FUNanywhere
(Banned)
- 654
- India
Yup. A friend got bumped 7 times, no Negative SR for him.Have anyone experienced any improvement with SR punishment when been hit in the rear under braking ?
Seriously they have to do something about it.
Yup. A friend got bumped 7 times, no Negative SR for him.Have anyone experienced any improvement with SR punishment when been hit in the rear under braking ?
Seriously they have to do something about it.
How can you like that???
It isn't even not fun win like this...
One mision Challenge gold request was 1:11.000... Now 1:13.000 and i just did an 1:09.9 not even pushing...
Where is the challenge? Howe you want to improve your driving with this?
It really s:censored:
Tire sports tires are so grippy now that race tires are driving on rails.
Sports tires have been destroyed.
A sad day for me. Time to pack GT in and audios people
At Alsace village last night was doing difficult 2.20 and this morning I did my first lap with a 2.14. A difference of 6 seconds.
Grip grip grip everywhere.
N400 Car.
It now behaves like a formula 3 race
None of the challenge gold requests were difficult. They were a moderate barrier for players to achieve. Bronze was a thanks for playing, Silver was a gimme to someone who could keep it on track, gold was a 'now were getting there'
The real challenge was your friends top times and then the worlds top times. The offline content is the basis of the bigger challenge which is other drivers.
Thank you! how about starting from stand still in an FF car? do the rpm still fly at the rpm limiter even on 2nd gear?
Yes, none of gold challenge was difficult... But now it's ridiculous.. It is now like bronze "thanks for playing"
The leaderboards challenge with friends in a campaign mode should be an extra challenge, but the first one is to achieve gold... At least for me...That was one from the things i liked in older games.
BTW.... New bug!
The penalties don't work anymore in campaign mode like in time rallys...now you can hit cars and barriers with no seconds penalty or fail penalty...
Making super easy even more mega easy...
The "hand of God" that recover your car and can't be deactivated is back... In in what a manner
Man....driveclub in hard mode is now more simulator than GT Sport in my opinion
Started up the game quickly this morning before work. I could have sworn that first song the menu played was one I didn’t hear yet.
Has new music been added to the game?
Well the Shelby Cobra is 2 Million cr so I think I have quite a bit of grinding to get this. The other 2 cars are 1 Million a piece.
The best part of the update for me is the individual car sounds. I tried it out with headphones, adjusting your engine sound in cockpit and the other sounds as a (-minus) the engines have come alive for me at the top end of the rev range! I can hear them over the Transmission and tire squeals at last!
This is great. I also like the new Autumn Scapes and the handling on DS4 all feels a little tighter.
These recent updates and PD listening to the community is good, as is it all being implemented so quickly and all so polished. The game just feels solid now.
Here are the sound options for those that haven't downloaded it yet (Just over 1gb).
P>S You have to adjust these before you race as you can not adjust them on the fly like many other options.👍
View attachment 694875
Your opinion is nonsense.. in my opinion. I would guess many more campaign events will be coming with the Mission Challenges and Driving School only showing Intermediate events. I am sure once we see advanced and super license events the difficulty will increase.
The penalties during campaign mode for hitting cars were removed in a previous update. There are plenty of campaign events that allow no contact with cars that still are the same.
That sound tweaking is brilliantWell the Shelby Cobra is 2 Million cr so I think I have quite a bit of grinding to get this. The other 2 cars are 1 Million a piece.
The best part of the update for me is the individual car sounds. I tried it out with headphones, adjusting your engine sound in cockpit and the other sounds as a (-minus) the engines have come alive for me at the top end of the rev range! I can hear them over the Transmission and tire squeals at last!
This is great. I also like the new Autumn Scapes and the handling on DS4 all feels a little tighter.
These recent updates and PD listening to the community is good, as is it all being implemented so quickly and all so polished. The game just feels solid now.
Here are the sound options for those that haven't downloaded it yet (Just over 1gb).
