- 3,821
- Texas
- TEXAS-TURTLE-ONE
TURTLE RACING LEAGUE - FLEX RACING SERIES
Overview
The Turtle Racing League features weekly Spec Racing using single make untuned cars. The FLEX Racing Series has only a few basic parameters in order to have maximum flexibility in the race format. Race sessions will be on Saturday night at 10pm Eastern / 7pm Pacific. Qualifying for the 1st race will always be "fastest first". "Reverse grid" will be used for subsequent races. Damage may be heavy or light. However, heavy damage will not be used in races where the track length exceeds 3.0 miles.
Format
Saturday Night Spec Racing
Race Time - 10pm Eastern
Race Format - Three 30 Minute Races, Two 45 Minutes Races , or One 90 minute Race
Qualifying Time - 10 minute minimum
Settings
Tuning: Prohibited
Driving Assists: ABS only
Tire Wear/Fuel Consumption: On
Penalty: Off unless noted otherwise
Mechanical Damage: Off unless noted otherwise
Grip Reduction: Real
Slipstream Strength: Real
Visible Damage: Optional
Boost: Off
Reverse Grid: Yes
Tire restriction: Based on Dealership PP (unless noted otherwise)
Below 300pp._--- Comfort Mediums
300pp to 349pp - Comfort Soft
350pp to 399pp - Sports Hard
400pp to 449pp - Sports Medium
450pp to 499pp - Sports Soft
500pp to 549pp - Racing Hard
550pp to 599pp - Racing Medium
600pp & above. - Racing Soft
Note: Drivers may choose tires below these standards
Tire Wear
Comfort Tires - Very Fast
Sport Tires - Fast
Racing Tires - Normal
2 Race - Points System
S1st place - 48 points
;2nd place - 45 points
_3rd place - 42 points
_4th place - 39 points
_5th place - 36 points
_6th place - 33 points
_7th place - 30 points
_8th place - 27 points
_9th place - 24 points
10th place - 21 points
11th place - 18 points
12th place - 15 points
13th place - 12 points
14th place - _9 points
15th place - _6 points
16th place - _3 points
Bonus Points: 2 points for the Pole position and 2 points for 1st place finishes in both races for a possible 100 points
Tie Breaker: In case of a tie, the driver with the faster lap time in both races will take the higher position
3 Race - Points System
S1st place - 32 points
;2nd place - 30 points
_3rd place - 28 points
_4th place - 26 points
_5th place - 24 points
_6th place - 22 points
_7th place - 20 points
_8th place - 18 points
_9th place - 16 points
10th place - 14 points
11th place - 12 points
12th place - 10 points
13th place - _8 points
14th place - _6 points
15th place - _4 points
16th place - _2 points
Bonus Points: 1 point for the Pole position and 3 points for 1st place finishes in all 3 races for a possible 100 points
Tie Breaker: In case of a tie, the driver with at least 2 of the fastest lap times during the 3 races will take the higher position
The "Golden Rule" of Motorsports
"It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free."
If you do not believe this rule applies to you then this league is not for you. You are encouraged to read and adhere to the GTPlanet Online Racing Rules and exercise Good Racecraft at all times, especially in turn 1.
Policies
The First Turn Rule - It is the policy of this league for you to hold your position in turn 1 and not try to improve it unless the following situations occur: 1) The driver directly in front of you is asleep on the start. 2) The driver directly in front of you runs off course with at least 2 wheels off the track. 3) Obvious race incidents that must be avoided. 4) If you are able to fully draft past someone without incident or disruption to the other driver(s) with a reasonable distance before approaching the first turn.
Holding your position in the first turn is limited to the first turn on the first lap. This rule is in place for 2 reason: (1) to effectively avoid incidents in the first turn, and (2) so that drivers who are being careful and doing their part to avoid incidents in the 1st turn of are not taken advantage of. There is no sense in causing an incident in the congestion of the first turn. You can not win the race on the 1st turn or even the 1st lap. If a complaint is filed, the decision we make will be one that promotes an incident free first turn.
Race Incidents
Legitimate complaints are encouraged, they insure a better racing environment for everyone. Complaints should be addressed by "Private Message" to the race steward of the race in which the incident occurred. Please include race number, lap number, and time of incident. A ruling will be announced after a video review by an independent steward. All racing incidents or racing related issues shall be dealt with privately and under no circumstance mentioned publicly.
How to join the TURTLE RACING LEAGUE - FLEX RACING SERIES
Step 1: Post your request to join along with your PSN ID in this thread. Also choose and include a unique (refer to drivers list) car and wheel color combination. You will also need to choose a unique car number for cars with number plates. Colors selection will be on a first come, first served basis.
Step 2: Accept the friend requests you are sent.
Step 3: Purchase car(s) then change the oil. Do not tune them in any way. Races are "Tuning Prohibited" however, the "Tuning Prohibited" filter allows for changing brake balance, torque split, and engine limiter.
Step 4: Join the race Saturday night at 10pm Eastern / 7pm Pacific
League Officials
League Director: Psycho Turtle
League Coordinator: Dolph Drago
League Administrator: MBOBB1969
League Administrator: Ph1sher
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