DesertPenguin09
(Banned)
- 7,398
- Long Island, New York
- DesertPenguin09
I'll get mine done in about 2-3 hours from now 👍Would the following SNAILs please take the time to run the GT6 SNAIL Time Trial and submit their times;
@dgaf95integra
@Xradkins
@AG07WRXTR
@AJKVail
@fzappa
@Drgreenthumb977
@DMacs13
@racingchamp30
@cmbeal317
@flesxruoyxllik
@GumballCGT
@martin20az
@qwietstorm
@dangerzone641
@Adventuruss
@zer05ive
@mopar440
All that's needed to complete this is a few laps and your name and time submitted on the form, no other information need be included. Thanks.
I did some out of the SNAIL ordinary for some pics. @GamingPete you can use these is you like
View attachment 214633 View attachment 214634 View attachment 214635
Can anyone help me get some money to get the cars.
Congrats to the SNAILs who advanced to the 2014 GT Academy Silverstone finals!
@scca_ziptie ------------ @Adventuruss ----------- @ParkerMO125
@dgriffin28 -------------- @Neovre ---------------- @K1utch
S.N.A.I.L. is proud to be an official sponsor of
GT Academy Champion Nick McMillen
thanks to the support of:
PLATINUM SPONSORS
@Handlebar 👍
@TEX36 👍
@dgaf95integra 👍
@Chiochan 👍
@AJKVail 👍
@Schmiggz 👍
@gumsdad 👍
GOLD SPONSORS
@KTR5 👍
@fzappa
@chatva
@fizzer 👍
@dabneyd
SILVER SPONSORS
@goofytyler
@Troggy
BRONZE SPONSORS
@hooker4
@jobyone 👍
@whatbadgerseat 👍
@Mark II
Welcome to S.N.A.I.L.
Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! Our official league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week as well. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.
What Makes Us Different
There are five key features of S.N.A.I.L. that you won't find elsewhere. First of all, we provide our members with evenly-matched competition regardless of their skill level. In fact, the intense level of competition that we produce has established S.N.A.I.L. as an ideal place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. Last but not least, we're the only league that awards our members with valuable prizes just for racing with us!!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Prepare for GT Academy
If you have your eye on competing in GT Academy, there's no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and this year's GT Academy Silverstone Finalists race in S.N.A.I.L., and they were able to use their experience in this league to help get them there. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up. Also, our race format (whichg features multiple sprint races) is almost identical to the format used at the GT Academy national finals.
Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).
Spec Racing
S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, we ask everyone to vote on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.
Settings
All league Race Settings are default unless noted below (Course Settings are listed here)
Boost: Off
Penalty: Weak (and Effective for Free Run) in Division 4 and lower. (Penalties OFF for D1 and D2/D3 only)
Race Finish Delay: 90sec
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Real
Tire Wear/Fuel Consumption: Normal
Grip Reduction: Real
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed in all divisions except for the lowest division, in which (ABS, TCS, and Driving Line are allowed as well)
Tire Restrictions: (based on Dealership PP)
Street CarsHow To Join Us
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs
Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums
Tuner Cars
Classified as either Street or Race cars based on this list
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post (it will include detailed Time Trial instructions)
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: Wait to be assigned to a division and then send Friend Requests to the hosts of your division. Then join your division host's room on Sunday night and race!
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.
Can anyone help me get some money to get the cars.
Yea im looking to join and need to get some quick money to get the cars listed. Il do the seasonal events then. Thank.Are you looking to join our league?
As far as getting money... keep up your login bonus and work on the seasonal events with big payouts. I'm fitly rich sitting at 23 million since almost day one so some of the other members can tell you specifics on which combos are the easiest to run.
Yea im looking to join and need to get some quick money to get the cars listed. Il do the seasonal events then. Thank.
Post them here. I will them add them under the "Proposed Events" section of this post. They're listed in order of when they were proposed, with the most recent proposals listed at the top. For example, your Spec Miata proposal and @Wardenclyffe's Concourse Club proposal are the listed at the top because they are the most recent.Is there a suggestion thread where ideas and new potential events are posted for SNAIL.or do they go here.
Looks like our combos for September 7th 2014 are set.
Still need some pics and lap times for Rounds 1 and 2 so the banners can get made.
- Round 1 - Shelby Series One Super Charged '03 (Sport Medium tires) Dealer-486PP/319HP - Oil Change-493PP/335HP
High Speed Ring Forward (?? race laps, ?? qualifying)- Round 2 - Chevrolet Camaro SS Touring Car '10 (Race Hard tires)
Indianapolis Road Course (?? race laps, ?? minutes qualifying)- Round 3 - Volkswagen GTI Roadster Vision Gran Turismo (Sport Soft tires)
Circuit De Spa Francorchamps (5 Race laps, 8 minutes qualifying)
I think I've got the tires for the Shelby correct. @JLBowler to refute if necessary?
