Progress so far...
Game arrived yesterday in the mail while I was at work. Install took a while due to a bunch of patches needing downloading. Disabled most of the aids straight out of the box (kept ideal line on for a while just to 'fast learn' some tracks quickly). Pushed AI aggresiveness to 10 after the first 2 races, but that didn't make much difference. Then finished the novice cup in about an hour with a win in every race without a replay. Did have to replay the licence tests though a few times. But I found that these are actually a great way to learn the correct techniques for gt6 (after I figured out how to brake properly in gt6, more on that in a bit).
Anyway, I then d/led the gt academy, did about 15-20 laps with the leaf at brands, and put together a scrappy 1m04s2xx lap

I already knew the brands indy track from iracing, so it was more getting use to the physics of the car than learning the track.
Was running abs 0, but then tried 1 (as almost every time in the online standins uses this setting) just to see if it felt different, but it didn't (at the time).
Then did most of the 2nd cup, which was about another 2 hours before I worked out that you can use 100% brake pedal without the brakes locking, all the way til turn in point, lol.
Finally got a trace to work in the telemetry reader, and from what I can tell, it seems impossible to lock up the brakes in straight line braking? :/
I'm so use to iracing needing 80%ish brake pressure to really hit the threshold braking point in its cars. But i'm using g25 pedals for this, and fanatec csp's for iracing. Both are seemingly ideal for their application
I have a quick q if someone can answer me. Do all the cars allow 100% braking pressure usage without tyres locking up? (say in straight line braking).
Cheers,
metal