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  • Thread starter zer05ive
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I didn't see matte light blue on the list, so figured it would be good contrast to your matte dark blue :)
Speaking of mattes, does anyone have matte yellow they can send my way? I had one long ago before I knew about dupping.
 
Interestingly, the Acura becomes a Honda when it's RMed (according to the badge on the hood.)
Not that it ever wasn't a Honda…

Edit: Looks like best laps will be right under 1:30. 7 Lap race, I imagine.

The car is very well settled…until it isn't. It's got lots of grip but if you upset it you're in trouble.

Under 1:30!? My best practice lap so far was 1:49 and change haha, got some work to do:indiff:
 
Speaking of mattes, does anyone have matte yellow they can send my way? I had one long ago before I knew about dupping.


:dunce: you can duplicate!?!?! :dunce:

Oh man, so much money wasted, 400k for each of my cars to be painted haha

Just searched how do to it, but to be clear you don't have to erase any data when reloading a backed up version? Because deleting makes me damn nervous lol
 
If anyone needs paint of any color send a FR to LR-PR-JLBowler and specify what color you want. Anybody that already has this account as a friend and needs paint, just send a message. I will try and log in everyday and check for messages and send paint.
 
Under 1:30!? My best practice lap so far was 1:49 and change haha, got some work to do:indiff:

After deciding to break this car in manually I ran 47 laps with it at Motegi East earlier today. I had one lap of 1:29.9XX and I know there was time to be made up there. That was offline but I rarely notice much difference, anyway. I am not yet consistent on that track at all. I'll run a 1:30 then put it in the sand on the next lap, then run a 1:35 and a 1:33 and then in the sand again. I think the levelness of that course makes it hard to see what's coming up sometimes.
 
:dunce: you can duplicate!?!?! :dunce:

Oh man, so much money wasted, 400k for each of my cars to be painted haha

Just searched how do to it, but to be clear you don't have to erase any data when reloading a backed up version? Because deleting makes me damn nervous lol
You don't have to explicitly delete anything, but you do have to overwrite data, which deletes it in the process. Just be very careful, and always think about which data is the one you need.

I don't do it very often, but many people do and don't mess up anything. Of course, some people do mess up, but as far as I can figure out there's no risk of losing everything, just the risk that you end up having to pay for the paint because you overwrote the wrong save.
 
After deciding to break this car in manually I ran 47 laps with it at Motegi East earlier today. I had one lap of 1:29.9XX and I know there was time to be made up there. That was offline but I rarely notice much difference, anyway. I am not yet consistent on that track at all. I'll run a 1:30 then put it in the sand on the next lap, then run a 1:35 and a 1:33 and then in the sand again. I think the levelness of that course makes it hard to see what's coming up sometimes.

I think there are several places that look faster than they feel, if that makes any sense. I have to keep telling myself to slow down. Should be a fun combo though, because there's plenty of room to run side-by-side. 👍
 
Under 1:30!? My best practice lap so far was 1:49 and change haha, got some work to do:indiff:

You may be aware of this so if so ignore me but the RM stands for race modified. You have to take the car to the GT section and perform this modification. Makes the car much faster (through light weight not power).
 
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Here's the relevant information from the thread. I will post another reminder on Friday around noon.

The Procedure:
  • Drivers must take time before the racing to test each car they plan to run, in an online lobby, to get an approximation of their lap time. Drivers should write these down as I will not be able to keep track of more than one time per person. Ensure the room you test in matches the regulations below, as a difference in tire wear or grip reduction could make a big difference.
  • Once you join the room, wait for my instructions. I am experimenting with different ways to run the room, including requiring cars to get in order during free run so cars start in the correct grid spots, and having different portions of the night disallow certain cars. For example, at some point I may say "only cars above 400PP now." Anything required of drivers will be spelled out before the race, to allow for preparation.
  • Once you know the instructions, get in one of your cars and tell me your estimate of your lap time. I will use everyone's time to calculate a delay for each person, which is the amount of time they need to wait before starting to drive.
  • IMPORTANT: Do not drive around the track in free run mode, before the race. Instead, leave the pits in your car and wait for the delays. I will give the delays in order of slowest to fastest car, so you should arrange yourselves on the track in that order so the cars will be in the correct grid spots when the race starts. Once you are in the right spot, do not drive around the track.
  • When the race begins, start when the race clock matches your given delay. Keep your foot on the brake while waiting, as you may tend to roll if you do not.
  • Any time you want to switch cars, you may, but be sure to give me your time when you do so, and that it is within whatever PP limits I may have specified. I may give suggestions about switching to avoid two drivers having cars with very similar times, but I will always try to give you a chance to drive the cars you want eventually.
  • Also keep in mind that if your switch changes the lap time of the slowest car on the grid, everyone's time will have to be recalculated. It's not so much the calculation that takes time, but giving everyone that information. So bear that in mind. This is part of the reason we usually run the same race two or three times before switching cars.
Regulations and Settings:
The default regulations are as follows (based loosely on S.N.A.I.L. regulations):
Start Type:
Grid Start
Grid Order: Slowest First
Boost: Off
Penalty: Weak
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Weak
Tire Wear/Fuel Consumption
: Off
Grip Reduction: Real

