1.14 handling changes?

  • Thread starter feydrautha
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Do you think the physics have changed in the 1.14 Update?


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I'm not sure if this has been since the 1.14 update or the new seasonals themselves, but I have noticed a small difference in how the cars sway with stock settings. Plus the AI seems to have some issues with wheelie stops when they hit the brakes....
Circuito di Roma.jpg

Circuito di Roma_1.jpg

I haven't noticed any patterns with certain types of cars that this happens to or if it is on any other tracks, but I have caught the rear end of my car popping up more than usual every now and then.
 
only i can feel is this thing it's happening more times than on 1.13
especially on the f40, this pics are from the 24 minutes of nurburgring and happen 2 - 3 times per lap sometimes lose all the grip of the rear because of this.
Nürburgring - 24 h.jpg
Nürburgring - 24 h_1.jpg
Nürburgring - 24 h_2.jpg

during a free run on the patch 1.13 with a friend on the circuito de la sierra my friend tell me if i feel something on a part of that circuit, my answer was no but he tell my rear axle jump alot on a corner and now this is happening more times :/
(this is my little contribution to this especulation :D)
 
I'm not sure if this has been since the 1.14 update or the new seasonals themselves, but I have noticed a small difference in how the cars sway with stock settings. Plus the AI seems to have some issues with wheelie stops when they hit the brakes....
View attachment 264369
View attachment 264370
I haven't noticed any patterns with certain types of cars that this happens to or if it is on any other tracks, but I have caught the rear end of my car popping up more than usual every now and then.
I've not seen this happen in a while. I remember quite a few of the nose heavy cars had this problem back in the early months of the game. Can't recall what update sorted it out though.

I did see a post by @danbojte in @Ridox2JZGTE's thread about weight distribution changing, not too sure if it was due to the update or not.

Edit: Finishing the post...stupid big thumbs, small phone:mad::banghead:
 
No changes in physics, the cars are now more forgiving than before, that's it.
only i can feel is this thing it's happening more times than on 1.13
especially on the f40, this pics are from the 24 minutes of nurburgring and happen 2 - 3 times per lap sometimes lose all the grip of the rear because of this.View attachment 264374 View attachment 264375 View attachment 264376
during a free run on the patch 1.13 with a friend on the circuito de la sierra my friend tell me if i feel something on a part of that circuit, my answer was no but he tell my rear axle jump alot on a corner and now this is happening more times :/
(this is my little contribution to this especulation :D)
Is the car stock or tuned? Tires? Braking or flat out? And are you certain this wasn't happening before the update?
 
Is the car stock or tuned? Tires? Braking or flat out? And are you certain this wasn't happening before the update?
is randomly most of times with throttle on but without it, same happens. the car is tuned full weight reduction stock hp (racing brakes - tyres) and ballast added.
the car was always the same on all patches i mean the tune
 
XS
My lap times are identical to 1.13, but I have taken some tricky cars out on 1.14 and they just feel nicer to drive. The Stratos with the same tune is more predictable to me. The MiTo seems to enter corners more stable too. It could be in my head, but some cars which were tricky just a couple weeks ago seem more user friendly now.
Have you tried the Ferrari FXX? and the Cizeta V16T.(stock with tires that they come with) They were awful before, now i can at least counter the oversteer and stay on the power. The V16T used to spear off in the direction i counter steered in, EVERY TIME. Now it kinda keeps sliding to the first side it over steers in then comes back in line instead of swinging from left to right. Same with the stock Lambo diablo gt2. I can actually catch the thing now. before the update if i caught a slide and stayed on the power it would instantly flick back and spear off to the opposite side.
The gt3 cars actually now feel just like they do when you enter a race with tire ware. Before the update they felt really different to the races where you get tire ware.

I get the same feeling with cars that you mentioned in your comment, they feel more planted and stable.
Its like the steering has softened up a bit.

The best way for me to explain the difference i feel is that it feels like i can really power out of corners hard, full power and kill the over steer while staying on full power. Before the update it always felt like i had to really hold back and avoid any oversteer because i knew that i couldn't counter it properly while also nailing the throttle at the same time.
I am using a pad, not wheel. I have a wheel and really suspect that i wouldn't notice the change i feel as much.
 
