◆ SNAIL [Spec] Racing - Join now to win a Digit Racing EDGE Masterclass enrollment!!Open 

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I am trying the CRONUS set up - more technical than expected. I think I need to adjust one or two settings on something.

While messing around on an Arcade mode, I couldn't figure out why the car was braking/downshifting, even trying to turn... there is some sort of "Assisted driving" - or something - that essentially tries to teach you to drive? Once I turned it off, it worked better. I'll have to play with the settings more - very mushy tire feel, car plowed a great deal and depending on how I feathered brakes or throttle, it could turn easily sometimes, and others it wallowed. I'm sure it will improve as I figure out what I need to do.

Livery editor first draft - the top two was the default Rally Car I started with. I modified my own car's color and tested out my next vinyl design and number style a bit. I have track outlines on driver's side currently and I'm adding other decals on the passenger side. Oh - and I want to go with "121" once we go to GTS. Nice having more # to choose from.

The Red and black Atenza was a gift car for finishing the first 8-9 Driver's Training courses with all golds. I don't know if you need to finish them, or get all golds to get the free car. I just played around with a few of the decals and went with "tacky DE Car" style in the spirit of AER or Chumpcar. Nice feature - paint and decals are free.

Cars seem very expensive - most are 300k+, very few under 100k.

121 A (800x422).jpg
121 B (800x497).jpg
251B94C7-21A1-4AB5-898D-D54E0317B182 (800x455).jpg
8136A4AF-F2C7-40A6-B958-79431BB01656 (800x393).jpg
 
Cars seem very expensive - most are 300k+, very few under 100k.

This is the new norm. Sell you a "full " game, but price whatever it is you need to play, be it cars, guns, ammo, items, what have you, so stupid high that the in game economy isn't enough. This in turn forces the consumer into buying in game currency with real currency, to keep up with everyone else.
Only this time, I don't think there will be a VGT glitch too exploit, so the greed will win this time.
 
This is the new norm. Sell you a "full " game, but price whatever it is you need to play, be it cars, guns, ammo, items, what have you, so stupid high that the in game economy isn't enough. This in turn forces the consumer into buying in game currency with real currency, to keep up with everyone else.
Only this time, I don't think there will be a VGT glitch too exploit, so the greed will win this time.

I don't think I ever ran out of VGT money. 900-ish cars... including about 50 of the 20 million credit cars for any future needs...

It will be interesting to see how quickly we can earn money with online racing. I will look into some of that this evening !
 
As far as experience earnings and car acquisitions,...do all of them transfer over to the real game? Im racin, if anyone is on. I'm schmedVegas
 
As far as experience earnings and car acquisitions,...do all of them transfer over to the real game? Im racin, if anyone is on. I'm schmedVegas

8 cars and 1M credits are said to carry over to the full game.

Additionally, this is copy / paste from the GT website:

Participation Bonuses
The following data content can be carried over to the final product version when it releases:
・In-game credits (up to a limit)
・Mileage points (up to a limit)
・Cars acquired (up to a limit)
・Online contents such as photos and livery set data shared in the game are also expected to be carried over into the final product version.)
 
I am trying the CRONUS set up - more technical than expected. I think I need to adjust one or two settings on something.

While messing around on an Arcade mode, I couldn't figure out why the car was braking/downshifting, even trying to turn... there is some sort of "Assisted driving" - or something - that essentially tries to teach you to drive? Once I turned it off, it worked better. I'll have to play with the settings more - very mushy tire feel, car plowed a great deal and depending on how I feathered brakes or throttle, it could turn easily sometimes, and others it wallowed. I'm sure it will improve as I figure out what I need to do.

Livery editor first draft - the top two was the default Rally Car I started with. I modified my own car's color and tested out my next vinyl design and number style a bit. I have track outlines on driver's side currently and I'm adding other decals on the passenger side. Oh - and I want to go with "121" once we go to GTS. Nice having more # to choose from.

The Red and black Atenza was a gift car for finishing the first 8-9 Driver's Training courses with all golds. I don't know if you need to finish them, or get all golds to get the free car. I just played around with a few of the decals and went with "tacky DE Car" style in the spirit of AER or Chumpcar. Nice feature - paint and decals are free.

