- 1,724
- Saginaw, MI
- Gr8_Lakes
Well, I just spent a couple hours feeling out PCars 2. I'm pretty disappointed.
*Half the functionality of the game is useless without keyboard support. I have no interest in trying to prioritize which buttons are more important than the others while I wait for them to fix this issue. I'll just wait until I can use my button box.
*We don't dare start saving tunes for our cars because that will break the game, and I don't see how we're able to adjust a car for a single race without saving the tune - That's an awesome loop to be caught in.
*The graphics kinda suck. In cockpit view the A-pillars and hood of the car is all jaggy along the edges, the brake markers are all jaggy too, it really isn't very polished.
*I didn't play with the FFB too much, but there's some issues there as well. A lot of dead zone in the wheel if you calibrate it the way it says to. I did a little different calibration that worked better, but I still think we had the FFB dialed in better on PCars with the Jack Spade/Oscar Olim files.
*The new tire model is very cool though. Definite improvement there. The car really feels like its on squishy rubber as it gains and loses traction.
Let's hope our patches get installed soon, because this is kind of a bummer. There was so much hype about how good the game was working prior to launch, but they obviously weren't focusing on the console side of things.
*Half the functionality of the game is useless without keyboard support. I have no interest in trying to prioritize which buttons are more important than the others while I wait for them to fix this issue. I'll just wait until I can use my button box.
*We don't dare start saving tunes for our cars because that will break the game, and I don't see how we're able to adjust a car for a single race without saving the tune - That's an awesome loop to be caught in.
*The graphics kinda suck. In cockpit view the A-pillars and hood of the car is all jaggy along the edges, the brake markers are all jaggy too, it really isn't very polished.
*I didn't play with the FFB too much, but there's some issues there as well. A lot of dead zone in the wheel if you calibrate it the way it says to. I did a little different calibration that worked better, but I still think we had the FFB dialed in better on PCars with the Jack Spade/Oscar Olim files.
*The new tire model is very cool though. Definite improvement there. The car really feels like its on squishy rubber as it gains and loses traction.
Let's hope our patches get installed soon, because this is kind of a bummer. There was so much hype about how good the game was working prior to launch, but they obviously weren't focusing on the console side of things.