Have you tried the Ferrari FXX? and the Cizeta V16T.(stock with tires that they come with) They were awful before, now i can at least counter the oversteer and stay on the power. The V16T used to spear off in the direction i counter steered in, EVERY TIME. Now it kinda keeps sliding to the first side it over steers in then comes back in line instead of swinging from left to right. Same with the stock Lambo diablo gt2. I can actually catch the thing now. before the update if i caught a slide and stayed on the power it would instantly flick back and spear off to the opposite side.
The gt3 cars actually now feel just like they do when you enter a race with tire ware. Before the update they felt really different to the races where you get tire ware.

I get the same feeling with cars that you mentioned in your comment, they feel more planted and stable.
Its like the steering has softened up a bit.

The best way for me to explain the difference i feel is that it feels like i can really power out of corners hard, full power and kill the over steer while staying on full power. Before the update it always felt like i had to really hold back and avoid any oversteer because i knew that i couldn't counter it properly while also nailing the throttle at the same time.
I am using a pad, not wheel. I have a wheel and really suspect that i wouldn't notice the change i feel as much.
I suggest you try your wheel.
There may be some minor "feelings" that you,as you have suggested,are controller sensitive.
I haven't noticed anything personally.
If prominent tuners have not noticed a change,I would tend to believe nothing has changed.
 
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I suggest you try your wheel.
There may be some minor "feelings" that you,as you have suggested,are controller sensitive.
I haven't noticed anything personally.
If prominent tuners have not noticed a change,I would tend to believe nothing has changed.
Yeah, the trouble is though that i never use my wheel with gt6, so i wouldn't really know if it feels different from version 1.13.

It deffo feels much more forgiving on the DS3 steering stick with this update. Before the update if i didn't have the steering stick bang on straight real quick after catching a slide i would be speared off in the opposite direction. Now it feels kinda like i have more time to recentre the steering stick. It almost feels like i have some kind of hidden aid switched on.
 
Yeah, the trouble is though that i never use my wheel with gt6, so i wouldn't really know if it feels different from version 1.13.

It deffo feels much more forgiving on the DS3 steering stick with this update. Before the update if i didn't have the steering stick bang on straight real quick after catching a slide i would be speared off in the opposite direction. Now it feels kinda like i have more time to recentre the steering stick. It almost feels like i have some kind of hidden aid switched on.
Are you using SRF,or other aides?
Try driving the car bone stock.
Maybe ABS 1.
Then see what happens.
 
I have done some tests and THERE IS handling changes to my NASCARs.
For a fact! i can now do tricks with the Huayra that i most definitely could not do before.
Powering out of corners countering the power slide through first and second gear without lifting off the throttle was an absolutely impossibility for me before the update. And i could not catch drifts with any gt3 car without having to lift off throttle. Now i can.
 
Yeah, the trouble is though that i never use my wheel with gt6, so i wouldn't really know if it feels different from version 1.13.

It deffo feels much more forgiving on the DS3 steering stick with this update. Before the update if i didn't have the steering stick bang on straight real quick after catching a slide i would be speared off in the opposite direction. Now it feels kinda like i have more time to recentre the steering stick. It almost feels like i have some kind of hidden aid switched on.

You hit the nail on the head - the DS3 has hidden aids. I believe it changes the steering sensitivity according to variables like speed, acceleration, braking, lateral Gs etc.
 
Being an old fart, I dont often set the whole G27 up and just opt for an old Logitech wireless 'driving force' wheel and I DEFINATELY have a huge 'dead spot' now in the middle. Say, from 1 - 10, between 4 and 6 I can pretty well wiggle the wheel about with no discernible difference. Worst with some cars than others and doesn't make a lot of difference to be honest. The little buttons are a pain in the backside so I drive this thing on automatic with no other aids except ABS1.

Other than that, I have not noticed much in the actual handling of the cars. Audis are all still rubbish and my tuned cars are pretty much still the same. I hope this is some help. :)
 
I've noticed a serious inconsistency when online. Cars will not corner, then they will. Some will scrub and burn tires, then they won't.

Also you are penalized more if you are not on the racing groove, if you're off of it, you have next to no grip, on it and you might have it. Making the game nearly unplayable for me.
 
I've noticed a serious inconsistency when online. Cars will not corner, then they will. Some will scrub and burn tires, then they won't.