Cars seem very expensive - most are 300k+, very few under 100k.

View attachment 678565 View attachment 678566 View attachment 678567 View attachment 678568

The Livery Editor is a slow/steep learning curve for me. Never did figure out hot to put 36 on the car.
 
The Livery Editor is a slow/steep learning curve for me. Never did figure out hot to put 36 on the car.

- Add Decal - select...Right Side
.... Choose Decal - the font/numbers/letters on the left. At first you will see capital letters, scroll down to the numbers, choose 3.
......... use the wands/buttons to get the 3 where you want it, the color you want, etc. Before you leave that decal, you can go to Settings (I think) and have it "Duplicate on Reverse side" and you'll have the correct spot, color, and so on.
... repeat as needed.
 
I'm on my way home from Pittsburgh International Race Complex and it was a disappointing weekend. Yesterday, we battled with a faulty alternator, turbo hoses, messed up rear brakes and twice for a broken throttle cable bracket. My brother was able to race for around an hour before the bracket broke the first time. After we fixed that, I went out for the first of 3 separate stints broken up by some of those above mentioned issues.

While the car was running, it was very fast. I was able to run a handful of laps in the 2:04 range, with a fast lap of 2:04.157, good for 6th fastest lap of the race.

Today, we were optimistic and we were as high as 4th place overall, before a turbo hose came off again. Then at 70 minutes into the race, the forged rods didn't want to be contained any longer. A new hole was created so they could escape. We don't know what our next step will be, but I'll keep everyone updated.
View attachment 678230 View attachment 678231

Hate that for you @CoachMK21 ,I have had it happen to a very expensive motor once.It was the last fast motor I have owned.To dang costly.
 
:boggled:
- Add Decal - select...Right Side
.... Choose Decal - the font/numbers/letters on the left. At first you will see capital letters, scroll down to the numbers, choose 3.
......... use the wands/buttons to get the 3 where you want it, the color you want, etc. Before you leave that decal, you can go to Settings (I think) and have it "Duplicate on Reverse side" and you'll have the correct spot, color, and so on.
... repeat as needed.
Will keep trying - never could get anything but "3" - and it never did stick to the car. :boggled:
 
Thank you - have no idea what a 36 in SVG format is, or what to do with it.
Haha, svg is a graphic format created back in 99 I think. It was designed to be a sort of GIF that can be controlled by XML code in a web page. It is good for high quality graphics as well, which makes it good to use for livery editing.
 
I'll build you one when the time comes and send it to you and walk you through uploading it. It's basically one decal that would have whatever style number you want.
I might need ti take you up on that offer too, if you wouldn't ever mind.
 
I might need ti take you up on that offer too, if you wouldn't ever mind.

As long as the requests are kept to numbers and other basic stuff, I can handle that kind of thing. Full liveries and complicated designs will be better left to someone else. I did some pretty cool stuff back in Nascar '09 but it was mostly full wraps that you could build and place on the car.
 
As long as the requests are kept to numbers and other basic stuff, I can handle that kind of thing. Full liveries and complicated designs will be better left to someone else. I did some pretty cool stuff back in Nascar '09 but it was mostly full wraps that you could build and place on the car.
Oh yeah just the number 23 and I'm good. :)
 


Here are the unofficial results from our league night on October 8, 2017

Click here for this season's points standings and click a tab at the bottom for more detail.

Click here if the data linked above has already been archived and you would like to view it.


