- 7,711
- Indiana-USA
- OwensRacing
I don't how bad it was during the racing, since as soon as I got in the room, during qualifying for the first race, there were several guys that seemed to almost be on open mics and I set them all to mute. I am fortunate enough to have a headset with a rotating mic boom, that when rotated up mutes it. Makes it fairly easy for me to flip up and down to communicate if necessary. Before and after races I have it down and if someone speaks to me during a race I'll pull it down when I can spare the hand for it and respond.
With audio enabled, everyone's upstream bandwidth, quality and quantity, becomes more critical to smooth network traffic.
I know while running Daytona in D4 last month we didn't seem to have lag issues and everyone seemed to keep the mics enabled, just so we could alert each other to track position. Kind of everyone spotting for everyone. But I don't think we had more than 10 or 11 drivers at that time.
I've been playing online games since Quake II on a 33.6K dial up connection and various and sundry games since, spanning 56K dial up to DSL to Cable, and it's been my experience that one, just one, really crappy connection in a peer to peer system, which is basically what the lounges run as, even if they choose to call it a "Mesh Network" will drag down all the connections. A server/client relational network, what GT5 calls a "Star Network" will generally perform better.
Does open lobby run smoother? We've discussed it but I forget.