Also you are penalized more if you are not on the racing groove, if you're off of it, you have next to no grip, on it and you might have it. Making the game nearly unplayable for me.
Sounds like GT5 Prologue.
 
Is the car stock or tuned? Tires? Braking or flat out? And are you certain this wasn't happening before the update?
This same thing happened to me but only once at sierra in a free run with the Audi group b rally car stock. Rear axle jumped without any reason
 
This same thing happened to me but only once at sierra in a free run with the Audi group b rally car stock. Rear axle jumped without any reason
To me, without any reason means driving a stock car, on stock tires, on a flat road, either flat out or coasting. Once you add in other factors, like a braking, a tune, softer tires, a rise or dip or bump or curb on the track, other factors come into play.

To anyone posting about changes they've felt, it's useful to add in some testing parameters so the rest of us can attempt to feel what you feel. Tires, track, car, tuned or not, online or off...etc.
 
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To me, without any reason means driving a stock car, on stock tires, on a flat road, either flat out or coasting. Once you add in other factors, like a braking, a tune, softer tires, a rise or dip or bump or curb on the track, other factors come into play.

To anyone posting about changes they've felt, it's useful to add in some testing parameters so the rest of us can attempt to feel what you feel. Tires, track, car, tuned or not, online or off...etc.
Exactly,
This i think is not a"change" but a bug. Since I've experienced it only once, hard to tell if it was introduced with 1.14 of just a fluke. But it was definitively in a straight with no braking or turning involved.
 
I've noticed a serious inconsistency when online. Cars will not corner, then they will. Some will scrub and burn tires, then they won't.

Also you are penalized more if you are not on the racing groove, if you're off of it, you have next to no grip, on it and you might have it. Making the game nearly unplayable for me.

This same thing happened to me but only once at sierra in a free run with the Audi group b rally car stock. Rear axle jumped without any reason
I wonder if the two are related. Could be a manifestation of lag in some way, I've seen cars do a lot of weird things with lag. I wonder why it is in iRacing when someone is lagging, they don't fly around the track like they do in GT, they simply disappear and reappear but in the exact place you'd expect them to be, kind of like an intermittent cloaking device.
 
they simply disappear and reappear but in the exact place you'd expect them to be, kind of like an intermittent cloaking device.

I experience lag a few minutes ago in a lobby and they not disappear but speed back and forth on your side if your lucky the car didn't hit you.
 
Being an old fart, I dont often set the whole G27 up and just opt for an old Logitech wireless 'driving force' wheel and I DEFINATELY have a huge 'dead spot' now in the middle. Say, from 1 - 10, between 4 and 6 I can pretty well wiggle the wheel about with no discernible difference. Worst with some cars than others and doesn't make a lot of difference to be honest. The little buttons are a pain in the backside so I drive this thing on automatic with no other aids except ABS1.

Other than that, I have not noticed much in the actual handling of the cars. Audis are all still rubbish and my tuned cars are pretty much still the same. I hope this is some help. :)

That dead stop you mention in the centre of steering is what i now feel in the steering stick. BUT! its actually helping me. I literally HAD to let go of the steering stick when i had to recentre it after the car snaps back straight after traction loss, Now its as though i have more time to recentre the stick, like i can push it gently back to the centre rather that having to let go if it and let it snap to the middle by itself. When the car is power sliding through first and second gear it becomes really accurate though, like i have more precision with the steering stick.
And as you say, you can move the wheel quite a lot and it has no effect in the middle of steering, same for me, i can now move the stick a lot more before it makes cars turn. It feels better though. I can deffo handle the extreme cars in this game better now.
all FR AND MR cars feel better and much more controllable to me now, even the audi r8 lms (still not perfect though), more planted. And the thing already mentioned about turn in angles being bigger stands out to me.
Some of my cars used to spin around like toys in gt6, it was actually quite laughable at times, now they kind of spin slower, it just seems more realistic to me now.
I have read comments though from people who are saying the game feels harder to play now. That is not my experience though. The game feels a damn sight better to me and the whole game play experience just comes across as more realistic. Anyone else get that feeling?

My fave car in gt6 is the fully tuned lancia delta 30/70 c,d, set, with sports hard tires, and that car was pretty snappy coming out of a drift in third gear. Now it feels really spongy and slack. as though its not as responsive.
 
