1.14 handling changes?

  • Thread starter feydrautha
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Do you think the physics have changed in the 1.14 Update?


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    207
My driving activity has reduced quite a bit in the last months, as I only come online once every 1-2 weeks to clear the seasonals, but I noticed on the current Silverstone 600PP event that my best lap time on it in an GT3 R8 is 4 seconds slower than one of my recorded replays. Dropping from a 1:57.xxx to 2:01.xxx is quite significant. I could accept a 2 sec gap purely as loss of skill, but 4 seconds seem fishy if nothing changed. I haven't touched the settings of the car since the initial suspension update, but felt that the car was understeering stronger than I would usually go for.

I believe something may have changed, I just doubt I can pinpoint what changed.
 
Not sure if this counts as a physics change but the Audi GT3 (Oreca) seems to have been cured of it handling issues.
Drove mine around Bathurst last night along with a friend (His was 15th anniversary edition) and it marked the very first time either of us was able to get it around without going off track or simply rage quitting. Even after a GT6 update addressed "certain" mid/rear drive cars this car remained un-drivable. That seems to have changed with 1.14.

It's by no means heaven, but its a damn sight better than what it was. I've nothing to substantiate my claim other than feel of the car and driving results. It feels like a good tune would produce a fine racing car. Maybe others will have more detailed data. I think this issue plagued ALL MR Audi GT3 premium cars.
 
I regularly do the RB Standards championship (G25, RS tyres, TCS 1, ABS 1) for Cr.and I have not noticed a change in physics this time around.
 
Just to add on, my TS030 is probably my most driven vehicle, especially on Sarthe '13 at 7:00 am to keep weather consistent.

My data from 1.13 is basically identical to my data from 1.14. Nothing in lap time or feel suggests that anything has changed, nor have I touched my setup.

I think you're all feeling something because this thread suggested that you might. PD is usually very keen to tell us when they change the tire model, which is what this thread suggests.

Is it possible; yes. But usually when PD changes something it's a very definite change and data/feel/lap times change across the board.

I'm going to have to say with 99.9% surity that the physics have not changed
 
My lap times are identical to 1.13, but I have taken some tricky cars out on 1.14 and they just feel nicer to drive. The Stratos with the same tune is more predictable to me. The MiTo seems to enter corners more stable too. It could be in my head, but some cars which were tricky just a couple weeks ago seem more user friendly now.
 
Just my imagination, or do anyone else's cars feel different after 1.14?

Dunno, it could just be fatigue, but I checked out several tunes and something feels odd to me.

The cars are easier to catch when oversteer occurs now. I noticed it straight away.
Yo can catch a cars back end when it steps out now and pull it back to straight again without having to lift off throttle every time like before.
Basically now, you can keep the throttle fully open and catch the slide, before this update you had to lift off throttle just as the car snapped back straight, or it would usually spear off in the opposite direction.

One car i know for a fact i could not drive before this update was the Huayra (stock with sports hard tires) . I can now manage to drift it really well. I can now power it out of a corner kicking out the back end with the throttle fully open and keep the throttle fully open even when the car snaps back straight. Before the update i had to come off the throttle just as it straightened up or it speared off in the opposite direction.
I remember if you kept that car in first gear then power slid it round a tight corner and just kept it in that gear and kept the throttle open the back end would swing like a pendulum from left to right and not settle down. Now after this update if i do the same thing, the back end of the car does not carry on swinging from left to right, it swings out and stays to the first side it swings to then settles down.

you can catch slides with the steering wheel alone now, rather than also having to come off the power too.
Its like they improved the tire model and settled the nervous nature of the cars down.

This is just my view mate.
 
"Does it not say "the true to life feeling of racing has been improved so you can enjoy the new track even more" in the update info?" << Couldn't find this anywhere in the update info page on GranTurismo website.

If some players feel any difference, could they tell us what exactly is different ? .. Is it the tires and how they feel ? .. Suspension (which part) ? .. How the surface feels ?

