That above movie is from GTR Evolution right? I have the game and I think it's absolutely brilliant in terms of simulation. The graphics are only so-so, but the physics are top-notch. Sounds are way better than GT5P. It's pretty hardcore, but it does feature an arcade mode (which is what they show in movies I think). If Race Pro (which should be basically the same game) is anything like this, it's going to be very good! I really hope this one will make it to the PS3 eventually.
Still, I prefer GT5P for now, the whole package is what does it for me.
And I don't think you can judge a game from a grainy youtube video, you'd have to play both games for a certain amount of time before being able to judge them.
Personally, I'd wish we had more choice on the PS3. I would love to see games like GTR-E or Race Pro on the PS3. Some form of competition for GT5 would make it even better.
Well I did play RACE 07, GTR2, which basically is the same thing.
I do not know why everyone says SOUND is better, sure it has more sound things then GT5P, but it is not as HIGH and crisp as GT5P.
You do have a sense of speed with that R8 GTR EVO video, but have you driven 100 MPH on a track... you don't feel the speed. In Gran Turismo 5P, I alwyas HAD better feedback with the cars then GTR2, rFactor, etc. Seems GT5 is more solid. When I go mid turn in GTR2 I just can not feel over steer with cars like the F430 when I let go of the throttle because I am coming in the corner relay fast. In Gran Turismo, Good example is the F430 in HSP On the first Major Turn. When I go too fast, I let go of the throttle so that wind can slow me down, I turn at the same time, and the car tends to fish tail, overseer, and to fix this oversteer I just applie bit of pressure to GAS pedal to give it more power and straight out the car. In GTR2 I never had the need to do so. I play both games with a wheel G25. But I still love both, BUT GT5P is a win for me. And it's only a Prologue not even a full game
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Pros and cons for Console racing vs PC sim racing.
PC sim racing games
PROS
(+) More cars on the track
(+) Weather effects
(+) day and night cycles
(+) DAMAGE
CONS
(-) No HIGH DEF sound, no crispiness (Yes I do have a 5.1 for my PC setup, all HIGH options) Everyone says it feels more alive, I can go to the movies and watch a Action movie, then go to the shooting range and say MOVIES felt more alive.
(-) Graphics are not as good (even when I swich to 16 cars on track in rFactor/GTR2 I sometimes experience Slowdown, even tho Graphics are not as good as GT5P and lower resolution)
(-) There are no PC sim games with street cars, all you can do is mods. BUT, GTR-Evo now has few street legal cars, but they are using RACE not driving engine so it does not work right.
(+) and (-) are the TRACK design.
I say this because some games use laser most games don't. Sure some tracks do look good with out laser scan, but there are many that are way off. The budget is just not there in doing research on tracks
(+) and (-) Physics
It has RACE car physics. No one drives a race car, so no one knows how it is to be in one.
**That is all I can think for PC sim games on PROS-n-CONS
I will not mention Online play since GT5P is not a full game yet and does not have Private racing
GT5P
PROS
(+) Graphics. Sure it is not important, but it is because I like to know what I am driving.
. With 16 cars on a track, I have less Frame rate drop then my Powerful PC with 16 cars on track.
(+) Yes sound. Since GT5P already have an update For sure they will constantly make it improve for race cars. It is also HIGH DEF (5.1 setup)
(+) Physics for the street cars feel more alive, more feel to cars, and I think best sim to mimic real car's behavior.
(+) Tracks, I think GT5P
(+) Tracks, I think one of the best JOBS ever done in Sim games. There are articles that real life Race car drivers PRACTICE on these tracks and always say to be very accurate. I think PD uses Laser scan, but at the same time I am not sure. Either way they do a wonderful job in this department.
(+) Sense of speed. Yes I said it. Everyone say's this game has LOW LOW sense of speed. I say it is done well. Going 150 MPH feels just like going 70 MPH in real life. GTR2, rFacotr, over does the sensation, car SHAKES wayy too much with street cars. In GT5P It has better sensation, and with sports cars, going 150 MPH, car's can hangle those speeds in the game and you experiance what a F430, or the Vette would really feel like at 150mph. There are no blurs and only thing that makes sense of speed is Gforce while accelerating. Since Game's can not add G-Force to you're body we can't truly have sense of speed.
(-) No Damage In Prologue, maybe in full GT5 we will see it
(-) No weather effects
(-) No Day and Nigh cycles
(+) and (-)
It is a Prologue, so it is not a full game, even tho for a SUPER CHARGED DEMO, this is a great and fun game.
PD is a great sim, but to be a true sim it is really missing the damage, weather, and Day and Nigh cycle.
That Is all I could think of for GT5P
For me GT5P is winner, it has better car feel, physics, and more potential for FULL GT5 game and beyond.