The game feels a damn sight better to me and the whole game play experience just comes across as more realistic. Anyone else get that feeling?

Not really looking to get into the middle of the fine debate taking place in this thread, just looking to answer this one question. If there are slight changes to the physics, it is still not enough to put GT6 anywhere close to real life. With the 1.14 update, I still have to game the system to get the understeer out of most cars. Zero camber for most grip, only adding it to reduce grip on one end of the car. Super aggressive damper settings like 10 for front damper extension or 7, 8, 9 for rear damper compression. Over done amounts of negative front toe and negative rear toe. If there is an adjustment to the physics, then it must be a bit slight and nowhere near where it needs to be if we are looking for real world tuning. Just my two cents.

Ps. only comic book villains are allowed to flame this post.
 
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Not really looking to get into the middle of the fine debate taking place in this thread, just looking to answer this one question. If there are slight changes to the physics, it is still not enough to put GT6 anywhere close to real life. With the 1.14 update, I still have to game the system to get the understeer out of most cars. Zero camber for most grip, only adding it to reduce grip on one end of the car. Super aggressive damper settings like 10 for front damper extension or 7, 8, 9 for rear damper compression. Over done amounts of negative front toe and negative rear toe. If there is an adjustment to the physics, then it must be a bit slight and nowhere near where it needs to be if we are looking for real world tuning. Just my two cents.

Ps. only comic book villains are allowed to flame this post.
I just think gt6 game feels much more realistic than it did before the 1.14 update. I am an absolute obsessive when it comes to fine detail (i'm on medication for it), and this game feels really different to me since the update (could just be the medication though). i really do feel and see a difference in the car and racing dynamics after i installed the 1.14 update. Cars felt like toys to me before the 1.14 update, now they don't. I actually liked gt6 but thought the physics spoiled everything, Now i think it feels really good.
I do play racing games on p,c, and although there is a difference between gt6 and those programs, i actually think gt6 feels a lot more polished than some of those games do.
I mean i am obsessed with raceroom but since the update i am playing gt6 every night now and not raceroom.
Raceroom feels kinda crappy/sloppy now next to gt6.
Just my view. I am sure everyone has there own view on which racing game feels realistic and which doesn't.
Assetto Corsa ?
 
I noticed that the GT500 cars lost a ton of grip.
Do you mean fully upgraded GT500 cars? I thought the same but i also thought they now seem easier to catch, even without coming off the power. They seem to start sliding but more progressively then before, so you have more time to react. I noticed this with the BMW M3 GT2 fully tuned (racing hard tires) It now seems to start sliding more progressively at silverstone. I had to come off the throttle to catch that car before, now i can stay on the power.
The Audi r8 lms ultra feels more planted too.

I could barely catch the stock Nissan z gt500 car before. Now i can catch the slides when the car is fully upgraded.
I used all the cars i have in the game stock set. Since the update i have now fully upgraded them all, it really feels like i can have fun with them now and at least have a chance of correcting mistakes.

I feel like they improved control input capability for the DS3. I can stay on full power through first and second gear coming out of tight corners and counter the slide. Before the update i always speared off in opposite direction doing that.

I am not noticing all this as much now though, but then i am also not noticing the sound changes now either, like in the beginning.
 
Do you mean fully upgraded GT500 cars? I thought the same but i also thought they now seem easier to catch, even without coming off the power. They seem to start sliding but more progressively then before, so you have more time to react. I noticed this with the BMW M3 GT2 fully tuned (racing hard tires) It now seems to start sliding more progressively at silverstone. I had to come off the throttle to catch that car before, now i can stay on the power.
The Audi r8 lms ultra feels more planted too.

I could barely catch the stock Nissan z gt500 car before. Now i can catch the slides when the car is fully upgraded.
I used all the cars i have in the game stock set. Since the update i have now fully upgraded them all, it really feels like i can have fun with them now and at least have a chance of correcting mistakes.

I feel like they improved control input capability for the DS3. I can stay on full power through first and second gear coming out of tight corners and counter the slide. Before the update i always speared off in opposite direction doing that.

I am not noticing all this as much now though, but then i am also not noticing the sound changes now either, like in the beginning.
What are your DS3 settings at? How do you go from noticing drastic changes 3 days ago to not as much now?
I'm on a wheel and I feel no difference.
 
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