I only ever use sports hard tires on all cars except for using race Hard tires on the gt3 or gt500 or LMP cars. No assists and no ABS, manual.
My driving style is this, i like to break traction (slightly) when powering hard out of every corner. only kicking the back out VERY slightly though, just over the limit of tire grip and counter with steering as i come out.(always set my cars up to oversteer in all racing games) And i always hated gt6 for the thing where when you counter any over steer and keep the throttle open as the car comes back straight, the car always wants to spear off in the direction you are counter steering in (even when its a tiny little slip) (bad tire model). Before the update the only way to stop that happening was to lift off the power just as the car flicks back straight. Well now, after the update its actually possible to kill the over-steer, and get the car back in line while also being able to keep the throttle fully open.. (you can correct with steering alone) (instead of having to correct with steering AND throttle release)
It was instantly noticeable to me because it in itself was a major problem that i personally had with the physics of gt6.
I have heard the game criticised by the guys on insidesimracing for the same reason. They said they did not like the physics because catching slides was not how it should be. I have commented on one of their videos and asked the guys there to see what they think about it now after this update was implemented. I want them to retract their negative view of the game, they didn't like or rate gt6 because catching slides was horrid. Well now they can't say that any more because that problem has GONE, its now possible to counter the slipping car with just a flick of the wheel alone.

In real life racing when the car starts to slip you can catch it with steering alone (if you're quick), and you only have to ease off power once its gotten beyond the point where you know counter steering isn't straightening things up.
before the update you had to come off the throttle even when the side was tiny, and i hated the physics because of that, then after the update i noted straight away you can now stay on the power, catch the slip, and get it back straight, never having to lift off power.

I am a massive fan of Raceroom, and always thought gt6 felt "game like" next to that, but when i got the 1'14 update, i completely changed my view. GT6 feels like a great sim to me now, before the update the cars felt toy like. now they don't, they feel bigger heavier and a lot more stable (more realistic).

I played gt6 every night since day one, and only used stock set cars, as i hated fully upgraded cars because of the way they flick back on you when countering, even when catching really small slip. After this update i am now using all my cars fully upgraded, because its now possible to catch the slides properly.

I also notice the fully upgraded gtr r35 cars set to 30/70 now power out of corners in an outward (straight) drifting motion now, before they kind of either under steered or over steered and spun. Now you can drift out on full power while countering the drift staying on full power.
I also almost forgot but someone else here has also noted that the turn in angle has changed, it feels harder to turn in, more realistic.

This is just my view, but i would love the question to be put to Kaz, see what he says.
 
I think something has been tweaked but cant put my finger on it exactly.
I think the pro's of the game won't notice it because there already good at controlling a car especially with a wheel.
But me a mediocre player with a ds3 has noticed that I can atleast catch a 1000bhp FR monster before I hit anything, unlike in version 1.13.

Version 1.13 pagani zonda r, racing hards, no aids, no chance.
Version 1.14 pagani zonda r, racing hards, no aids, slight chance :)

P.S. the cars a beast but I love it :)

You are correct about the Zonda r.
Me before the update catching a slide in that Zonda r, NOT A CHANCE!
After the update, i can catch it, i can catch the thing and keep it in a straight line now.
Same with the Sauber c9, before update 1.14 i had no chance countering oversteer in it, now after the update i can catch it and all with the throttle fully open. before the update you most definitely would have HAD to lift off power to even think of catching oversteer in that car.

There are a few others that i had no chance with catching before as well, one being the mazda 787b, NOT A CHANCE of catching it, Now after the update i can catch it with a quick few flicks of the stick and no throttle release.
Same with LMP cars, now i can catch the things and keep em in a straight line.
All these cars used to spear off in the direction i was counter steering in before this update.
Its either the steering or the tire model thats been improved now.
 
You are correct about the Zonda r.
Me before the update catching a slide in that Zonda r, NOT A CHANCE!
After the update, i can catch it, i can catch the thing and keep it in a straight line now.
Same with the Sauber c9, before update 1.14 i had no chance countering oversteer in it, now after the update i can catch it and all with the throttle fully open. before the update you most definitely would have HAD to lift off power to even think of catching oversteer in that car.

There are a few others that i had no chance with catching before as well, one being the mazda 787b, NOT A CHANCE of catching it, Now after the update i can catch it with a quick few flicks of the stick and no throttle release.
Same with LMP cars, now i can catch the things and keep em in a straight line.
All these cars used to spear off in the direction i was counter steering in before this update.
Its either the steering or the tire model thats been improved now.
Totally placebo. This has happened a hundred times before.
Btw try not to double post
 
* No, not a chance, completely placebo effect.

