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Most cars in GT5P are road cars, they will never give you the gritty feeling or grip/bite a race car does, the tuned cars are as close as it gets.
Immersion wise, the engine sounds were the biggest let down in GT5P, much of that has been rectified in the update, if race cars like the XJR-9LM, Sauber C9, Mazda 787B, 205 T16 EVO II etc show similar engine sound improvements, I reckon they will be the best in the sim world. The best I've heard in rfactor are the HistoricX and Epsilon mod.
Physics wise, I'd put GT5P at 90% of HistoricX, and at least equal to most quality mods, each of which have their own quirks and faults.
As for tracks, that's the one area I believe GT5P is far ahead of rfactor, other than VLM's tracks. I would imagine one of the areas PD will improve is extra atmosphere at the track.
The biggest drawback of all for rfactor is the fact so many great mods drop out of favour online so quickly, which is doubly bad considering rfactors limited userbase. Hotlapping and pick up and play online races are why I play sims, I became tired of getting into a mod, then seeing it drop out of favour after a month or so later, not to mention being limited to a handful of AAA tracks, with niche circuits hardly getting a look in.
Immersion wise, the engine sounds were the biggest let down in GT5P, much of that has been rectified in the update, if race cars like the XJR-9LM, Sauber C9, Mazda 787B, 205 T16 EVO II etc show similar engine sound improvements, I reckon they will be the best in the sim world. The best I've heard in rfactor are the HistoricX and Epsilon mod.
Physics wise, I'd put GT5P at 90% of HistoricX, and at least equal to most quality mods, each of which have their own quirks and faults.
As for tracks, that's the one area I believe GT5P is far ahead of rfactor, other than VLM's tracks. I would imagine one of the areas PD will improve is extra atmosphere at the track.
The biggest drawback of all for rfactor is the fact so many great mods drop out of favour online so quickly, which is doubly bad considering rfactors limited userbase. Hotlapping and pick up and play online races are why I play sims, I became tired of getting into a mod, then seeing it drop out of favour after a month or so later, not to mention being limited to a handful of AAA tracks, with niche circuits hardly getting a look in.
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