P>S You have to adjust these before you race as you can not adjust them on the fly like many other options.👍
View attachment 694875
I always thought it should be like thisHelps if you think of real world examples of tires.
Comfort - All season tires.
Sport - Semi-slicks (See BMW M3 CSL, Renault Clio sport 182 Cup) both of which used more track orientated tires that were street legal.
Racing - Obvious really slick tires like on a real racing car.
they are improved, greatlyPeople are saying PD messed up the handling (from /r/granturismo) in the latest update. Anyone care to shed some light on it?
I also came here to see more opinions before I get a chance to try it for myself. From the time the update was announced I knew if they got it perfect there would be people who would complain it is too easy. Raceroom was easier to play than GT Sport with traction control off and plenty of people think that Sim has great physics so the way I saw it was if GT Sport went more like Raceroom then people would complain it was too easy because they were already complaining it was too easy. If GT Sport became spot on to real life people will complain it is too easy because some people are convinced race cars slide around like they are on ice and bounce all over the place and that it is extremely difficult to drive fast. The only way you can get away with being more realistic to drive is if you throw as many bells and whistles as you can so that people have some other reason to believe you are more sim than the harder to drive game.People are saying PD messed up the handling (from /r/granturismo) in the latest update. Anyone care to shed some light on it?
they are improved, greatly
I also came here to see more opinions before I get a chance to try it for myself. From the time the update was announced I knew if they got it perfect there would be people who would complain it is too easy. Raceroom was easier to play than GT Sport with traction control off and plenty of people think that Sim has great physics so the way I saw it was if GT Sport went more like Raceroom then people would complain it was too easy because they were already complaining it was too easy. If GT Sport became spot on to real life people will complain it is too easy because some people are convinced race cars slide around like they are on ice and bounce all over the place and that it is extremely difficult to drive fast. The only way you can get away with being more realistic to drive is if you throw as many bells and whistles as you can so that people have some other reason to believe you are more sim than the harder to drive game.
Well the Shelby Cobra is 2 Million cr so I think I have quite a bit of grinding to get this. The other 2 cars are 1 Million a piece.
The best part of the update for me is the individual car sounds. I tried it out with headphones, adjusting your engine sound in cockpit and the other sounds as a (-minus) the engines have come alive for me at the top end of the rev range! I can hear them over the Transmission and tire squeals at last!
This is great. I also like the new Autumn Scapes and the handling on DS4 all feels a little tighter.
These recent updates and PD listening to the community is good, as is it all being implemented so quickly and all so polished. The game just feels solid now.
Here are the sound options for those that haven't downloaded it yet (Just over 1gb).
P>S You have to adjust these before you race as you can not adjust them on the fly like many other options.👍
View attachment 694875
I always thought it should be like this
Comforts - family car economy tyres like Supercats
Sport Hard - Sports Tyres like Hard Continentals with good wear
Sport Medium - Normal Soft Sports Tyres
Soft Sports - Track Tyres Like Trofeo R that wear very quickly
Race - Racing Slicks Hard, Meduium and Soft.
And I've always thought these should be modelled to match the size and therefore grip you would expect on the car you are driving
I have not tried the update yet but that's what I've been hoping for.
Don't forget the Balance of Power!