Why some people think there must be physics changes in every update? I have no idea.

I've wondered this myself. I think it goes like this: Placebo effect felt by a few people which in turn, just by the power of suggestion, gets a few more people thinking there was a change and then it just snowballs from there.
 
Totally placebo. This has happened a hundred times before.
Btw try not to double post
I have never EVER Noticed any change to physics before except for one other, and never ever assumed that one was implemented with every update.
I am not really that surprised some people did not notice anything.
Everyone who has noted a change and said exactly what they thought had changed was exactly the same thing i knew had changed.
Its no problem though.
If its the same for you as it was before then great.

uninstall the update, try the zonda r, then try it with update 1.14. YOU WILL SEE I AM CORRECT.
And turn the sound all the way down so that it does not interfere with your judgement on the physics change.
I can not wait until someone asks Kas about this, and i am proved beyond doubt to be correct.
 
The physics has changed for sure.

But to me, it is just a backward from PD, because the actual physic is the same when the game came out, or after few updates... Don't know the exact one...

Do you remember the "Theory on the Audi R8 LMS Ultra Handling" thread ?
Well the R8 LMS is horrible to drive again...
Some MR cars are tricky to drive lotus, 512 BB (I use the T500RS).
And also the visual body roll has been improved, or sould I say it rolls like in the early build of the game...

Overall it is a good step from PD and I like it.
 
I have never EVER Noticed any change to physics before except for one other, and never ever assumed that one was implemented with every update.
I am not really that surprised some people did not notice anything.
Everyone who has noted a change and said exactly what they thought had changed was exactly the same thing i knew had changed.
Its no problem though.
If its the same for you as it was before then great.

uninstall the update, try the zonda r, then try it with update 1.14. YOU WILL SEE I AM CORRECT.
And turn the sound all the way down so that it does not interfere with your judgement on the physics change.
I can not wait until someone asks Kas about this, and i am proved beyond doubt to be correct.

Every person feels things differently, it can be the fact that some people play the game with the controller or a streering wheel...

For me like a said, PD just put the "old" physic that comes with the game in first place. So this 1.14 didn't bring a new physic, but the original and first physic, with that better feeling (personal thought)
 
I have never EVER Noticed any change to physics before except for one other, and never ever assumed that one was implemented with every update.
I am not really that surprised some people did not notice anything.
Everyone who has noted a change and said exactly what they thought had changed was exactly the same thing i knew had changed.
Its no problem though.
If its the same for you as it was before then great.

uninstall the update, try the zonda r, then try it with update 1.14. YOU WILL SEE I AM CORRECT.
And turn the sound all the way down so that it does not interfere with your judgement on the physics change.
I can not wait until someone asks Kas about this, and i am proved beyond doubt to be correct.

You cannot base your claim of an over all physics change based on one car, which is what you are trying to do. Sure, they might have made some tweaks to the Zonda, but that doesn't mean they made a change to the physics engine as a whole. Like I said before, if there was a change in physics as a whole, a lot more people would have noticed it and the conversation would have been widespread from day one, not 2 or 3 days afterwards by just a few people. I'm sure the fine people from F.I.T.T. would have noticed it right away and would have started a thread about it like they have done in the past. You can beat your chest all you want proclaiming there was a change, but that doesn't mean you are right. Since you are the one claiming this change, the burden of proof lies with you. Its up to you to provide some concrete evidence of your claim. And I'm not talking about taking some car out on the track and trying to guess if it feels different or not. There are just too many possible variables in a test like that. So, if you could provide some evidence of your claim, that would be great. Oh, btw, have you looked at the poll lately. ;)
 
You cannot base your claim of an over all physics change based on one car, which is what you are trying to do. Sure, they might have made some tweaks to the Zonda, but that doesn't mean they made a change to the physics engine as a whole. Like I said before, if there was a change in physics as a whole, a lot more people would have noticed it and the conversation would have been widespread from day one, not 2 or 3 days afterwards by just a few people. I'm sure the fine people from F.I.T.T. would have noticed it right away and would have started a thread about it like they have done in the past. You can beat your chest all you want proclaiming there was a change, but that doesn't mean you are right. Since you are the one claiming this change, the burden of proof lies with you. Its up to you to provide some concrete evidence of your claim. And I'm not talking about taking some car out on the track and trying to guess if it feels different or not. There are just too many possible variables in a test like that. So, if you could provide some evidence of your claim, that would be great. Oh, btw, have you looked at the poll lately. ;)

After the 1.14 update the first thing I noticed, is the visual body roll/movement which is more noticeable. At this moment it doesn't mean that the physics has changed too...

