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  • Thread starter zer05ive
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Wide rims changes the pp to 574.33. No combination of aero parts reached that exact PP.
Far as I can tell the wheels I have on it are factory stock in all aspects and only been painted. I'll consider buying another and slapping SM tires on that and see what the PP comes out to. Gotta grind off buying that Merc outta' the LCD to get that new menu done.
 
Far as I can tell the wheels I have on it are factory stock in all aspects and only been painted. I'll consider buying another and slapping SM tires on that and see what the PP comes out to. Gotta grind off buying that Merc outta' the LCD to get that new menu done.

I'll go buy a new R8 right now. Edit: my apologies. Somehow the rims I had on the car lowered the PP. A new R8 with SM is 574.33

Now I'm curious as to which rims lower PP.

Edit. OK, on the R8, 20" with wide offset lowers PP. Now I need to find out if it changes handling. Any idea?
 
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I'll go buy a new R8 right now. Edit: my apologies. Somehow the rims I had on the car lowered the PP. A new R8 with SM is 574.33

Now I'm curious as to which rims lower PP.

Edit. OK, on the R8, 20" with wide offset lowers PP. Now I need to find out if it changes handling. Any idea?
Not a clue.
 
How is everyone liking the new physics and FFB? I'm finding all 3 combos faster, all have a bit more understeer mid corner, yet show oversteer at exit. It's a little weird.
 
How is everyone liking the new physics and FFB? I'm finding all 3 combos faster, all have a bit more understeer mid corner, yet show oversteer at exit. It's a little weird.
Some curbs seems more stable as well, logic with the fact that they adjust the suspension reaction.
 
How is everyone liking the new physics and FFB? I'm finding all 3 combos faster, all have a bit more understeer mid corner, yet show oversteer at exit. It's a little weird.
Not much to say about the physics other than there's more chatter in the wheel when the fronts begin to lose grip. Steering under 50% braking is more reliable than I remember and you can stand on the binders pretty hard early on in the "whoa nelly" cycle.

I'm a bit miffed they buffed the PP of my favorite grind car, again. Had to pull the SMs and slap SHs on it, buff the HP and brakes a bit to get it back close to 600PP. Downside, slower in the corners, upside, more than a bit faster down that long Tokyo straight. Didn't lose much, if any, overall time for the race but damn does it have to be tip toed through the backside of that track.
 
Some curbs seems more stable as well, logic with the fact that they adjust the suspension reaction.

I was working on Master IA8 license yesterday. Today, the CS tires feel like they are more predictable when reaching the grip limit. They weren't snapping outside of the grip circle by surprise. Still haven't golded that one.
 
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Donkey Kong Challenge 2503:

Mission - Rolling Stone - Miracle at Daytona
Corvette C7 Gr.3
Daytona Road Course

Level 1: 1st
Level 2: sub 2:20
Level 3: sub 2:19.3
Level 4: sub 2:18

What level are you?

To spice it up a bit, there is 1 $hell for anyone who gets in the top 10 overall and an additional $hell for reaching the top spot!

Open to all SNAIL (past & present) members

Donkey Kong Challenge 2502 had a good turn out with many drivers managing to achieve a gold time. Being it had a fair amount of chili pepper to it, this weeks is toned down a bit.
I think you meant 1:20, 1:19 and 1:18 unless I took a shortcut. ;)
 
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Good afternoon SNAILS 🐌

I started my new job, been real busy lately. I'm working for a boat hauling company that I used to sub contract for. The schedule is all last minute notification and long hours. I'm still not sure if I'll be able to race Sunday night. Definitely don't have time to finish last Sunday's D2 recaps, but I already took the pictures from round 2 so I might as well put them up without the commentary.

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Good luck this weekend y'all!
 
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