◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

  • Thread starter zer05ive
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May 10th, 2015 lineup
banners by @Falango

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photo by @Rednose58

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photo by @Wolfsatz

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photo by @Wolfsatz
 
I'm sorry @zer05ive but you might be wrong here. Acording to all I've been reading that was a sort of commercial strategies clash between Sony and Logitech that caused some celeuma and friction between the two companies ending up with Sony not providing Logitech the essencial programming codes for they're equipment to work with the new PS4.
Regarding Fanatec and what it's CEO, Thomas Jackermeier was posting on twitter a couple of months ago was an open suspicion that Sony had given Thrustmaster the exclusivity for PS4 support and that Fanatec was trying to open a round of negotiations with Sony to let Fanatec in. Apparently they achieved success.
Again, nobody knows what the situation is other than very specific individuals at Sony, Logitech, and Slightly Mad Studios. "All you've been reading" is nothing more than speculation and conjecture. If you really want to know what's up, it's best to hear it straight from the horse's mouth.

Here is a situation where I'm not interested in seeing the whole picture as it would be interesting in any other situation. Of course there's monopoly issues, fierce commercial strategies that often hurt someone else in any corporation or medium size company in the world. The thing is, I'm only focused on the racing simulation issue here and as far as I know, Microsoft won't force me to throw my fairly new and in perfect condiction Logitech G27 in the garbage to go buy they're exclusive supported equipment.
It's completely your choice if you don't want to give Sony any more of your money, whatever the reason may be. That's your right as a consumer. However, Sony are in no way, shape, or form a monopoly - in gaming or in anything else. So to cite that as the reason you don't support them is terribly off base IMO, especially when you're going to take your consumer dollars from Sony and give them to an actual monopoly - a company that has engaged in monopolistic practices for years and years and has been fined billions for doing so.

Right now, I consider by far, as best racing simulators Project cars, Assetto Corsa, Iracing and rfactor 2 due to overall quality, realistic physics and sounds and field diversity for classes within the game. Granturiso offers 1200 cars, 3 quarters of it nothing short to useless for quality racing, outdatted, poor physics and shameful engine, gearbox and tire sounds. Although I've only personally experienced Assetto Corsa, I'm a youtube subscriber for some of the most viewed channels specialized in sim racing where I exchange opinions and learn every single detail of what is going on right now in the sim racing world. On the other hand, according to some ratings posted on the Internet by several specialists, Granturismo has been falling down the table of sim racing enthusiasts preferences sitting by now in the bottom of several top 10 listing in the net.
Sim racing enthusiasts is in bold because GT6 is still a paradise for drifters, cruisers and drag racers.
There's no doubt that the absolute pinnacle sim racing experience is best achieved on the PC. However, I do find it interesting that the number one title on your list is not a PC exclusive. Just goes to show that consoles can hold their own against PC's and are a much better "bang for the buck" when you factor both initial and total cost of ownership. For example, you criticize Gran Turismo for "falling down the table of sim racing enthusiasts", but you fail to mention that GT6 is running on a console that was launched in 2006. To put that in perspective, I bought a $2000+ gaming machine around the same time (I was in a gaming clan that hosted our own server for Battlefield 2). Nine years later, my PS3 is humming away while while my bada$$ gaming machine doesn't even meet the minimum requirements to run any of the current games out there. The point is, if you're going to compare games, please consider what they're running on. Again, I'll point out that the number one PC sim on your list available on the PS4 and Xbox One as well. :)
 
Re: Solid white lines at Deep Forest

I have observed several drivers with 4 wheels over the solid lines at different locations around the track.

It might be helpful to remind everyone in a brief statement.

I will also bring to attention that GVS has exceptions as read:

The white line at the track edge is the track boundary unless there is a red/white striped rumble strip present or the section of track is listed here as an exception to this rule.

Grand Valley Speedway (forward)- The white line on the front straight from the beginning of the pit wall to the end of the pit wall. The white line between the tunnels just before the bridge.

...which means...fill in the rest.

Deep Forest Raceway - No exceptions.

Circuit de Spa Francorchamps - The white lines that mark the pit exit lane may be crossed without penalty.
 
The white line on the front straight from the beginning of the pit wall to the end of the pit wall. The white line between the tunnels just before the bridge.

So if I understand correctly, these white lines are EXCEPTIONS to the rule? Just want to verify so I don't get in trouble later on..
 
So if I understand correctly, these white lines are EXCEPTIONS to the rule? Just want to verify so I don't get in trouble later on..

Correct, on the straight you are allowed to cross the line without penalty

At Grand Valley Speedway. The above rules do no apply to Deep Forest. As posted above and in the track boundaries post, there are no exceptions to the white line / rumble strip rule at Deep Forest.
 
Alright folks. Let's shut down those practice lobbies now and let the hosts get their rooms set up and ready to go.

Thank you.
 
Is this still where you want people to post if they want to join the group? If so, I'm interested.

@BSTON

Here's your official SNAIL Welcome Post!
Thanks for your interest!
Here's what you need to know (and do) in order to join:

We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:

1. You start a conversation and add @CoachMK21, @Dragonwhisky, @JLBowler, @nmcp1 & @zer05ive as participants. The conversation title should be "Request To Join".

2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing club. Sunday races are organized exclusively through the GT6 Community features within the game.

3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
4. You drive fast and clean on Sunday 👍

Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread. If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.

During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL :cheers:
 
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