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- Wolfsatz
I tried that, but I didn't know if it was working or not. No one was responding to my Mic check. I'll have to try again tomorrow.
We only heard slurpppp
Anyone around for any Monday night festivities?
I tried that, but I didn't know if it was working or not. No one was responding to my Mic check. I'll have to try again tomorrow.
We had the same issues last night as we had with the voice enabled GT6 servers. (Player A cant see player B, stuck at grid with no green flag, black screen on grid etc) Heres to hoping it was due to network overload and that they get this finally fixed.
Having no voice chat in lobbies may not seem like a huge deal, but it really is a pain in the a**.
Also a public service announcement: when qualifier starts it doesnt give you a countdown and resets you before the final turn like in GT6. So when host announces qually has started, you just go. Which means you are sharing the track with other cars, there's no ghosts like before. I kinda like this. I think the optimal way to replicate our old qualifier format is to have everyone group up near the last few turns before we start the qualifier. Everyone else should stagger one by one behind each car giving plenty of space to the car in front and in back. The last thing you want to have happen is run side by side with other competitors during qually, you want as much clean track as possible. And if you run off the track during qually you have to be sure to re enter the track safely so you dont mess up anyone elses qualifying laps.
We only heard slurpppp
Anyone around for any Monday night festivities?
@TBongX Once again. Stop double posting in the thread. If you have another thought to add, use the edit function. It's a button at the bottom of your post that is labeled "Edit". It allows you to add to an existing post as opposed to making a second post.
If anyone wants a REALLY budget set of GREAT gaming headphones and you don't need them to be closed-back, Koss UR40. I LOVE mine, but I've rewired them to single-entry with a much nicer cable because the stock ones don't last. The headset itself is now many many years old and still doing fine.If I may interject some of my experience and opinion on the headphone topic. Forget the gaming headset. All those extra features cost you audio and product build quality. Find a pair of Sony or sennheiser headphones in your price range and just use the mic that came with the ps4. Bluetooth or wired, its going to be a better sound regardless. And since its not got a built in Mic, controller, and possibly other bits and naggles, that extra money can be spent on build and sound quality.
System Update 5.01 this morning.
@TBongX Once again. Stop double posting in the thread. If you have another thought to add, use the edit function. It's a button at the bottom of your post that is labeled "Edit". It allows you to add to an existing post as opposed to making a second post.
Combos, time trial info.(because we all have to run a time trial for placement) etc.Soooo.... When are the combo's going to be announced?
Version 1.03 is now available to download. Cant find any patch notes yet but lets hope its something good
and these are the fixes;
and these are the fixes;
Don't miss GTPlanet's feature of our very own @CoachMK21!
Congrats to @Neovre for making his debut at Le Mans
(where he scored an incredible P5 finish!)
Check out our very own @vovik05 putting SNAIL in the news!!
Congrats to all the SNAILs who competed in the
2015 GT Academy USA Finals!!
2015 USA Finalists
Back Row: @LoCoArMeN*, @vovik05*, @Ryan Lynch*, @Ricky Wilson, @TRL_Importlife, @Tyler Utley*, @gtr3123
Front Row: @ConnorWolf, @Crystalline_T
Not Shown (qualified for, but unable to attend finals):@GTP_Compton3, @Matt Sierras, @msgt-sd
* - advanced to Silverstone finals!!
And good luck to the SNAILs who are competing in the 2016 GT Academy Mexico Finals!!
2016 Mexico Finalists
@Enzo_Goiko (second from left), @Ness (second from right), and @pakicote (far right)
Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.
What Makes Us Different
There are five key features of SNAIL that you won't find elsewhere. First of all, we provide you with evenly-matched competition regardless of your skill level. In fact, the intense level of competition that we produce has established SNAIL as the ideal place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.
Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).
Spec Racing
SNAIL was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, we ask everyone to vote on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.
Settings
Lobby Settings
Course Settings
Tire Settings:
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums
How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread).
Step 2: Watch the thread for a reply to your post and follow the instructions provided.
Step 3: Purchase the three cars listed in the lineup for our next races.
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight).
Step 5: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.
Nice jam ! I can't wait for someone to make us SNAIL number plates .. when they unlock the upload option of course.
RIP DP had a good idea with the series number plates.
Nice jam ! I can't wait for someone to make us SNAIL number plates .. when they unlock the upload option of course.
RIP DP had a good idea with the series number plates.
Live with some GT Sport if anyone wants to chat: