That is the craziest thing I've ever heard, why do you say that? I should add that I only race muscle cars on Daytona and not one driver I know ever uses any camber.
pics/links or it didn't happen... just went out in the street to check your claim and nope, no camber on the front or back, maybe a little toe out on a few cars.
Its going to need a whole new setup to work with camber from what I'm hearing, slapping on some angle won't give you any advantage if the suspension is tuned to work with 0.0
I will message you with any findings when I get the chance to have a play
I run a similar set up on my LM Prototype than with my NSX Type R '02 and I have made a few changes to that car which halped me. I used 1.7 Front 2.0 rear and had to use a little more toe out up front and slightly less toe in at the rear and soften the roll bars a touch. I also had to re-work the LSD a bit. I raised the acceleration and the initial quite a bit and finished up by dropping the braking a bit.
Old settings for these were ABR 4/5 now 3/4. toe was -0.10/0.04 now -0.12/0.04 and LSD was I think 6/14/12(forgot to write it down and my memory 's not what it used to be.) and now at 12/24/10. I this information can be of some use to you. It's not the same tune or the same car so don't make the exact same changes expect a miracle, I only offer this information as a guide as to what changes that I felt aided me to get a really familiar car to behave like it did before and improve my lap times a little.
I expect that with more changes I can achieve even better results but I have a lot of tunes to get through so I'm not going to spend too long now eeking out every last tenth if I have made an improvement already. It'll be on to the next one and then back to focus on my favourites when the rest are updated to account for physics changes.
It is going to be a lot of work as @feydrautha said in the OP but there's enough collective knowledge in this forum to make it a smooth transition. A little patience and a whole lot of fun later it will be better than it was before.
Hmmmm, Maybe! I still like your NSX-R tune and it works best with no camber??? Figure that one out. It feels great at Suzuka "A Spec" online!Everyone get ready for a lot of work. Camber works now. All of my tunes feel awful now....
Hmmmm, Maybe! I still like your NSX-R tune and it works best with no camber??? Figure that one out.
Well, racing in the 'A Spec" online races at Suzuka you are limited to Sport Soft.Might be because it uses RS tires?
Ah, nm.Well, racing in the 'A Spec" online races at Suzuka you are limited to Sport Soft.
I run a similar set up on my LM Prototype than with my NSX Type R '02 and I have made a few changes to that car which halped me. I used 1.7 Front 2.0 rear and had to use a little more toe out up front and slightly less toe in at the rear and soften the roll bars a touch. I also had to re-work the LSD a bit. I raised the acceleration and the initial quite a bit and finished up by dropping the braking a bit.
Old settings for these were ABR 4/5 now 3/4. toe was -0.10/0.04 now -0.12/0.04 and LSD was I think 6/14/12(forgot to write it down and my memory 's not what it used to be.) and now at 12/24/10. I this information can be of some use to you. It's not the same tune or the same car so don't make the exact same changes expect a miracle, I only offer this information as a guide as to what changes that I felt aided me to get a really familiar car to behave like it did before and improve my lap times a little.
I expect that with more changes I can achieve even better results but I have a lot of tunes to get through so I'm not going to spend too long now eeking out every last tenth if I have made an improvement already. It'll be on to the next one and then back to focus on my favourites when the rest are updated to account for physics changes.
It is going to be a lot of work as @feydrautha said in the OP but there's enough collective knowledge in this forum to make it a smooth transition. A little patience and a whole lot of fun later it will be better than it was before.
You might have to accept that you produced a really good tune!! Ha!Ah, nm.
Uh, that sounds familiar.Oh yea, that is the same thing I've been trying to tell people.
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So far I'm noticing a trend between tyre compound and most effective amount of camber - higher grip tyre = more camberAnd @DolHaus
Please be more specific. What needs to change from 0.0 camber tunes? I will not be able to download 1.09 until Sunday. Just curious what settings seem to be most linked to the camber change?
So far I'm noticing a trend between tyre compound and most effective amount of camber - higher grip tyre = more camber
Comfort tyres seem to work best within 1 degree of 1.0 (0.0 -2.0)
Sports tyres seem to work best within 1 degree of 2.0 (1.0 - 3.0)
Not played with racing tyres yet but I would guess within 1 degree of 3.0
Appears to amplify body roll/weight transfer a bit, the car can be a little sensitive if not stiffened up properly. It does seem to remove some of the understeer associated with stiffer setups though.
Lower ride height (shorter suspension travel) seems to be quite key as well.
These are my observations so far, there's a few other changes to the physics that have affected some of my cars (FRs are now slower and rear weight bias cars are different somehow but I can't quite place why) so its hard to tell what is going on until I build a new car from the ground up to work with it.
have they really fixed it? cars shouldn't run more camber on the rear, and a +0.60° angle of toe seems a lot.
You seem knowledgeable, the toe description is wrong in GT6, isn't it?.
Perhaps Japan -or countries where you drive left- use this as a general factory setup, I'm in Europe and every car I checked since doesn't run rear camber (or camber at all for that matter). Most were FF cars, therefore already prone to understeer, might explain why they didn't have rear camber.Go check out this application chart from HKS. Pick a car from the list, any car (I'm currently looking at an Impreza, Accord, CR-Z, Chaser and an Altezza), click on the button in the details column and scroll down until you reach the 'Test vehicle information' table. As I read it, the Standard value is the 'before' and the Test data is the 'after'. In each of the examples I have open above, the cars have more rear camber than the front. Quite often by the time HKS have finished with them they have more front camber, but you would perhaps expect that. It's not really in manufacturers interests to have their cars acting all flighty and tail happy. Dead customers don't tend to buy new cars
As always, I'm happy to be corrected on any of my assertions...
{Cy}
As I read it, the Standard value is the 'before' and the Test data is the 'after'.
certainly so!Having 1.5/3.5 on almost every race car seems kind of goofy to me.
not even partly?no, I don't feel like the in-game toe description is wrong.
Do you still have this PDF, i like to make replica tunes and that would be incredibly helpful.Regarding toe, I used to have a PDF file with hundreds of real world factory alignment settings. If I remember correctly, the most extreme rear toe setting I found was an AMG CL55 with ideal setting of 0.85, and a maximum allowed of over 1 degree. In that context, I don't feel 0.60 is particularly excessive for a high powered RWD car. On the other had, it would be excessive on something like a FWD econobox, which would benefit from a rear toe much closer to zero. Also, no, I don't feel like the in-game toe description is wrong.
not even partly?
pre-1.09 I was putting negative toe on the rear to help with stability, in GT6 description says the opposite (rear toe-in=improved stability).
Do you still have this PDF, i like to make replica tunes and that would be incredibly helpful.
A lot of the camber values on that site are really tiny, 0.3-0.5 degrees is almost imperceptible. The only cars I really notice it on are those that would appear to have a degree or two of camber, or where the flanks and wheel arches of the car provide you with a decent visual contrast. Someone mentioned the Smart car earlier, I saw a post somewhere else last night that suggested (-)0.2-0.3 front and (-)2.3-2.5 rear!! Probably understandable though, for a RR car with the wheelbase of a shopping trolleyPerhaps Japan -or countries where you drive left- use this as a general factory setup, I'm in Europe and every car I checked since doesn't run rear camber (or camber at all for that matter). Most were FF cars, therefore already prone to understeer, might explain why they didn't have rear camber.
I've almost always setup my dampers like this, in my simple mind it makes the most sense. There have been cases where I've inverted dampers, for troublesome cars. Unfortunately, I've never been able to figure out a way to translate their settings to GT5/6, what with us only having a simple 1-10 scale in the game.Interesting, too, the table/link seems to indicate:
-that extension (=rebound) should be set much higher than compression, as it says in GT6
-that front dampers settings should be higher than rear dampers.
-ride height is taken near the wheels, and could therefore be misleading or off in the game
I wonder if these apply with the "new physics", or if they really ever applied to GT6...
I think we're saying the same thing, certainly regarding the Standard value. I believe that's what it comes out of the factory with, but I think the Test data is what HKS set it to for their purposes. I don't know though, it could just be some weird translation, maybe someone who can read Japanese can visit the original site and tell us one way or the otherThis car: http://www.hks-power.co.jp/en/product_db/hipermax/db/13116 does have more front camber in "Test Data".
The way I read it, test data = what the engineers tested the model at = pre-sale = before.
standard value = setup on cars out of the factory = ready for sale = after.
I might be wrong, but you usually don't put the after above the before.
Factory alignments do indeed often run more camber rear for understeer purposes. My Focus came with 0.7 degrees in front and 1.4 degrees in rear, for example, so 0.5/1.5 is fairly realistic for a stock road car. However, from what I've noticed most road race and autocross alignments tend to run more camber in front, depending on the car. Having 1.5/3.5 on almost every race car seems kind of goofy to me.
Regarding toe, I used to have a PDF file with hundreds of real world factory alignment settings. If I remember correctly, the most extreme rear toe setting I found was an AMG CL55 with an ideal setting of 0.85, and a maximum allowed of over 1 degree. In that context, I don't feel 0.60 is particularly excessive for a high powered RWD car. On the other had, it would be excessive on something like a FWD econobox, which would benefit from a rear toe much closer to zero. Also, no, I don't feel like the in-game toe description is wrong.
Perhaps Japan -or countries where you drive left- use this as a general factory setup, I'm in Europe and every car I checked since doesn't run rear camber (or camber at all for that matter). Most were FF cars, therefore already prone to understeer, might explain why they didn't have rear camber.
A lot of the camber values on that site are really tiny, 0.3-0.5 degrees is almost imperceptible. The only cars I really notice it on are those that would appear to have a degree or two of camber, or where the flanks and wheel arches of the car provide you with a decent visual contrast. Someone mentioned the Smart car earlier, I saw a post somewhere else last night that suggested (-)0.2-0.3 front and (-)2.3-2.5 rear!! Probably understandable though, for a RR car with the wheelbase of a shopping trolley![]()
I don't know how old you are, but you may remember the infamous Peugeot 205 GTI or less known Rover/MG Montego had this 'feature'. I can personally vouch for the surprise handling of the MG Montego![]()
Doh!: @Stotty beat me to it![]()
Idk lol, common sense? put your toes in and bend upfront, then do the same with your toes out, what's more stable? toe-out obviously... why would toe-out in the front help with stability and toe-in in the rear too, makes no sense to me. Toe out on both does, no?I'm not sure how having the rear tires pointing outwards would enhance stability, even in theory, and I don't recall any threads here about toe being "backwards" as with ride height and other settings.
Sorry, it was on an old computer and I can't remember where I found it online. If you have iTunes and are dedicated enough to part with $5, I did find an app though:
https://itunes.apple.com/us/app/quickspecs-wheel-alignment/id621551654?mt=8
I think you missed the part where I theorized UK, Japan and all left-driving countries have different values or way of thinking than right-driving countries, because my eyes are not playing tricks on me, NO European car I've looked at since yesterday (I live in France) has more negative rear camber. In fact I have not seen one car with rear camber...Significant rear camber is clearly visible on most modern Euro and Japanese FWD boxes that I see on the road.
My understanding, as Cy hinted at, the manufacturers' setups of FWD cars are more about controlling the brake-off and lift-off snap oversteer under emergency / stupidity situations rather than inducing a general understeer. I don't know how old you are, but you may remember the infamous Peugeot 205 GTI or less known Rover/MG Montego had this 'feature'. I can personally vouch for the surprise handling of the MG Montego![]()
Doh!: @Stotty beat me to it![]()
Idk lol, common sense? put your toes in and bend upfront, then do the same with your toes out, what's more stable? toe-out obviously... why would toe-out in the front help with stability and toe-in in the rear too, makes no sense to me. Toe out on both does, no?
Anyone up to split?
I think you missed the part where I theorized UK, Japan and all left-driving countries have different values or way of thinking than right-driving countries, because my eyes are not playing tricks on me, NO European car I've looked at since yesterday (I live in France) has more negative rear camber. In fact I have not seen one car with rear camber...