【Gr.3 Class】
・BMW Z4 GT3 '11: Power Ratio : 105%> 106%
・AUDI R8 LMS (Audi Sport Team WRT)'15: Power Ratio : 91% > 90%
・ASTON MARTIN V12 VANTAGE GT3 '12:Weight Reduction Ratio: 106% > 105%
・CITROEN GT by CITROEN Race Car(Gr.3) : Power Ratio : 88% > 89%
・CHEVROLET CORVETTE C7 Gr.3: PowerRatio : 105% > 106%
・JAGUAR F-TYPE Gr.3: Power Ratio :101% > 102%; Weight Reduction Ratio: 103% > 102%
・SUBARU WRX Gr.3: Power Ratio : 105%> 106%
・FORD MUSTANG Gr.3: Power Ratio : 110%> 112%
・PEUGEOT RCZ Gr.3: Power Ratio : 103%> 104%
・MAZDA ATENZA Gr.3: WeightReduction Ratio: 103% > 102%
・RENAULT SPORT R.S.01 GT3 '16 Power Ratio : 100% > 101%
・MITSUBISHI LANCER EVPLUTION FINALEDITION Gr.3: Power Ratio : 107% > 108%
【Gr.4 Class】
・ASTON MARTIN VANTAGE Gr.4: WeightReduction Ratio: 108% > 106%
・ALFA ROMEO 4C Gr.4: WeightReduction Ratio: 103% > 104%
・CHEVROLET CORVETTE C7 Gr.4:Weight Reduction Ratio: 110% > 108%
・JAGUAR F-TYPE Gr.4: Power Ratio: 95%> 96% ; Weight Reduction Ratio: 104% > 103%
・FERRARI 458 ITALIA Gr.4: WeightReduction Ratio: 108% > 107%
・FORD MUSTANG Gr.4: WeightReduction Ratio: 107% > 105%
・BUGATTI VEYRON Gr.4: Power Ratio:98% > 99%
・PEUGEOT RCZ Gr.4: Power Ratio:108%> 110%
・HONDA NSX Gr.4: Weight ReductionRatio: 110% > 109%
・MERCEDES-BENT SLS AMG Gr.4:Weight Reduction Ratio: 111% > 110%
・NISSAN GT-R Gr.4: Power Ratio:95%> 96% ; Weight Reduction Ratio: 111% > 110%
I also came here to see more opinions before I get a chance to try it for myself. From the time the update was announced I knew if they got it perfect there would be people who would complain it is too easy. Raceroom was easier to play than GT Sport with traction control off and plenty of people think that Sim has great physics so the way I saw it was if GT Sport went more like Raceroom then people would complain it was too easy because they were already complaining it was too easy.
If GT Sport became spot on to real life people will complain it is too easy because some people are convinced race cars slide around like they are on ice and bounce all over the place and that it is extremely difficult to drive fast. The only way you can get away with being more realistic to drive is if you throw as many bells and whistles as you can so that people have some other reason to believe you are more sim than the harder to drive game.
Incredible update, thanks PD. The grip levels are far far better now, before the road cars (and rally cars on dirt) that I drove would be almost like on ice with wayyy too much understeer. It’s there still when pushing too hard, as it should be. I have a sense of what the tyres are up to now. Very happy.Completely agree. Anyone who has a problem with them clearly hasn't driven anything on modern sports tires. It's a great update.
Pitlane glitch has been fixed and it applies to all tracks now.Looks like the pitlane glitch is fixed - but for anyone trying to drive the actual lap for credits/XP, be warned that the new Audi is in the pack and so much better on fuel that, as soon as he gets clear sight of the track, you can almost never beat it in an N100/RSS car any more. I've had one victory from four, and he's hitting 10'5x laps now.
I also came here to see more opinions before I get a chance to try it for myself. From the time the update was announced I knew if they got it perfect there would be people who would complain it is too easy. Raceroom was easier to play than GT Sport with traction control off and plenty of people think that Sim has great physics so the way I saw it was if GT Sport went more like Raceroom then people would complain it was too easy because they were already complaining it was too easy. If GT Sport became spot on to real life people will complain it is too easy because some people are convinced race cars slide around like they are on ice and bounce all over the place and that it is extremely difficult to drive fast. The only way you can get away with being more realistic to drive is if you throw as many bells and whistles as you can so that people have some other reason to believe you are more sim than the harder to drive game.
Yeah there's a lot of misconception when it comes to real life comparisons. I remember some amateur I watched on Youtube a while back who got a chance to try one of the Le Mans cars. He said it was one of the easiest cars he had driven and he almost felt like the car drove itself in some corners. He was very surprised about his experience. But he also said that he hesitated to reveal his thoughts because he was afraid to anger a lot of people that were of the mindset that racers were some kind of superhumans that had tamed the wild beast that is the race car.