Thanks DrK.Round 1 lap times are likely to be as low as 1:10 in the draft. I'm running 1:13 by myself, and it's a track I'm terrible at, so D1 might even get south of 1:08.
My best of about 10 laps for Round 2 was ~1:31. The Camaro has a PP of 602 after an oil change (I didn't check the hp, sorry).
I would like to join snailracing
I would like to join snailracing
Thanks Xrad! I'm not sure I understand the "lucky" part. It would have been wiser to avoid getting into trouble, than being good to get out of it.good job Nic. You're also very lucky. See replays and how well he gets out of trouble.
Is this the same guy that used to race with Legit Racing League way back when? If so, welcome to SNAIL from another former member of LRL. If you're not that guy, welcome to SNAIL anyway.
Yeah bowler, i was wondering if that was you. Good to see youI believe his old psn id started with LR.
Yeah bowler, i was wondering if that was you. Good to see you
I know what division you are going into. Good to see you're still going at it. Did you ever get that kart you were talking about?
You might want to edit your post and remove your time as time trial times should not be posted in the main threadI ran X:XX.X w FR-s. Where does that put me? I never got the kart, ran into some financial troubles:/ But soon i will b back into good fortune
You might want to edit your post and remove your time as time trial times should not be posted in the main thread
Curious if HB missed my update or is spinning off of it. Definitely the Abarth Bertone over the Elan. Reverse Madrid works for me. Let's lock that puppy in!
Combo 3?
This is a special event - roughly one Friday per month, in this case this upcoming Friday, August 29 - where we run the cars that are far too expensive for SNAIL proper. It's a one-room session open to all SNAILs who wish to have the Sunday experience minus all of the organization. Two cars so far: 250 GTO at Spa and the Abarth Bertone at Madrid. Your Madrid concerns are noted and appropriately filed away. I encourage you and any others who are interested and have an opinion to provide a different suggestion. To be blunt, I don't really care what tracks you don't like but I am interested in tracks where you think a certain car would provide tight clean racing.
I was holding out following up on this with the hope it would land relatively alone. To clarify and quell potential confusion, the Concourse Car Club is a one-off special event this Friday that is open to all SNAILs. The Race of Champions is a monthly all star race being run on Thursday of this week (normally it's on Friday) that features the best racers from each division racing three combos from the season. The RoC is a meritocracy, where you need to earn your spot on the grid which is unlike the Concourse Car Club, where you need to buy your way onto the grid.
The Concourse Car Club is for the cars that are far, far too expensive to use in SNAIL proper. If the inaugural race works and there is continued interest we can move it to a once-per-month special event.
As per all the above, we're doing the inaugural Friday night SNAIL Concourse Club this coming Friday, September 5, where we follow normal SNAIL procedures but using the very expensive cars. I will host, opening the lobby sometime around 9:00 PM Eastern with the first of three combos starting at 9:30 PM Eastern.In light of the RoC actually being on Friday instead of Thursday we'll kick the Concourse Car Club back one more week - first race will be on Friday September 5. (RoC takes precedence.)
Which gives us another week+ to sort out the combos . . .
Enduro test race tonight with SPECAnything going on tonight?
As per all the above, we're doing the inaugural Friday night SNAIL Concourse Club this coming Friday, September 5, where we follow normal SNAIL procedures but using the very expensive cars. I will host, opening the lobby sometime around 9:00 PM Eastern with the first of three combos starting at 9:30 PM Eastern.
Through this thread and PMs, we've come up with everything but the track for the final combo. Details (first two links stolen from the GTP GT6 master car list 1st post):
Combo 1
Abarth 1952 1500 Biposto Bertone B.A.T 1 Concept (Pebble Beach Award 2010)
Madrid Reverse
Combo 2
Ferrari 1961 250 GT Berlinetta passo corto CN.2521
Spa-Francorchamps
Combo 3
Alfa Romeo GIULIA TZ2 carrozzata da ZAGATO CN.AR750106 '65
Track - community choice
Where should we run the Alfa?
I'm looking forward to racing everyone this coming Friday; this is going to be fun.
Awesome; always a pleasure racing you, at least until I mess up and you pull away. I was thinking '80s like you, but favored Brands Hatch. I like that layout; it's a bit easier on higher PP cars than the modern layout. Not sure why I never see it raced online though . . .The Alfa would feel at home at Monza '80s!
I'd like to join in the fun and have the full compliment of suitable cars.