nasanu
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If the physics weren't cut so bad in offline as well I'd be inclined to agree with you.
Try knocking AI off their line and tell me they are running the same full on physics as the car you're driving.
Also the GPU isn't making the calculations for the AI, just interpreting what the cell has setup. If it's not creating the AI movements it's interpreting incoming packets. In the end it's just a different algorithm in each case referencing a database of attributes and object models. There shouldn't be a huge difference really.
In addition to that when offline the cell can simply track AI cars in terms of track position and render them when in view. Whatever physics are used are dropped out when they are off screen. However the online packets still come in and the cell has to discard that information (if it can or does) which still creates extra cell process cycles that aren't necessarily there during offline processing. Then compound that with the limited memory to store location data ect. Offline you could store it as a simple grid location based on a closing rate, online it has to be constantly updated from real position data vs a calculated rate.
I really am with @Rallywagon on this. It's just a difference of doing x vs y.
Edit: I may have started to just ramble there a bit, hmmmm.
Mostly see my above post. But anyway I am sure you must be aware that the CELL and GPU can both handle either graphics or general processing tasks (and often CELL and especially the spus are used for graphical effects). I am not sure what you are getting at by mentioning that. Plus the online data packets are TINY. I recall an average of about 16KB/s in GT5P when I tested, per frame that is... God its 4am.. I am not doing the math but its much less than 1KB of data and considering the delivery method the majority of frames drawn would be drawn without any packets being delivered at that time. CPU and and especially memory overhead are almost nothing.
@Rallywagon @smskeeter23 @nasanu I don't think the issue is so much a technical one as a gameplay one.
You can already pick a car about 100pp more powerful than the AI at the outset (cf. 600pp limit in the 500pp race), and even with an evenly matched car and the AI's ~30 second head start, it's not difficult to win many of the races by several seconds or more.
Without the artificial challenge/difficulty introduced with the rolling starts, you'd likely be in P1 by the first corner and proceed to leave the AI far, far behind.
Could be that also considering both the karts and the rb jr cant be upgraded...
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