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  • Thread starter zer05ive
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My review of the 9 incidents on file this week is complete. I saw a good number of unsafe entry onto track after an incident. Not having the map showing during a race is no excuse as this needs to be on


Please Review:
14: Re-entering to the track after running off:

A:
It is the responsibility of the car returning to the track to ensure there are no collisions so that no other drivers have to maneuver or brake suddenly to allow you to resume racing. If there's a chance of a collision, wait and be patient as other drivers have the right of way.

B:
An off track incident includes but is not limited to:
1. Being stuck or pinned to a wall or railing.
2. More than two tires leaving the track at any one time
3. Any situation where the car may lose control and create cross traffic

C:
Do not reverse back onto the track unless it is necessary. If you are backing up away from a wall first look around you to avoid a collision and as the collision would be your fault.

D:
Re-enter the track parallel to the road, slowly and gently, and always with great care. This gives you the best opportunity to see what’s coming up the track behind you, and it also gives drivers coming up on you the best chance to orientate themselves to your situation.

E: When re-entering the track, you must take all available measures to not affect any other driver on the track. If this means you have to come to a complete stop on the side of the track and wait for the track to be clear, then that is what you must do.
 
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Well, I decided to try out the darkside (PCars), and first impressions were beter than I expected. Tuning the ffb is a chore, but I did find a tuning spreadsheet for a good starting point. After that, I started an offline career and I have to say I like it so far. The overall "feel" once the ffb is set where you want it is great...more realistic in the sense of grip and loss of grip. Takes some getting used to, but a good reason to start using the ps4 until AC and GT Sport launches. If anyone has some good links for ffb tuning, vehicle tuning, or just general pointers, please forward them my way via pm. Otherwise, see you all on the GT6 side of things.
 
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Setting up AX at the Oh-dark-thirty on Sunday morning.

Letting my son also drive the car tomorrow- he is 17 - eek! Bragging rights for him as long as the car survives, as then he shall also survive..

Had to go with new rear brakes after wearing out another set. Fixed a bunch of stuff, I now smell like brake dust, and a melange of many petroleum products. Have a good one, I may drive tomorrow night, but depends on how packed our grids are IRL.
 
7 in room so far. Let's get a big one!

file1.jpg
 
Setting up AX at the Oh-dark-thirty on Sunday morning.

Letting my son also drive the car tomorrow- he is 17 - eek! Bragging rights for him as long as the car survives, as then he shall also survive..

Had to go with new rear brakes after wearing out another set. Fixed a bunch of stuff, I now smell like brake dust, and a melange of many petroleum products. Have a good one, I may drive tomorrow night, but depends on how packed our grids are IRL.

Good luck. I just got internet set out at our new house and finally uploaded my fastest run from last Sunday. Finished 1st in class, 7th in PAX and 17th in RAW out of 79 cars. Check it out.

 
Data for the entire month of July complete!

Thanks!

On this note to all of the SNAIL League - I'm going to archive the July data in the next few minutes, but we have a few issues and I hope our volunteers will step up to address for the August season:

- IR reviews: The reviews (or scoring of) the July 24 IRs have not been entered. This may affect the final standings in the ROC. It is less critical during the season, but the League Night #4 IRs has to be completed promptly by Friday or Saturday so that we can make an accurate archive of the season. We appreciate what the stewards are doing. It is probably one of the most time consuming volunteer jobs in SNAIL.

- Data Entry: Once again, League Night #4 is critical. For the July Season we have no data for Div 2. Hopefully we get some data specialists stepping up for the Aug 2016 season. @llNovall are doing a lot in Div 2 and he needs some help.
 
Thanks!

On this note to all of the SNAIL League - I'm going to archive the July data in the next few minutes, but we have a few issues and I hope our volunteers will step up to address for the August season:

- IR reviews: The reviews (or scoring of) the July 24 IRs have not been entered. This may affect the final standings in the ROC. It is less critical during the season, but the League Night #4 IRs has to be completed promptly by Friday or Saturday so that we can make an accurate archive of the season. We appreciate what the stewards are doing. It is probably one of the most time consuming volunteer jobs in SNAIL.

- Data Entry: Once again, League Night #4 is critical. For the July Season we have no data for Div 2. Hopefully we get some data specialists stepping up for the Aug 2016 season. @llNovall are doing a lot in Div 2 and he needs some help.
Hey @Rednose58,
Sorry I didn't get a chance to follow through on the data entry coverage for D2. I had a bit of free time Friday morning, but by the time I recieved the permissions I got swamped by family to-do's and weekend plans. I'll coordinate with @USERID_77a23 to establish a D2 data recorder.
 
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