Division 1
  1. src_ej6 ----------- voted to eliminate Round 1 - 88 (Ineligible for Prize)
  2. Sand__68 ---------- voted to eliminate Round 3 - 84 (77.36 for Prize B)
  3. Nic-KL ------------ voted to eliminate Round 2
  4. SCHMEDRACER ------- voted to eliminate Round 3
  5. ConnorWolf -------- voted to eliminate Round 1
  6. nmcp1 ------------- voted to eliminate Round 1
  7. Whitey093 --------- voted to eliminate Round 3
  8. MajorBlixem ------- voted to eliminate Round 2
  9. Grandpas_Money ---- voted to eliminate Round 3
  10. CallmeMike41 ------ voted to eliminate Round 3
  11. MikeGrove --------- did not submit a vote
Division 2
  1. TomMang_68 -------- voted to eliminate Round 2 - 87 (93.88 for Prize A)
  2. dragonwhisky ------ voted to eliminate Round 1 - 85 (91.72 for Prize C)
  3. TEX-36 ------------ voted to eliminate Round 1
  4. basswerks1 -------- voted to eliminate Round 2
  5. Raw10_2u ---------- voted to eliminate Round 3
  6. jlbowler ---------- voted to eliminate Round 1
  7. Alexrider007 ------ voted to eliminate Round 1
  8. RacingChamp30 ----- voted to eliminate Round 1
  9. pubason ----------- voted to eliminate Round 3
  10. JamCar0ne --------- voted to eliminate Round 2
  11. DVD7227 ----------- voted to eliminate Round 1
  12. GTLehman ---------- voted to eliminate Round 3
  13. cliffeden --------- voted to eliminate Round 1
The round that received the most elimination votes was:
Round 1 - Cadillac CTS-V Coupe '11 (Sports: Soft) at Mid-Field Raceway / Forward (9 laps)
Therefore the entire combo has been dropped from next week's line-up. Since @TomMang_68 wins Prize A, he gets to choose an entirely new car and track combo to replace it.

The round that received the second most elimination votes was:
Round 3 - Gran Turismo Red Bull X2014 Junior (Racing: Medium) at Nürburgring GP/F (6 laps)
This means either the car or the track will be replaced for next week's line-up. Since @socalnatv gets Prize B, he has the option to freeze the car or the track, or he can give that option to the Prize C winner. If he gives the freeze away, then he gets to decide what car or track replaces the part of the combo that is left unfrozen by the Prize C winner.

Prize C goes to @Dragonwhisky so he gets whichever option the Prize B winner does not select.

Preliminary prize winners, please don't announce your prize selection until all incident reports have been filed and it has been confirmed that you don't have any penalties. It's also recommended that you review the SNAIL combo history and other data on our car and track history so that you can get an idea how many times we've raced each car and track. Please remember that originality is always appreciated, so picking cars and tracks that we've never raced is a plus (but not required). What's more important is that you thoroughly test any combo that you are considering before making it your official selection. For example, any car you select should not hit its rev limiter at any point during a race (even in the draft).

IMPORTANT: When posting your Prize A or Prize B selection, please list the complete in-game name of the car and/or track you are selecting. For example, if you want to select the Amuse Superlegara for your car, post "Amuse Nismo 380 RS Superlagara". If you want to select Monza for a track, post "Autodromo Nazionale Monza". This makes it much easier for the lineup to be updated accurately and also prevents confusing other league members as to which car or track you are selecting. Also, please be sure to list the PP and HP (after oil change) of any car you select.

Car Selection Guidelines
See Section 3 of the SNAIL OLR, Policies and Guidelines.

Track Selection Guidelines
See Section 3.1 of the SNAIL OLR, Policies and Guidelines
.
 
Making a livery looks like it can take an hour or more to get just how you want. Just the way I like it
My son and I have spent HOURS on one car in his Forza games. I haven't looked at the new editor in GTSport, but if it's even close to Forza's, you'll see there's plenty of time to be wasted on that stuff.

Just tried out the demo for a couple hours, and, it's pretty yummy. My preorder will stand and be delivered as scheduled. Oh, and if you could, please add me to any conversations that include instructions for returning to Sunday night competition. I'm sure there's going to be many requests in the next couple weeks, and I'll try to stay informed as well as reading and following all directions. :sly: See ya'll on track next month.

:gtpflag:👍
 
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View media item 2540This week's prize winners are clear to make their selections. Good racing!
The IR Submission Form is now closed.
We have no incidents on file.
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@socalnatv @TomMang_68 @Dragonwhisky I will start the conversation when I have a few minutes today. I'm conducting safety training today so I have four classes to administer along with the rest of my regular job duties.

You do not have to wait for the conversation to make your selections.
 
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