But I tried a lot of different car, FF MR FR 4x4, at first I didn't observe any change...
Then I tried the Audi R8 LMS, and that horrible handling has made a come back ! Not only that R8 but also all the Lotus Elise, Ferrari 512 BB and my lovely NSX-R 02. I drive my Elise and my NSX-R a lot so I can confirm that something changed (at least ofr these cars), more than that, it feels like like when the game came out.
All these MR machine are more difficult to handle, like the begining in fact. And I remember people complain about MR cars which are difficult to drive...

Not a placebo effect at all. Fact and observation based on driving ^^

And maybe, if you drive with the traction control on or the SRF on (skid recovery force) this might be the cause to why most of people didn't feel the difference.
 
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I have never EVER Noticed any change to physics before except for one other, and never ever assumed that one was implemented with every update.
I am not really that surprised some people did not notice anything.
Everyone who has noted a change and said exactly what they thought had changed was exactly the same thing i knew had changed.
Its no problem though.
If its the same for you as it was before then great.

uninstall the update, try the zonda r, then try it with update 1.14. YOU WILL SEE I AM CORRECT.
And turn the sound all the way down so that it does not interfere with your judgement on the physics change.
I can not wait until someone asks Kas about this, and i am proved beyond doubt to be correct.
How on earth can sound change my judgement on the physics?
 
Every person feels things differently, it can be the fact that some people play the game with the controller or a streering wheel...

For me like a said, PD just put the "old" physic that comes with the game in first place. So this 1.14 didn't bring a new physic, but the original and first physic, with that better feeling (personal thought)
Yeah,
I can't remember how it felt on day one now but i know for a fact that before this update using the ds3 was real awkward to get small steering angles and correct the small slips. Now its like you can move the stick over a lot further to catch the car in a small angle drift and you don't automatically spear off in the direction you are counter steering in. Its as though you now have time to correct then recentre the stick. Where as before it always felt like you had no chance to recentre the stick quick enough.

There is one corner at Silverstone (can't remember the name) its the big sweeping down hill curve that brings you back to the start line, and i remember if i had the fully tuned (sports hard tires) m3 gt3 on that bend in forth gear and pushed it over the limits of grip, I always had counter steer (and lift off throttle). Now on the very same corner i can stay on the power every time and only have to use the steering to catch it (without having to lift off). This game feels like the games i play on p,c, now. Before this update i did not think that at all. I absolutely loathed the thing where you counter the drift then almost always spear off in the opposite direction. It ruined the game for me. Now i love it. How has that happened if nothing related to steering has changed?.

Something is different for me and i am sticking with that. I also respect what other people decide they think as well though. I won't tell them they are imagining stuff, its their opinion and that fine, but! i don't want them to say i am imagining things either. That will just lead to arguing.
I have decided not to vote in the poll, as it won't actually prove a single thing for me. Only solid proof can do that.
A definitive answer from P,D, would be the only way to solve it.
Although i am not voting, i do appreciate the effort the guy put into creating the thread and the poll. Respect to him for that.

You cannot base your claim of an over all physics change based on one car, which is what you are trying to do. Sure, they might have made some tweaks to the Zonda, but that doesn't mean they made a change to the physics engine as a whole. Like I said before, if there was a change in physics as a whole, a lot more people would have noticed it and the conversation would have been widespread from day one, not 2 or 3 days afterwards by just a few people. I'm sure the fine people from F.I.T.T. would have noticed it right away and would have started a thread about it like they have done in the past. You can beat your chest all you want proclaiming there was a change, but that doesn't mean you are right. Since you are the one claiming this change, the burden of proof lies with you. Its up to you to provide some concrete evidence of your claim. And I'm not talking about taking some car out on the track and trying to guess if it feels different or not. There are just too many possible variables in a test like that. So, if you could provide some evidence of your claim, that would be great. Oh, btw, have you looked at the poll lately. ;)

I think ALL cars feel different. Not just the Zonda.
I think the handling has been tweaked, and respect that others don't think so. I am not going to start telling them they are imagining things.
I get that you think nothing is different, and that is fine, i accept that.
I think its changed, and thats okay as well isn't it?

Why do i get the feeling i am now trying to defend myself here.

All i want to do is read personal opinion, i don't want to see comments telling me i am wrong or imagining things.
Or, "why do people always think there is a change every update" and so on, as that's just childish!
I am just going to reply to people who think its changed now, as that will ensure no arguments.
Only two people can make me change my mind, either i myself decide i may be wrong or P,D, say nothing has changed.

I really do not understand why you are trying to talk me out of believing my own feelings. Am i not to trust in what i myself can most definitely and obviously FEEL,

You think a poll full of people make for the correct answer? WOW! Each to there own i guess.
I prefer solid proof to solve a mystery, not guesswork and numbers. If 5 million vote no, does it prove a single thing? NO, it proves nothing.

This is pointless now.
I think its changed.
Others don't.
I respect their opinion, can they respect mine? Instead of saying "stupid! always someone imagining things"
END...
 
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After the 1.14 update the first thing I noticed, is the visual body roll/movement which is more noticeable. At this moment it doesn't mean that the physics has changed too...

But I tried a lot of different car, FF MR FR 4x4, at first I didn't observe any change...
Then I tried the Audi R8 LMS, and that horrible handling has made a come back ! Not only that R8 but also all the Lotus Elise, Ferrari 512 BB and my lovely NSX-R 02. I drive my Elise and my NSX-R a lot so I can confirm that something changed (at least ofr these cars), more than that, it feels like like when the game came out.
All these MR machine are more difficult to handle, like the begining in fact. And I remember people complain about MR cars which are difficult to drive...

Not a placebo effect at all. Fact and observation based on driving ^^

And maybe, if you drive with the traction control on or the SRF on (skid recovery force) this might be the cause to why most of people didn't feel the difference.

Apparently you don't know me too well if you believe I use the above mentioned aids. I only use ABS 1 and on occasion I don't even use that. As I have also said before, I have recently tested all drivetrains of cars in all different situations and found no difference. Also, I know all about the handling debacle of the MR cars and I will say I have not noticed any difference in them either after the recent update. I have two Audi's which I drive almost daily and have noticed no difference in them either. Like @RUSTEDFALCON has just said, the only way to prove there was a change is for Kaz to say there was. And just for the record, I'm not debating the fact that they may have changed the handling characteristics of a few cars, I'm talking about a physics change across the board. That has always been my argument here and just want to make that clear. I can't test every car in the game, but I have tested enough to come to the conclusion that there was no major physics change in my opinion. And lastly, let me say this. If it does come to light through concrete proof (Kaz or PD) that I was wrong here, I will have no problem apologizing to @RUSTEDFALCON and the other people that believe there was a change. So until such evidence comes to light, this will end my part in this conversation. Thank you gentlemen and Happy Holidays.

Mitch

EDIT: Just saw your post @RUSTEDFALCON I have nothing further to add except for the bit about the poll. It may not be fact, but it does give a good look at public opinion in what may or may not have happened. ;) Enjoy your new physics. :)
 
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Apparently you don't know me too well if you believe I use the above mentioned aids. I only use ABS 1 and on occasion I don't even use that. As I have also said before, I have recently tested all drivetrains of cars in all different situations and found no difference. Also, I know all about the handling debacle of the MR cars and I will say I have not noticed any difference in them either after the recent update. I have two Audi's which I drive almost daily and have noticed no difference in them either. Like @RUSTEDFALCON has just said, the only way to prove there was a change is for Kaz to say there was. And just for the record, I'm not debating the fact that they may have changed the handling characteristics of a few cars, I'm talking about a physics change across the board. That has always been my argument here and just want to make that clear. I can't test every car in the game, but I have tested enough to come to the conclusion that there was no major physics change in my opinion. And lastly, let me say this. If it does come to light through concrete proof (Kaz or PD) that I was wrong here, I will have no problem apologizing to @RUSTEDFALCON and the other people that believe there was a change. So until such evidence comes to light, this will end my part in this conversation. Thank you gentlemen and Happy Holidays.

