only a couple minutes it seemed he was throwing down fast consistent runs lap after lap. He barely makes mistakes. Also gives very helpful suggestions that always seem to improve my lap times. Keep it up alien!
 
What times are you getting on each combo?

I want to practice this time, instead of buying the cars 5 minutes before the lobby opens, as I use to do every Sunday I participate :D
 
@Rednose58,
Thanks for your interest!
We would love to have you in the league. Here's what you need to know and do in order to join:

We run a clean league by enforcing a strict penalty system based on the S.N.A.I.L. OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide.
Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You take the S.N.A.I.L. OLR and Racecraft Test

2. You run the Time Trial and submit your information by 23:59 EST on Saturday night if you want to race this Sunday.

3. @JLBowler PM's you with your assigned Division that we feel will give you the closest competition. You will be added to the drivers list.

4. The Race Director or Primary Host from the corresponding SNAIL Division will send you a PSN friend request. Sunday night you will need to sort the online lobbies by friends and join the lobby named 'snailracing.org Division_(x) based off your Division placement from JLBowler. That lobby will be where you race Sunday.

5. You drive fast and clean on Sunday 👍

The original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread.

If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.


During the week we run a number of different events, we encourage all SNAILs to join as many as possible.

Welcome to S.N.A.I.L. :cheers:
 

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