Tires are determined by the car's PP:

Production/Street Cars
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs

Race/Tuner Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums

These are just recommendations, and you may use other tires if you prefer. I suggest either the S.N.A.I.L. tires, or stock tires, depending on your preference. However, I feel the aim of this series is to compare real life cars, and get to know cars you haven't driven. Neither can really be accomplished if you tune all your cars beyond recognition. You are free to tune if you wish, if there's a car that's special and you really enjoy driving it, but nothing confuses me more than slapping RS tires and a turbo on any random car, especially when having a higher performance car won't give you a better chance of winning!

Vehicle Tuning: Allowed (But not recommended)
Driving Aids: Only ABS allowed

The next set of races will be Friday, August 24th, at 10PM EDT.

Theme: Japanese Classics - As far as I can remember, which apparently isn't much, we haven't had a theme specifically dedicated to Japanese cars yet. But in many races so far, I've seen numerous drivers driving Japanese cars where eligible, most of them relatively modern. So to force them to drive something different, this week's theme will be classic Japanese cars. This is what Gran Turismo games are all about, it seems, and there's no shortage of cars to choose from.

If someone wants to be cheeky and use the Toyota 7, I can't stop them, but don't plan on using it the whole night. :D

You'll see me in a Toyota Sports 800 for sure, and possibly some historic rally cars. I'm allowing cars up to 1985 because they're classic enough, and we need some faster cars to kick the butts of the slower ones.
Track: Suzuka Circuit
Car Restriction: Country of Origin: Japan, Year: 1985 or earlier


Most importantly, please give the racing your full attention and try to keep things going as quickly as possible. Races can be set up very quickly if everyone is paying attention, but it can take forever if one person is dilly-dallying. We want to race as much as possible and we can't if there are people unprepared. In the same vein, if you show up and have not taken times for your cars, you will be asked to go to another room to get times before returning and racing. If I let one person get times in the lounge I'll have to let everyone, and we'll be back to running two or three races a night. Not good.

Finally, this is a fun, whimsical event that isn't meant to be entirely competitive. However, it is not dirty. I expect everyone to follow the OLR rules during the races. Concentration is especially important in these short races as one mistake can cost you or someone else everything. Instead of concentrating on speed, please focus on consistency and avoiding mistakes. I assure you that will make the whole night much more fun.
 
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When you are duping something, the data shows the last car you drove.

Back up your data to a thumb drive, then log back to GT5.

When I am duping, I change to the Samba bus, send paints, cars, etc, then exit.

I put the thumb drive back in (I don't know why I always take it out), and when you go back to overwrite data, you want the file from the thumb drive that should NOT show you driving the Samba bus to be overwritten on the PS3.

Same thing with random coupons. Back up data, go to Gt5, open coupon. If it is not what you wanted, swap to Samba bus, exit, and overwrite.
 
Should be a fun combo though, because there's plenty of room to run side-by-side. 👍

That's why I suggested it. Good thing dabneyd "felt" the suggestion :)

I think this week is going to offer a lot in the combos. Hopefully we keep the GT '06 and try it on a different track, one not too wall dependant ;)
 
I think this week is going to offer a lot in the combos. Hopefully we keep the GT '06 and try it on a different track, one not too wall dependant ;)

Heh, you'd hate my choice, because I'd love to drive that car at Monaco :sly:

Seriously though, as long as it isn't Grand Valley, I'll love it. The GT is a blast to drive.
 
Heh, you'd hate my choice, because I'd love to drive that car at Monaco :sly:

Seriously though, as long as it isn't Grand Valley, I'll love it. The GT is a blast to drive.

Monaco is not too bad, as I find the walls don't "help" there. If you're in them, you're gonna suffer. Rome Reverse is a fun track to drive, but the two "funnels" are tough, and there a couple of strategic walls you can bounce off and go quite quick.

So let's start the mantra: keep the GT '06, keep the GT '06, keep the GT '06, ... :)
 
too slow! :lol:

(but I like the way you think) 👍
Hah, I got sidetracked watching a video, didn't expect that many responses that quick. Oh well, as long as it's near the top of the page. 👍

That's why I suggested it. Good thing dabneyd "felt" the suggestion :)

I think this week is going to offer a lot in the combos. Hopefully we keep the GT '06 and try it on a different track, one not too wall dependant ;)
I love the GT. In fact, even though I've always liked the design of the GT, I never really expected it to be so great to drive in the game. but I was pleasantly surprised.
 
Ah I completely overlooked the rm. is it ok to apply that after it is broken in?
Performing the race mod automatically does an engine overhaul, so any breaking in you've done will be reset. Sorry :/

At least you still have plenty of time to do it.

EDIT: Whoops, I never double post like that... wonder how that happened.
 
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Anyone interested in some shuffle & spec racing, I have a lobby open:

closed
 
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