Mitch

EDIT: Just saw your post @RUSTEDFALCON I have nothing further to add except for the bit about the poll. It may not be fact, but it does give a good look at public opinion in what may or may not have happened. ;) Enjoy your new physics. :)
Mitch, please believe me mate, i would not want an apology off you or anyone else.
That is not what i want or care about. Would you want me to say sorry if i am wrong? I highly doubt it.
I just have my view and you have yours, and i respect you and your opinion.
It would just be good if we could get solid proof either way.
 
My driving style is this, i like to break traction (slightly) when powering hard out of every corner. only kicking the back out VERY slightly though, just over the limit of tire grip and counter with steering as i come out.(always set my cars up to oversteer in all racing games) And i always hated gt6 for the thing where when you counter any over steer and keep the throttle open as the car comes back straight, the car always wants to spear off in the direction you are counter steering in (even when its a tiny little slip) (bad tire model). Before the update the only way to stop that happening was to lift off the power just as the car flicks back straight. Well now, after the update its actually possible to kill the over-steer, and get the car back in line while also being able to keep the throttle fully open.. (you can correct with steering alone) (instead of having to correct with steering AND throttle release)
It was instantly noticeable to me because it in itself was a major problem that i personally had with the physics of gt6.
I have heard the game criticised by the guys on insidesimracing for the same reason. They said they did not like the physics because catching slides was not how it should be. I have commented on one of their videos and asked the guys there to see what they think about it now after this update was implemented. I want them to retract their negative view of the game, they didn't like or rate gt6 because catching slides was horrid. Well now they can't say that any more because that problem has GONE, its now possible to counter the slipping car with just a flick of the wheel alone.

In real life racing when the car starts to slip you can catch it with steering alone (if you're quick), and you only have to ease off power once its gotten beyond the point where you know counter steering isn't straightening things up.
before the update you had to come off the throttle even when the side was tiny, and i hated the physics because of that, then after the update i noted straight away you can now stay on the power, catch the slip, and get it back straight, never having to lift off power.

I am a massive fan of Raceroom, and always thought gt6 felt "game like" next to that, but when i got the 1'14 update, i completely changed my view. GT6 feels like a great sim to me now, before the update the cars felt toy like. now they don't, they feel bigger heavier and a lot more stable (more realistic).

I played gt6 every night since day one, and only used stock set cars, as i hated fully upgraded cars because of the way they flick back on you when countering, even when catching really small slip. After this update i am now using all my cars fully upgraded, because its now possible to catch the slides properly.

I also notice the fully upgraded gtr r35 cars set to 30/70 now power out of corners in an outward (straight) drifting motion now, before they kind of either under steered or over steered and spun. Now you can drift out on full power while countering the drift staying on full power.
I also almost forgot but someone else here has also noted that the turn in angle has changed, it feels harder to turn in, more realistic.

This is just my view, but i would love the question to be put to Kaz, see what he says.
What you are saying in essence is that PD has tempered the rate of progression of grip loss, making it easier to both recognize and counter a loss of grip in the back of the car. How then is it that another person in this thread claiming there is a physics change is basically claiming something different, that is, that MR's are now more difficult to drive like they were in the beginning of GT6, a period of the game you claim that the loss of grip was too sudden and much harder to catch? How is it that grip loss can be more progressive and therefore easier to catch, while at the same time those cars that are most likely to suffer grip loss in the rear become harder to drive?

This is why people think it's placebo. Two people completely convinced the change is real, advocating diametrically opposed positions. Maybe one of you is right and the other is wrong. Maybe both of you are wrong and nothing has changed. But almost certainly, you can't both be right.

It's also worth noting that when PD did change the physics of MR cars in a previous update, they weren't shy about telling us about it, yet they remain silent this time. If @sokira is right, why would PD make a physics change to MR cars and not tell us, making them harder to drive, when they already decided a few updates ago they were too difficult to drive and made them easier to drive? If both you and Sokira are right, how is it that a change to the progression of grip loss, which in order to affect all cars would have to be an overall change to the tire model, has a positive effect on the cars you have tested, and a negative effect on the MR's and cars Sokira has driven?

The physics has changed for sure.

Well the R8 LMS is horrible to drive again...
Some MR cars are tricky to drive lotus, 512 BB
(I use the T500RS).
Overall it is a good step from PD and I like it.

Then I tried the Audi R8 LMS, and that horrible handling has made a come back ! Not only that R8 but also all the Lotus Elise, Ferrari 512 BB and my lovely NSX-R 02. I drive my Elise and my NSX-R a lot so I can confirm that something changed (at least ofr these cars), more than that, it feels like like when the game came out.
All these MR machine are more difficult to handle,
like the begining in fact. And I remember people complain about MR cars which are difficult to drive...

Not a placebo effect at all. Fact and observation based on driving ^^
 
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Mitch, please believe me mate, i would not want an apology off you or anyone else.
That is not what i want or care about. Would you want me to say sorry if i am wrong? I highly doubt it.
I just have my view and you have yours, and i respect you and your opinion.
It would just be good if we could get solid proof either way.

Yea, I would actually. I have made many apologies myself in my time here on these forums for times where I was proven wrong in my opinion or way of thinking in cases like this. If there comes a day and it is proven by fact (Kaz) that there was indeed no physics change, I would expect something like, "Hey guys, I apologize for thinking there was a change made to physics, guess I was wrong." or something along those lines. I mean, that's how I would handle the situation. Maybe I'm expecting a bit much from people on the internet. :lol:

@Johnnypenso Nice reply. 👍
 
Yea, I would actually. I have made many apologies myself in my time here on these forums for times where I was proven wrong in my opinion or way of thinking in cases like this. If there comes a day and it is proven by fact (Kaz) that there was indeed no physics change, I would expect something like, "Hey guys, I apologize for thinking there was a change made to physics, guess I was wrong." or something along those lines. I mean, that's how I would handle the situation. Maybe I'm expecting a bit much from people on the internet. :lol:

@Johnnypenso Nice reply. 👍
LOL. No worries mate, just sayin, i wouldn't want an apology off you or anyone else.
We are all fans of Gran Turisimo, and a bit of debate about the game we all love shouldn't end with any of us having to fall out or say sorry. Look guys, if i am wrong and i peed anyone off or came across as being a bit of an arrogant you know what. then i am sorry for that. I surly do not want to fall out with anyone over a game we all love.
I am on your team guys, thats the truth. We gotta stick together and show them Forza fan boys what time it really is.
 
No changes in physics, the cars are now more forgiving than before, that's it.

I definitely find cars no longer "sea-sawing" when correcting for oversteer with FR cars. I'll try with an MR.

And another thing. Anyone notice the cars no longer bound over rumble strips? Every track I've tried, usually the car is unsettled like at Red Bull Ring. Even at Spa, the car would bound and cause a loss of control. Maybe the "virtual" suspension is more compliant. That could be attributed to why the car would feel more stable and controllable.
 
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After the 1.14 update the first thing I noticed, is the visual body roll/movement which is more noticeable. At this moment it doesn't mean that the physics has changed too...

But I tried a lot of different car, FF MR FR 4x4, at first I didn't observe any change...
Then I tried the Audi R8 LMS, and that horrible handling has made a come back ! Not only that R8 but also all the Lotus Elise, Ferrari 512 BB and my lovely NSX-R 02. I drive my Elise and my NSX-R a lot so I can confirm that something changed (at least ofr these cars), more than that, it feels like like when the game came out.
All these MR machine are more difficult to handle, like the begining in fact. And I remember people complain about MR cars which are difficult to drive...

Not a placebo effect at all. Fact and observation based on driving ^^

And maybe, if you drive with the traction control on or the SRF on (skid recovery force) this might be the cause to why most of people didn't feel the difference.
All we need now is another thread:MR cars are undrivable
 
All we need now is another thread:MR cars are undrivable

Don't tempt me :gtpflag:

PS: I'm surprised that anyone talk about the smoother FFB especialy the force feedback sensitivity and the more pronounced visual body roll... But that's an another story ;)
 
mgo
I notice the same about handling oversteer in a Muscles Cars lobby yesterday. :cheers: Beside that I'm not feeling other differences with 1.13.

Are you guys on a DS3 or wheel? Oversteer feels the same to me on DS3. I'm inclined to believe it was just the sound changes creating a placebo effect. As soon as I changed the mic placement, the odd feeling went away for me.

I haven't tried any really tricky MR's yet though.
 
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